» Thu Jun 23, 2011 7:54 am
I would love a mod that enabled sliding down mountains on your shield. In Oblivion, I felt like I spent way too much time carefully falling down cliff sides in order to mitigate damage. Actually...A hang glider/parachute would work just as well for that particular issue, and either one of them would be very entertaining. Personally, I'll play a relatively "human" character. Been adventuring for 24 straight hours? Seems like you could use some sleep. Been fighting dragons for a week? Maybe chat up the local wenches. Just got out of jail? Maybe lay low for a while, hang out in public places and behave, but always plotting toward my next big crime.
I spent a whole lot of time in Oblivion just trying to complete as many quests as I could. I used the heck out of fast travel, and eventually just stopped dealing with money so that I could focus on quests. It wasn't until I was dead set on finishing some questline all in one go that the merchants in the Market District were complaining to me about Thoronir. I said I'd talk to him, and then I did, and then I left to do more quests. I would always end up back in the Imperial City at odd hours. I would always notice the grave robber in Green Emperor Way. I would see Thoronir on his way to the tavern, hours before he would inevitably meet with the grave robber. Then I would leave because I had more pressing matters to attend to. Mankar Camoran wasn't going to defeat himself. Martin needed his protector. The King of Worms was on the rise. The Blackwood Company ran rampant. Count Umbranox longed for his old life. The chapel of Anvil was torn apart, and no one had brought about the revenge that was owed to it. The Greymarch was approaching, day by day...
As I played Oblivion over and over, I somehow got it in my head that there was an ideal way to play. I somehow got it in my head that certain quests were more important than others. Eventually, I came to realize that there was but one thing that really mattered: Henantier was stuck in his dreams, and he was scared, and he was suffering, and only you could help him. After you saved him, then from then on, your character could make all their own decisions, rather than trying to deal with priorities.