I tested a still target that was standing still about 10 seconds of sprinting away. I shot extremely low and then moved just a very small bit higher and higher each time to try and get a feel for the sweet spot until I was clearly shooting too far. The target would become aware of my presence each time but nothing seemed to hit.
This is a problem.
And it shows itself in skill levels, as well.
In order to gain in archery you must damage the target. Straightforward enough, and a concept everyone can understand.
However, damaging a target with archery while in Sneak mode effectively splits the experience gained between Archery
and Sneak.
Not good.
So, in order to gain the full effect of the damaging shot in Archery, one must exit Sneak and stand...becoming easily detectible by said target.
Again, not good.
It's quite easy to gain levels(perk points, actually) through sneak but not get the expected advancements in Archery.
Splitting the experience gained from a sneak shot between the two is, in my personal opinion, a mistake.
If I want all my bow shots which cause damage to help level my Archery, I cannot make any shots whilst in Sneak. Same with One-Handed.
This is counter-intuitive.
Sneak should be Sneak and damage done should count toward that weapon's experience.
If tying Sneak to the weapons was such a good idea, then one should gain weapon experience by merely having it equipped whilst sneaking.
But that wouldn't make sense.
Obviously.
So to have it split the experience gained whilst causing damage in Sneak is...