Can someone explain the hatred of fast travel?

Post » Thu Sep 09, 2010 4:28 am

There was no real alternative to fast travel in Oblivion.

The quests were designed with it in mind. You could either walk half the game world every time or use fast travel.
As a consequence of the levelling problem, not using fast travel also meant having to accept that by lvl 15 all travelling NPC's would be dead.

Optional is when there are real options.

then fast travel isnt really the problem accordin to wht ur sayin. its about the lvling issue (which has been said to be resolved) and the quest location, so instead of havin quest all over the place why not mak the quest relevant to the city/quest giver.
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Peter lopez
 
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Post » Wed Sep 08, 2010 7:51 pm

Before this turns into a heated 'is is-not', please be advised that everyone is entitled to an opinion. If people start to flame/attack/insult other people for their opinion, warnings will be issued.

Just a friendly reminder to all of you to keep things civilized and according to forum rules. The moderators and the community will thank you for it :)

Besides (on topic), only a Sith deals in absolutes. So why not have the best of both worlds and integrate both fast travel as well as alternative travel services. That way everyone wins and everyone is happy.


Greetz,

Milt
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Oyuki Manson Lavey
 
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Post » Thu Sep 09, 2010 5:02 am

It's a aid for the casual player. hardcoe TES players view it as a legalized exploit.


So, because I fast travel I'm a casual player? Wow, thanks for the judgement.
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Andrew Lang
 
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Post » Thu Sep 09, 2010 8:34 am

people are weird, they always want something to complain about. On the fast travel thing, they want it, but they want to use it only if they are in city limits to teleport to other cities. they can still do it. Also in morrowind it wan't immersive as people claim because it was just fast travel limited to other cities or mages guilds
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Pete Schmitzer
 
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Post » Thu Sep 09, 2010 8:04 am

So walking and riding horses. Not really good options considering you wouldn't walk everywhere you go, and not everyone has a horse.


Methinks you're purposely not trying to even understand my point of view in order to start a heated debate/flame me, because I said was pretty much completely understandable by an 8 year old.
Yes, walking is realistic.
Say you're in California and want to go to Mexico.
Just walk, bro. No biggie.
:rolleyes:
In regards to horses, not everyone has horses.
Public transportation is what this entire thing is about. How is it that public transportation just disappeared from every city in the world? How is it that NO CITIES have ANY form of public transportation? That is not realistic in the slightest. EVERY town in Morrowind had multiple forms of public transportation, whether it be boats, silt striders, canoes, etc, yet 200 years later, Skyrim has 0? Cool. Realism to the max.

So, you're saying TES should be have the equivalent of modern transportation. How do you think the majority of people traveled for thousands of years? Walking and horses. Basically, the status quo is much more realistic than what you're proposing. Public transportation, lol.
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Thema
 
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Post » Wed Sep 08, 2010 8:44 pm

Oblivion was the first next gen game I ever played. I never played morrowind at the time,so it was also my introduction to TES. I escaped the dungeon and just followed the red arrow right to weynon priory,long story short I played about 5 hours without realizing you could fast travel. Once I stumbled upon it I never looked back.I love how convenient it is to get from place to place,but it never stopped me once from exploring the world.
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Veronica Martinez
 
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Post » Thu Sep 09, 2010 9:26 am

So, you're saying TES should be have the equivalent of modern transportation. How do you think the majority of people traveled for thousands of years? Walking and horses. Basically, the status quo is much more realistic than what you're proposing. Public transportation, lol.

Um, what? Morrowind had public transportation. Lots of it. A whopping TWO HUNDRED years prior to Skyrim.
Are you just purposely trying to not make any sense whatsoever now or what?
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Tamara Dost
 
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Post » Thu Sep 09, 2010 6:07 am

Um, what? Morrowind had public transportation. Lots of it. A whopping TWO HUNDRED years prior to Skyrim.
Are you just purposely trying to not make any sense whatsoever now or what?

I'm saying they made Oblivion more realistic. Is that clear enough for you?
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biiibi
 
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Post » Thu Sep 09, 2010 4:58 am

I LIKE fast travel. And in a game where I can hurl fire from my fingertips and turn invisible, I don't see it as immersion-breaking. Nor does it curb my desire to explore. By the time I set down my controller with a contented sigh, I'm going to have that map filled, fast travel or not. All fast travel does is add a convenience. I can see why people wouldn't like it, and I certainly wouldn't object to being able to toggle it off and on. But remove it from the game? Nah.
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cassy
 
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Post » Wed Sep 08, 2010 11:13 pm

Actually, throughout history it would have been safer to travel with a trader caravan than walking on your own.
The vast majority of people never had their own horse.

Secondly, Tamriel is not earth. What happened here in history has no meaning, as Tamriel is not a medieval society.
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carla
 
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Post » Thu Sep 09, 2010 7:08 am

I'm saying they made Oblivion more realistic. Is that clear enough for you?

So uh, please, in as much detail as you can possibly muster, explain to me how it is more logical for an entire continent to not have any transportation whatsoever when another continent in the same era has vast amounts?

And Skyrim takes place 200 something years after Morrowind/Oblivion. I guess it makes complete sense to you that in that regard, civilization just took a dip 400 years into the past in an era that had ZERO public transportation for no reason? That's logical to you?
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Valerie Marie
 
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Post » Thu Sep 09, 2010 5:14 am

So, because I fast travel I'm a casual player? Wow, thanks for the judgement.


No need to be hyper-sensitive about it. I use Fast Travel all the time, because it's a tool meant to be used to the maximum advantage.

Since it can be used to gain a unfair advantage it needs to go away for the sake of game balance.
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Richard Thompson
 
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Post » Wed Sep 08, 2010 7:07 pm

Before this turns into a heated 'is is-not', please be advised that everyone is entitled to an opinion. If people start to flame/attack/insult other people for their opinion, warnings will be issued.

Just a friendly reminder to all of you to keep things civilized and according to forum rules. The moderators and the community will thank you for it :)

Besides (on topic), only a Sith deals in absolutes. So why not have the best of both worlds and integrate both fast travel as well as alternative travel services. That way everyone wins and everyone is happy.


Greetz,

Milt


As you so eloquently put it before "It destroys immersion" Therefore having both still has the same effect. Not from a gamer aspect but from a developer aspect. When they added that they felt that any other form of travel was redundant. Excluding the terrible horses the developers put in every other form of travel was left out. Another key factor in making OB more generic than Tylenol. My argument is that it makes developers more out of touch with the world they are building in turn making the gamer less in touch with the world. As as person who holds down a career and has RL time constraints I think the best route is to add the various forms of travel services whatever they may be for Skyrim. Better safe than Oblivion
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phil walsh
 
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Post » Thu Sep 09, 2010 3:18 am

No need to be hyper-sensitive about it. I use Fast Travel all the time, because it's a tool meant to be used to the maximum advantage.

Since it can be used to gain a unfair advantage it needs to go away for the sake of game balance.


Honestly, I don't see how it would balance the game.

If they did get rid of it (which they most likely won't) I would at least expect to have something like Morrowind where I can fast travel for a fee.
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Eddie Howe
 
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Post » Wed Sep 08, 2010 10:03 pm

I may like fast travel, but I would also like other in game travel methods(horses are good) like the mages guild teloporters or boats. Even though I perfer running it just makes the world more convincing. But mods will add this if wanted, so no worrys.
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Thema
 
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Post » Thu Sep 09, 2010 5:54 am

As you so eloquently put it before "It destroys immersion" Therefore having both still has the same effect. Not from a gamer aspect but from a developer aspect. When they added that they felt that any other form of travel was redundant. Excluding the terrible horses the developers put in every other form of travel was left out. Another key factor in making OB more generic than Tylenol. My argument is that it makes developers more out of touch with the world they are building in turn making the gamer less in touch with the world. As as person who holds down a career and has RL time constraints I think the best route is to add the various forms of travel services whatever they may be for Skyrim. Better safe than Oblivion
I'm much rather have any other things worked on. Wasting time on a redundant feature doesn't make much sense.
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Lauren Dale
 
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Post » Wed Sep 08, 2010 7:06 pm

I'm fine with fast travel, as long as there are other forms in the game. But to have only "fast travel" and no other forms would be stupid.

It would also be nice if "fast traveling" even without services cost gold. You are going to need to sleep, eat, fix weapons and armor, and buy potions. What fast travel is, is teleportation, just at the speed of walking.

Having other travel systems in place gives the world depth.
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Sunnii Bebiieh
 
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Post » Thu Sep 09, 2010 8:53 am

Pretty much exactly this. It feels cheap, and promotes not exploring.

But if you ARE exploring and NOT using fast travel then who cares?

I honestly don't understand where the problem lies.

Not everybody plays games the same way as those of us who do enjoy exploring. I love just walking or riding around enjoying the scenery, so guess what? I don't use fast travel, simple as that.

Your inability to have control over temptation is not a Bethesda problem, it's a psychological one.
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Irmacuba
 
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Post » Wed Sep 08, 2010 10:48 pm

I have no problem whatsoever with Fast Travel being in Skyrim.
....so long as I have another option for a RP standpoint. And no, walking isn't another option, nor are horses, which aren't even 100% confirmed yet.
And no, Ryoren, you're completely wrong. It's about roleplaying. And immersion. I don't use fast travel. Simple enough. But it's not realistic or immersive to walk everywhere.
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Samantha Jane Adams
 
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Post » Thu Sep 09, 2010 8:05 am

I'm much rather have any other things worked on. Wasting time on a redundant feature doesn't make much sense.


exactly my point. And a travel system/hub is not difficult to integrate and enhances immersion with the benefit of folks who have RL time constraints have the "fast travel" option
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Raymond J. Ramirez
 
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Post » Thu Sep 09, 2010 4:58 am

So uh, please, in as much detail as you can possibly muster, explain to me how it is more logical for an entire continent to not have any transportation whatsoever when another continent in the same era has vast amounts?

And Skyrim takes place 200 something years after Morrowind/Oblivion. I guess it makes complete sense to you that in that regard, civilization just took a dip 400 years into the past in an era that had ZERO public transportation for no reason? That's logical to you?
First of all, look up the definition of continent before you go crazy about them. Not a lot of things make sense in a game. You'll just have to get over it. Public transportation in a medieval type setting makes not a lick of sense. Maybe that's why they took it out. Maybe they thought Oblivions fast travel system was much better. We don't know. But throwing a hissy fit isn't going to change anything so you should calm down.
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RObert loVes MOmmy
 
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Post » Wed Sep 08, 2010 11:24 pm

I'm confused. Why would someone argue that it breaks immersion when they themselves wouldn't be using it?
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Gavin boyce
 
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Post » Thu Sep 09, 2010 9:34 am

It would also be nice if "fast traveling" even without services cost gold. You are going to need to sleep, eat, fix weapons and armor, and buy potions.


You just about summed up the Daggerfall fast travel. And yes, I agree it should be like that.
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Taylrea Teodor
 
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Post » Wed Sep 08, 2010 7:21 pm

I'm confused. Why would someone argue that it breaks immersion when they themselves wouldn't be using it?

Like, seriously. How many times do people have to type it out for people to understand. I myself have typed it about 8 times in this thread alone.
It has. Nothing. To do. With. Not using it. It has EVERYTHING to do with realizing that simply walking everywhere (the only other option) is not realistic and immersive at ALL. Public transportation is. Silt Striders, carriages, boats, etc. That's realism, especially in this type of game setting.
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Emily abigail Villarreal
 
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Post » Thu Sep 09, 2010 8:19 am

I'm confused. Why would someone argue that it breaks immersion when they themselves wouldn't be using it?


My argument is that it makes the developer more out of touch with the world. I.E. "hey lets create propylon chambers as another form of travel". Lead Designer - "Nah we already have the cheapo method. It is redundant axe it". That is lazy developement and excludes yet another item that would give the world more depth.
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Dalley hussain
 
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