Can someone explain storyline of Morrowind to me?

Post » Thu Jul 17, 2014 5:41 pm

Hi there. I just started playing TES with Skyrim, and I don't really get some of the things I read online/see in game, because I do not/never have owned Morrowind or Oblivion.

So, I was wondering is someone would be kind enough to give me a detailed explanation of what happened in the main storyline/anything else important morrowind. I would greatly appreciate it, so I can better understand TES series.

User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Thu Jul 17, 2014 6:36 pm

I don't think I would be too far out of line to say that the best way to find out is to play it. Morrowind has very complex faction/culture/history, and just spilling out a plot line isn't going to tell you very much. A lot of the lore is the in-game books, the stuff you're told by NPCs as you go along, etc.

The history/lore doesn't start with Morrowind, either. Arena, the first game in the series, established the general map, the races (in simplified form), and set the tone for the series as an Action/RPG hybrid. Daggerfall, the second game, established much of the lore and political background.

The http://www.uesp.net/wiki/Main_Page is the single best resource for this stuff, if you want to wade through it. Be warned that the site is a huge spoiler, if you're going to play the games. But it certainly contains a full synopsis of all the games.

I really suggest you consider acquiring and playing the games.

User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Thu Jul 17, 2014 1:38 pm

One of the best things about Morrowind is how the story and main plot unfolds gradually, and you begin to discover all of the motivations and dark secrets behind the major incidents and individuals. Every surviving participant has something to hide, and most, if not all of what they tell you, is "slanted" to defend their own role in the mess. Actually, you never get a 100% confirmed statement of exactly what happened, but enough clues to get the general picture. Same thing goes with the Dwemer (Dwarves), where you get enough clues to suspect what happened, but no clear confirmation of how it worked out (or didn't), and with the Imperial takeover and occupation, which ties in with the events leading to the Oblivion Crisis in the next game.

The main storyline actually ties together ancient Dunmer history with current events amazingly well, and the in-game books often have little tidbits that explain or contradict various aspects or personal accounts of it, or flesh out the participants a little more fully. It seems like the more I dig, the more I keep finding, even close to a decade later, and it just keeps getting better. I would really hate to spoil the story ahead of time, if you have even a slim chance of ever wanting to play the game. Best part is, if your character doesn't get actively involved, the clues and signs of impending disaster are still there, but it doesn't impact daily life to any great extent; it's someone else's problem.

User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Thu Jul 17, 2014 3:34 pm

In short, a pardoned prisoner suffering from memory loss is deported to a faraway land unaware of the role he could play in that nations history. Essentially the same as TES I and TES IV

The story premise is completely open, pretty standardly.. During the introduction youre introduced as a criminal amnesiac who's released to an inhospitable land, having agreed to answer to the resident senior imperial agent.... From the cutscene one could tell that where youre going, its not gonna be your typical imperial city with castles, knights and horses. Youre going to a volcanic island where the natives (ash-skinned elves-dunmer) are extremely unfriendly to outlanders and have certain traditions, some thousands of years old. The vegetation is nothing like on the west either. And nor is the wildlife. Weather hazardous featuring large scale ash storms.

The political state is in turmoil, having been recently conquered by the Empire who used internal disputes and conflict between the Dunmer Houses to occupy the island. Some houses have sworn allegiance to the Empire others are unfriendly to the empire but had to accept its rule having been so outnumbered and weak. The western empire has send legions but also agents and expanded its guilds creating a respectable sphere of influence on the island Vvardenfell as well as having priests of the Imperial Cult spread the faith of the Nine among the dunmer. The Dunmer from Vvardenfell are culturally rich but relatively primitive when compared with the west, thus technologically inferior. They don't react well to the empire, or any outlanders, they don't react well to preaching about the Nine either, having their own pantheon. Within the empire , by the treaty of Morrowind, its guaranteed that dunmeri traditional practices and beliefs will be respected without interference. These include the faith of the Tribunal temple, slavery, usage of sacramental drugs, pre-Tribunal ancestor beliefs, the Morag tong (a guild illegal anywhere else in the Empire) but Necromancy is not included. The dunmeri themselves dislike necromancy very much and the Temple publicly prosecutes necromancers and dissidents.

The Legions are in every major town on Vvardenfell. Everything else are fishing villages, ashlander camps, abandoned dunmer fortresses, ruins, shrines, and Telvanni mushroom towers. Of the cities, only the holy city of Vivec has no imperial presence. It is the capitol of Vvardenfell and the largest city on the island. Its patron deity is the god Vivec who rules the city with his Temple. The focus of the Imperial presence on Vvardenfell is the neighboring fortress Ebonheart where the Duke of morrowind is located and the majority of Imperial forces on Vvardenfell fill its garrison.

At the beginning of the game you arrive at the far south of Vvardenfell, into a port city. You need to locate the imperial agent you were sent to with instructions, and he is in the closest major city.

thats it for now I need a drink

oh hi Kovacius :DD

User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am


Return to The Elder Scrolls Series Discussion