They aren't, which is why I don't use them. But that whole argument is irrelevant as the discussion is about Steam and not Intel. But to continue the corporate bully talk anyway, why is it that as a content delivery service it got pretty much the same "monopoly" as Microsoft have on Windows, yet here it's a good thing?
Um...it's not a monopoly. Stardock has a similar service. Besides, Valve was
the first to even attempt to create something like Steam, so of course they're going to be the strongest in that market. If Valve is a monopoly in Steam then every company that pioneers a new market and doesn't have a lot of competition for a while is a monopoly. Having little competition in a niche market does not automatically make a monopoly.
Not for the majority of those who buy the game in retail. For those it's an unneeded DRM system. If you like to buy content on the Steam store, by all means go ahead, use it. But forcing it to people who don't, well, it's just abusive.
See, here's the thing: we don't get to decide whether or not it's needed. We're not game publishers (well, most of us). Companies get to decide how they're going to package their products, and we get to decide whether or not we want to buy them. If the game publisher decides they need DRM, then they have the right to use DRM. If you don't like the DRM they're using then don't buy the game.
What amazes me is the huge backlash over Steam, but people seem to be ok with things like SecuROM, which make changes to the way your OS works without asking. I'm not exaggerating when I say that's straight-up vandalism. How is that not 1000x worse than an otherwise non-invasive one-time online activation? :blink: Like I've said before, there are way, WAY worse forms of DRM than Steam. If a publisher is intent on using some kind of DRM beyond a CD key or simple disc check I'd prefer Steam over just about anything else out there. Sure, in an ideal world there would be no DRM, but unfortunately publishers gonna be publishers.
Abusive? Really? Compared to what? Is there somebody holding a gun to your head forcing you to buy video games? Don't you think we're being a little melodramatic about all this?
Just to clear a few things up: - You don't have to install on-disc games through Steam. You can install from the disc so you don't have to wait for a download.
- After you've registered the game you can run Steam in offline mode so you no longer need an internet connection. (I know you all have an internet connection adequate for the activation because you're reading this. :whisper: )
- You have to keep Steam installed to run games that use Steam for DRM. It's not taking up a significant amount of HDD space and only has to run when you're playing a Steam-registered game.
Outside of the whole DRM argument, though, Steam is actually a really good thing for PC gamers. Steam has almost single-handedly revived the indie game market. The barriers to entry used to be pretty huge for indie developers. The only way for them to really get their games out there was to find a publisher that was willing to support them. If they couldn't get publisher support they were out of luck. Steam has provided tools for indie developers to package, sell, and distribute their games on the cheap, which has allowed a lot of indie developers to compete in a market that used to be dominated by publishers. Excellent indie games like Trine, Torchlight, < insert huge list of amazing indie titles > may never have seen the light of day on the PC if not for services like Steam. I just wanted to point out that Steam is not a heavy-handed corporate bully. If anything they've helped the little dev shops succeed in a market controlled by corporate bullies. I feel this is important, because the big publishers don't like to take risks on games that don't fit their tried-and-true profiles, which is why we tend to see a lot of innovation from the indie devs and a lot of the same over and over from the big publishers.