I have enabled Wrye Bash, OBMM, OBSE, and every other thing the installation instructions said to install http://tesivpositive.animolious.com/?page=downloading_mods and http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=complete_installation_guide&step=3.
On OBSE, I have the following in the 0019B/src/OBSE/Plugins folder: Elys USV, OBSE_Elys_Pluggy, sr_Oblivion_stutter_removal, and FastExit2. I created an OMOD from the Plugins folder, so I guess all four are wrapped up into one mod?
What does "ArchiveInvalidation Invalidated" mean?
Do I need to create OMODs for everything? Oblivion.esm, Shivering Isles, all the official plugins (Knights, Orrey, etc.)?
I've tried launching the game from the OBSE_loader, from the OBMM, and from the oblivion.exe itself. Nothing works.
Finally, when I deactivate everything but Oblivion, Shivering Isles, and the official plugins (bypassing all the tools), it does finally work. So, I'm guessing the problem is with COBL, one of the utilities I downloaded, or any of the optimizing/troubleshooting mods I downloaded.
I've used BOSS to automatically adjust my load order. Here it is:
Active Mod Files:
? 00 Oblivion.esm
? 01 Cobl Main.esm [Version 1.72]
? 02 Unofficial Oblivion Patch.esp [Version 3.3.5]
? 03 DLCShiveringIsles.esp
? 04 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
? ++ Item interchange - Extraction.esp [Version 0.76]
? 05 FormID Finder4.esp
? 06 kuerteeActorDetails.esp
? 07 DLCHorseArmor.esp
? 08 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
? 09 DLCOrrery.esp
? 0A DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
? 0B DLCVileLair.esp
? 0C DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
? 0D DLCMehrunesRazor.esp
? 0E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
? 0F DLCSpellTomes.esp
? ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
? 10 DLCThievesDen.esp
? ? ? DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]
? 11 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
? 12 Cobl Glue.esp [Version 1.72]
? 13 Cobl Si.esp [Version 1.63]
? ++ Cobl Tweaks.esp [Version 1.44]
? 14 DLCBattlehornCastle.esp
? 15 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
? 16 DLCFrostcrag.esp
? 17 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
? 18 Knights.esp
? 19 Knights - Unofficial Patch.esp [Version 1.1]
? 1A Salmo the Baker, Cobl.esp [Version 3.08]
? 1B RefScope.esp [Version 2.1.2]
? ++ Item interchange - Placement.esp [Version 0.76]
? ++ Item interchange - Placement for FCOM.esp [Version 0.76]
? ++ Item interchange - Placement for Frostcrag.esp [Version 0.76]
? ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76]
? ++ Item interchange - Placement for Frostcrag Spire Revisited.esp [Version 0.76]
? ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76]
? ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]
? 1C Cobl Races.esp [Version 1.52]
? ++ Cobl Races - Balanced.esp [Version 1.52]
? ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
? 1D Bashed Patch, 0.esp
Note: I'm on Day 6 of trying to get Oblivion to run with mods. This time, it's my intent to slowly build which mods I add. For the initial launch, I just want the official plugins and COBL. Is that too much?