Can Wrye Bash detect conflicts?

Post » Sun Apr 24, 2011 9:52 pm

Not sure if this is in the right section, but can Wrye Bash detect mod conflicts?
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Stace
 
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Post » Mon Apr 25, 2011 12:26 am

It depends on the type of conflict. If you use BAIN to install mods I believe you can use it to identify resource conflicts, e.g. if two BAIN packages install the same texture file and would overwrite each other, Wrye Bash will tell you that,

If you're talking about conflicts within the ESP themselves - I'm not aware of Wrye Bash having a conflict detector of that type. However, TES4EDIT does a great job for detecting conflicts within your load order. On caveat, however, if you use the "ghost" feature in Wrye Bash to hide the ESP files that are being imported and are therefore inactive, TES4EDIT won't detect them. Files need to have a .esp or .esm file extension.
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Jamie Moysey
 
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Post » Mon Apr 25, 2011 6:51 am

Wrye Bash can detect conflicts in loading priority, where two or more mods have a date-time stamp that would cause them to load simultaneously. It's all shown in bright red, so it's easy to make out. Then you can easily change the date-time, and solve the problem.

The utility can also be used to quickly spot child mods missing a parent, which is (often) an insta-crash. Not specifically a conflict finder, but something useful to have.
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Queen Bitch
 
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