» Wed Nov 21, 2012 5:11 am
The vampires of http://www.uesp.net/wiki/Lore:Tamriel are commonly grouped by their territory and "bloodline". A vampire's bloodline is determined by the vampire who infected it, which in turn affects its abilities. Some vampires have created clans according to bloodline and territory. These clans normally consist of vampires of the same bloodline, or who share the same feeding grounds. Some clans are powerful enough to have established strongholds and captured "cattle": prisoners who they feed off of without turning them into vampires.http://www.uesp.net/wiki/Lore:Vampire#cite_note-18
Black Marsh
The Whet-Fang vampires of http://www.uesp.net/wiki/Lore:Black_Marsh are known to capture victims alive and keep them in a magicka-induced coma, allowing the vampires to extract blood at their own leisure.http://www.uesp.net/wiki/Lore:Vampire#cite_note-Manifesto-19The Order vampires of Cyrodiil believe the Whet-Fang vampires to show "signs of enlightenments", regarding them as more intelligent than the other "barbaric" tribes. For this reason, the Order considers them a possible threat to their dominance in Cyrodiil.http://www.uesp.net/wiki/Lore:Vampire#cite_note-Manifesto-19
Cyrodiil
Only one known tribe exists in http://www.uesp.net/wiki/Lore:Cyrodiil; they are experts of concealment, their true name lost in history. Much like the http://www.uesp.net/wiki/Lore:Imperial, they ousted their competition. Indistinguishable from the living if well-fed, these Cyrodiilic Vampires are cultured and more civilized than vampires of other provinces, using their stealthy abilities to feed on the sleeping and unaware. Calling themselves the Order, they have made Cyrodiil their home as of the Third Era, and, in accordance with their strict tenets, these vampires follow the Daedric Princes Molag Bal and http://www.uesp.net/wiki/Lore:Clavicus_Vile. The clan is made up by upstanding members of society; politicians, nobles, aristocrats, counts. From their offices of power, they manipulate the hand of society to meet their agendas. They have a thirst for blood that matches their hunger for power.
High Rock
The Glenmoril Wyrd vampires live in the Breton cities of http://www.uesp.net/wiki/Lore:High_Rock, though no information about their abilities or feeding habits is known. It is known, however, that they are one of tribes considered more intelligent by the Order vampires of Cyrodiil; possibly implying that, like the Order, they live among the normal population as stealthy manipulators.
Iliac Bay
The http://www.uesp.net/wiki/Lore:Iliac_Bay region hosts nine bloodlines of vampires, each with their own special abilities: the http://www.uesp.net/wiki/Lore:Anthotis, http://www.uesp.net/wiki/Lore:Garlythi, http://www.uesp.net/wiki/Lore:Haarvenu, http://www.uesp.net/wiki/Lore:Khulari, http://www.uesp.net/wiki/Lore:Lyrezi, http://www.uesp.net/wiki/Lore:Montalion, http://www.uesp.net/wiki/Lore:Selenu, http://www.uesp.net/wiki/Lore:Thrafey, and http://www.uesp.net/wiki/Lore:Vraseth. The clans inhabit their own regions, and a strong sense of rivalry is present.
Skyrim
The Volkihar vampires of eastern http://www.uesp.net/wiki/Lore:Skyrim live under haunted, frozen lakes and only leave their dens to feed. They have the power to freeze their victims with icy breath, and can reach through the ice of their frozen lake dens without breaking the ice. They are the earliest known vampire coven in Tamriel. The Volkihar vampires are relatively similar in appearance to those of Cyrodiil and they share some similar powers such as night vision, the ability to turn invisible and the ability to seduce others. Certain Volkihar vampires however appear more monstrous than their Cyrodiilic counterparts- some of them have large brow ridges, slits running through their lips, and bat-like noses. They can reanimate dead bodies and do not burn when in sunlight (although they are weakened by it). Some of the more ancient Volkihar vampires such as those of the http://www.uesp.net/wiki/Skyrim:Volkihar_Vampire_Clan at http://www.uesp.net/wiki/Skyrim:Volkihar_Keep can even transform themselves into a more monstrous form: the large, winged http://www.uesp.net/wiki/Lore:Bestiary_V#Vampire_Lord form which grants them further powers such as the ability to summon http://www.uesp.net/wiki/Lore:Gargoyle.
Valenwood
In northern http://www.uesp.net/wiki/Lore:Valenwood, there are the Bonsamu vampires which are indistinguishable from normal http://www.uesp.net/wiki/Lore:Bosmer unless seen by candlelight, the Keelrlith who can disintegrate into mist, the Yekef who swallow men whole, and the Telboth who prey on children, take their place in the family, and eventually murder all of the family members.
Vvardenfell
The vampires of http://www.uesp.net/wiki/Lore:Vvardenfell are distinguished by three bloodlines, which differ in accordance to their "approach to prey". The http://www.uesp.net/wiki/Lore:Clan_Quarra are aggressive and fierce when it comes to hunting, while the http://www.uesp.net/wiki/Lore:Clan_Berne clan prefer a stealthier approach. The http://www.uesp.net/wiki/Lore:Clan_Aundae bloodline consist of vampiric mages, who use the dark powers associated with vampirism to entrap prey. These vampires not only have their own strongholds, but are also dispersed amongst the Daedric shrines and abandoned Dunmer and http://www.uesp.net/wiki/Lore:Dwemer strongholds.http://www.uesp.net/wiki/Lore:Vampire#cite_note-Blasphemous_Revenants-16 Ironically, these clans show great hostility to new-born vampires, considering them abominations as their living counterparts do.