Can you fast travel with the pip-boy?

Post » Wed Dec 02, 2015 9:51 am

So, thinking back at things like V.A.N.S. and the Vertibird scene makes me think that they'd be pretty useless if you could fast travel.

So, maybe, you can't do it with your pip boy as usual?

I don't remember seeing any locations actually being ''discovered'' as usual.

Maybe I'm wrong, so feel free to tell me.

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Matt Terry
 
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Post » Wed Dec 02, 2015 10:42 am

I think you can. In Skyrim there were horse carriages that could transport you from one city to the other but you could still fast travel using the map. Vertibird rides should be epic though, that's probably why they're in.
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Alba Casas
 
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Post » Wed Dec 02, 2015 8:26 am

You could fast travel with carriages, boats, and dragons, in Skyrim, and the game still had normal fast travel normally.

I don't see why Fo4 would be different.

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His Bella
 
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Post » Wed Dec 02, 2015 4:14 pm


Pretty much this, Vertibirds are there to give anti fast travel folks a option to still get around fast, while regular fast travel will be there for those who want it.
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Pixie
 
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Post » Wed Dec 02, 2015 12:51 pm

V.A.N.S. has nothing to do with fast travel.

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Rachel Briere
 
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Post » Wed Dec 02, 2015 8:39 am

Im not trying to be disrespectful, but what kind of question is that :) ? Of course you will be able to use the pip-boy to fast travel. Why should it be different in F4 ?

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Jason King
 
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Post » Wed Dec 02, 2015 10:59 am

V.A.N.s is to highlight a path to your quest location. Nothing to do with fast travel unless you choose a quest that is miles away. But then it's still useful when you get there to find the location that isn't the FT point.

Vertibird we didn't plot the course for it so it seems to be a type of limited travel to one place with gameplay for shooting stuff as you go along.

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:)Colleenn
 
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Post » Wed Dec 02, 2015 10:05 am

I recently came to the conclusion that unlimited fast travel is a rather cheap move gameplay wise. Paying for transportation to the nearest town and then walk to your destination makes much more sense immersion wise. Then again, when I remember Skyrim, reaching a quest location just to get back near for another quest an hour later can prove frustrating without fast travel.

In the end if there are waypoints to travel to by caravan or whatever are decently placed around the map and paths to walk are clear enough to distinguish then I would prefer this system over simple fast travel.

Adding Vertirbird to the mix (with a cost) would spice things up, too. Though I believe this stuff will likely be used on the main quest and maybe a BoS storyline. Otherwise it might be a balance issue, as I assume that the vertirbird has weapons that you can use, i.e. the minigun and rockets.

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Richus Dude
 
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Post » Wed Dec 02, 2015 11:39 am

And they were pretty much useless after you discovered most locations, honestly.

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Alyce Argabright
 
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Post » Wed Dec 02, 2015 1:56 pm


Yeah but just like in Fallout 4, Fast Travel is a choice. You're not forced to use it at all. I recall using anything but fast travel the last time I played Skyrim lol.
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Amy Gibson
 
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Post » Wed Dec 02, 2015 6:57 am

I don't think the Vertibird is going to be as convenient and available as some players are hoping for. At least not in the early game.

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Stryke Force
 
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Post » Wed Dec 02, 2015 12:56 am

I'm just as "immersed" (god, I hate that word) by my character walking somewhere during a fade-out (fast travel) as I am when Indiana Jones quickly travels across the world in a movie during a "fade-out" (map, showing a dotted line zipping across the world); as I am when Frodo/Sam/Gandalf make it from Gondor to Rivendell in the turn of a page in a book.

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Sophh
 
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Post » Wed Dec 02, 2015 1:44 am

Of course not. Whenever you fast travel, you have to leave your PipBoy behind.

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Marcin Tomkow
 
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Post » Wed Dec 02, 2015 6:23 am

The thing to keep in mind is you can only fast-travel to locations you've already discovered.

So, VANS could be very useful to help you discover new areas so you can later fast-travel.

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Motionsharp
 
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Post » Wed Dec 02, 2015 1:25 pm

Nicely put. But there is no disadvantage to fast travel, and this I do not like. You just teleport, and time passing is generally meaningless and it is just too convenient not to do it. It does not cost caps, it does not cost food or water, there is nothing to it. It only takes time, which has no effect on gameplay. That is why I think it should be limited somehow.

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Melis Hristina
 
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Post » Wed Dec 02, 2015 9:11 am


And it needs a disadvantage because?...
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Isabella X
 
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Post » Wed Dec 02, 2015 12:57 pm

Unless they have some alternate method of quick transport for early on, I'd say yes.

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Motionsharp
 
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Post » Wed Dec 02, 2015 1:17 pm

Because I think it would be more immersive if you want. But if you want a more general approach: It is too easy and convenient. So you are full of trash, and fast travel to the next vendor. Fine. But you can only sell so much because he has limited caps, then you teleport to the next vendor which is on the other side of the wasteland and sell more, and you go on until you have nothing left so sell. Then you teleport to the next dungeon or wahtever, rinse and repeat. With a Morrowind travel system stuff like this would not be possible. You would have certain spots you could travel between and go from there on your loot and quest sprees.

You could still travel to the next vendor, but at least it costs some caps.

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Life long Observer
 
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Post » Wed Dec 02, 2015 12:59 pm

Even if you can, I won't. I just prefer playing an actually walking places, or using in-universe travel methods. No hate on those that do use a map based travel system; it's just my preference.

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Alexander Horton
 
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Post » Wed Dec 02, 2015 12:53 am

It depends on your play style. Fast travel is a tool of convenience. Some people like walk, or use a vertibird. Other people use Fast Travel. It's not a necessity, just an option based on preference.

No one is holding a gun to your head to use Fast Travel.

It's about personal choice.

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Jennie Skeletons
 
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Post » Wed Dec 02, 2015 3:13 pm


In my book there is a thing as to much immersion, especially if its just gonna add more busywork for nothing, since you can only fast travel to locations you visited, its only there to cut out the hassle of going places you already been to, I see no issue or "immersive breaking" about that.
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Rob
 
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Post » Wed Dec 02, 2015 1:28 am

Not at all. I can call a pause to pop over. When I do that, I do a little Ron Pearlman voice narration in my head.

"And so the Sole Survivor realized he'd left the thing at home, and went back to get it."

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Dean Brown
 
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Post » Wed Dec 02, 2015 2:30 pm

Re: discovering locations. This is one of the first things we see in the E3 demo, when the PC discovers Sanctuary Hills.

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Yvonne Gruening
 
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Post » Wed Dec 02, 2015 12:39 am

Not really, most people will almost always fast travel out of laziness (me too).

Thanks, didn't notice that, as strange as that might sound.

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Tyrel
 
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Post » Wed Dec 02, 2015 1:07 am

It all depends, it never hurt anyone in Morrowind. I remember doing the second round of wits for the Morag Tong which instructed me to the location that I just have been to. I had to travel further from there as well, but I never considered it a hassle.

We've all been conditioned to convenient solutions. Of course nobody has to use fast travel or the quest marker. But it just so tempting to do so and everybody will. I just advocate a more sensible approach towards these conveniences so that people do not get too lazy.

It changes the pace of the game as well, instead of fast pacing through the content, why not push the player to take more time? Furthermore spendign your way wandering through the wastelands makes you see more of the game and explore more, without resulting to wiki sites.

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willow
 
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