scn YourQuestScriptfloat fquestdelaytime ;set it to 0.01 to make sure this script runs every frameref CrosshairRef ;what you're looking atbegin gamemodeset fquestdelaytime to 0.01set CrosshairRef to getcrosshairrefif CrosshairRef if crosshairref.isactivatable if crosshairref.isactor == 0 if crosshairref.getgoldvalue =http://forums.bethsoft.com/index.php?/topic/1120466-can-this-be-done-through-script/= 0 crosshairref.setdestroyed 1 endif endif endifendifend
scn a2zWorthlessJunkQuestScriptfloat fquestdelaytime ;set it to 0.01 to make sure this script runs every frameref CrosshairRef ;what you're looking atbegin gamemodeset fquestdelaytime to 0.01set CrosshairRef to getcrosshairrefif CrosshairRef if crosshairref.isactivatable if crosshairref.isactor == 0 if crosshairref.iscontainer == 0 if crosshairref.isflora == 0 if crosshairref.isdoor == 0 if crosshairref.isactivator == 0 if crosshairref.isfurniture == 0 if crosshairref.isquestitem == 0 if crosshairref.getgoldvalue =http://forums.bethsoft.com/index.php?/topic/1120466-can-this-be-done-through-script/= 0 crosshairref.setdestroyed 1endifendifendifendifendifendifendifendifendifendifend
if CrosshairRef if crosshairref.isactivatable if crosshairref.isactor == 0 && crosshairref.iscontainer == 0 && crosshairref.isflora == 0 && crosshairref.isdoor == 0 if crosshairref.isactivator == 0 && crosshairref.isfurniture == 0 && crosshairref.isquestitem == 0 if crosshairref.getgoldvalue =http://forums.bethsoft.com/index.php?/topic/1120466-can-this-be-done-through-script/= 0 crosshairref.setdestroyed 1 endif endif endif endifendif
scn a2zWorthlessJunkQuestScriptfloat fquestdelaytime ;set it to 0.01 to make sure this script runs every frameref CrosshairRef ;what you're looking atbegin gamemodeset fquestdelaytime to 0.01set CrosshairRef to getcrosshairref if CrosshairRef if crosshairref.isactivatable if crosshairref.isactor == 0 && crosshairref.iscontainer == 0 && crosshairref.isflora == 0 && crosshairref.isdoor == 0 && crosshairref.isammo == 0 if crosshairref.isactivator == 0 && crosshairref.isfurniture == 0 && crosshairref.isquestitem == 0 && crosshairref.isbook == 0 if crosshairref.getgoldvalue =http://forums.bethsoft.com/index.php?/topic/1120466-can-this-be-done-through-script/= 0 && crosshairref.iskey == 0 && crosshairref.issigilstone == 0 && crosshairref.iscreature == 0 if crosshairref.islight == 0 && crosshairref.ispotion == 0 && crosshairref.isarmor == 0 && crosshairref.isclothing == 0 if crosshairref.isweapon == 0 && crosshairref.isingredient == 0 && crosshairref.issoulgem == 0 && crosshairref.isapparatus == 0 crosshairref.setdestroyed 1endifendifendifendifendifendifendifend
if CrosshairRef if crosshairref.isactivatable if crosshairref.IsMiscItem == 1 && crosshairref.isquestitem == 0 && crosshairref.getgoldvalue =http://forums.bethsoft.com/index.php?/topic/1120466-can-this-be-done-through-script/= 0 crosshairref.setdestroyed 1 endif endifendif
if CrosshairRef if crosshairref.isactivatable let type = crosshairref.GetObjectType if type == 27 ; 27 = misc. Just add " || type = ##" for any additional types to check for if <...add any checks for quest item etc. here> crosshairref.setdestroyed 1 endif endif endifendif
if CrosshairRef if crosshairref.isactivatable let type = crosshairref.GetObjectType if type == 27 ; 27 = misc. Just add " || type = ##" for any additional types to check for if <...add any checks for quest item etc. here> crosshairref.setdestroyed 1 endif endif endifendif
scn a2zWorthlessJunkQuestScriptfloat fquestdelaytime ;set it to 0.01 to make sure this script runs every frameref CrosshairRef ;what you're looking atbegin gamemodeset fquestdelaytime to 0.01set CrosshairRef to getcrosshairref if CrosshairRef if crosshairref.isactivatable let type = crosshairref.GetObjectType if type == 27 if crosshairref.isquestitem == 0 if crosshairref.getgoldvalue =http://forums.bethsoft.com/index.php?/topic/1120466-can-this-be-done-through-script/= 0 crosshairref.setdestroyed 1endifendifendifendifendifend