I know that it is possible to do this with some mods that add new items to the game, but I'm currently working on a quest mod with aliases, scenes, blocking dialogue etc.
It seems that the more i work on this mod and save and load and save and load, things just stop working properly.. scenes don't fire, blocking text doesn't show up. initially disabled actor aliases don't appear when enabled.
The only way I've seen this mod work properly is when I start a completely new game, even with the same mods installed.
Since this mod is better tested on a current save game (for reasons like difficulty), is there a proper way I can test the mod on an existing save without having things go wonky?
I've tried making a clean save, but things still go nuts. I tried saving and loading an existing save and the same thing happens. I tried making new SEQ files, but that doesnt seem to matter. one seems to be enough.