And, big surprise here, one of the things I hated about Oblivion was that every race in the game looked bloody identical except skin tone. And even THAT wasn't a giveaway half of the time because of the ridiculousness of the facegen in Oblivion. You could make a Redguard look just like a Dunmer. A Nord look exactly like an Imperial.
Now, yes, 3 races did look differently. Orcs, Khajiit, and Argonians. But just because of aesthetics. Fins, fur, and pig noses. Big deal.
News Flash:
Asians don't look anything like Native Americans. Hell, even Germans look differently from Native Americans. People from Sweden don't look like Jamaicans, even if you changed their skin color to look exactly the same. The bone structure, the facial features, the texture of hair, all of these things play a part in being recognizable as a race.
In Oblivion, you didn't know what race anyone was until you talked to them and heard the same voice actor for 4 people, and then you're still kind of thrown off because of the voice acting re-usage! Blah!
I think that Wood Elves should look just like that; Wood Elves. Not short Imperials/Nords/White Dunmers/Bretons. You see what I'm getting at? Bretons look very, very different in concept art/descriptions from other in game and lore libraries. They don't look like short white dunmer. They look like Bretons.
Do you agree? Should each race have it's own distinct look to them? Race traits of sorts?