Can you be a girl in Skyrim?

Post » Wed May 18, 2011 11:51 pm

Again, I didn't pay a great deal of attention to the pre-release buildup for Oblivion either. I've seen the trailer, and yes it is bad... but it can be taken with a pinch of salt because it doesn't really reflect the game at all.

Yes, you're described as the hero, but the story in Oblivion largely revolved around Martin, which was great. It allowed the game to tell the story without infringing on the player's creativity and imagination too much. In Skyrim, the story seems to revolve more around you, as Dovahkiin. That bothers me.

I liked the Oblivion trailer, it was good back 6 years ago when the trailer was first shown at E3 2005. Looking at it now of course its a little bad just like looking at the Morrowind trailer.
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Bitter End
 
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Post » Wed May 18, 2011 9:40 pm

The great thing about TES games is, the main story really doesn't matter that much at all. Look at Oblivion - the main story svcked, and the gates were awful. I wizzed through the story fairly quickly and didn't care much for it at all, yet I still got over 300hours of enjoyment from all the side-stuff, exploring, and modding.

I can appreciate a game with good gameplay, but I won't often play an RPG, solely for gameplay itself; (though there are a few exceptions).
IMO good gameplay is like .... like an intricate maze, with clever challenges and traps; while the good story, equates to an actual exit on the other side or to a hidden interior; a goal, and/ or the reason to bother with it all.

I wouldn't play Witcher (1 or 2), simply to walk around in digital costume; I play for the story and situations. IMO [of RPGs specifically] poor gameplay can ruin a great story, but a poor story removes the reason to play.

(* Not so with RTSs; in fact with an RTS, fantastic gameplay can make even the silliest story tolerable.)

TES games just aren't that kind of RPG and never should be. They're all about freedom - open world, complete control when making your own character, etc. Having a compelling storyline just isn't that important.

That's not to say story-driven RPGs with set characters are bad. They're just different.
The day Elder Scrolls games become like that is the day I lose all interest in the series.
The day I realized this was the day that I did lose interest ~in Oblivion.

(*at least the play for sake of playing part; modding is still neat, but I haven't modded Oblivion since I did that http://www.youtube.com/watch?v=JEg1VXzV4Rs.)
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Floor Punch
 
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Post » Thu May 19, 2011 2:45 am

I wouldn't play Witcher (1 or 2), simply to walk around in digital costume; I play for the story and situations. IMO [of RPGs specifically] poor gameplay can ruin a great story, but a poor story removes the reason to play.

You can't really compare the Witcher to a TES game. The Witcher games aren't open-world RPGs - you're not meant to wander around and do a load of side-stuff. if you take the story out of the Witcher games, they become completely pointless because that's pretty much all they're about.

I have to ask though, why are you even on these forums if you don't like TES-style RPGs and prefer story-driven games like the Witcher?
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Maria Garcia
 
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Post » Thu May 19, 2011 6:13 am

Did you read my previous posts? Of course I can deny it.

I didn't enjoy Oblivion's main storyline much at all. The Oblivion gates were a pretty massive part of the plot, yet I closed most of them in console. Despite this, I got over 300 hours of enjoyment from the game and consider it one of my favourites of all time. Therefore your logic is flawed.

If Skyrim is anything like Oblivion (i.e an open-world game with loads of side-stuff and modding) which it is, I can completely ignore the main storyline and still get hundreds of hours of fun out of it.

IMO you shouldnt just forget about the main quest line without atleast trying it or getting filled with more info about it. Okay I will be honest too. In my opinion the main story in Skyrim seems a bit "generic" I guess you could say and the most assuming thought would be: "create your Doviikien and slay dragons and get their powers and defeat Alduin, that seems pretty boring and cliche, but if you give it some mind it would be actually interesting to to see what plots, secrets, lore, your charcter will find out during the main story and through all that a civil war is going on so I'm sure it will bring some suprises. I will agree though the Oblivion story line was boring and uninteresting imo, the gates were all the same and were all cookie cutted out like Oblivions generic dungions and the only intersting thing for me and what got me through it was to see what happened at the end. My point is don't get so anti-main quest, the scenerio of the story seems abit generic but no telling what suprises Bethesda has in for us TES fans. :wink_smile:
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vanuza
 
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Post » Thu May 19, 2011 7:35 am

:shrug:

I basically play Beth open-world games (Oblivion, Fallout 3, etc) to wander around and explore. (And mod :D) Of all the times I've played Oblivion & Fallout 3, I've probably only finished the main quests 3 times total. Sure, I may do a quest from the MQ chain here and there (like advancing FO3 to the point that Enclave appear), but I basically ignore them after the first time.

Doesn't mean I don't like a good linear story-driven game with a solid protagonist (I love Bioware games and JRPGs, too), but a strong MQ isn't really what I look for or expect from Beth. :)
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Cathrine Jack
 
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Post » Wed May 18, 2011 9:59 pm

IMO you shouldnt just forget about the main quest line without atleast trying it or getting filled with more info about it. Okay I will be honest too. In my opinion the main story in Skyrim seems a bit "generic" I guess you could say and the most assuming thought would be: "create your Doviikien and slay dragons and get their powers and defeat Alduin, that seems pretty boring and cliche, but if you give it some mind it would be actually interesting to to see what plots, secrets, lore, your charcter will find out during the main story and through all that a civil war is going on so I'm sure it will bring some suprises. I will agree though the Oblivion story line was boring and uninteresting imo, the gates were all the same and were all cookie cutted out like Oblivions generic dungions and the only intersting thing for me and what got me through it was to see what happened at the end. My point is don't get so anti-main quest, the scenerio of the story seems abit generic but no telling what suprises Bethesda has in stored for us TES fans. :wink_smile:

I probably will give it a try, i'm just making a point that the main questline really isn't important at all in TES games. There's hundreds of hours of fun to be had outside of the main storyline, so in theory I could ignore it completely if I wanted to and still enjoy the game.
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sas
 
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Post » Thu May 19, 2011 10:13 am

This proves a point I made a while ago about the whole 'Dovahkiin' thing. It gives the wrong impression about the game.

It gives the impression that this is a generic story-driven action-RPG with a set character named Dovahkiin who's a male Nord. When actually you can be whoever you want to be, even a female Argonian named Prudence who prefers frollicking in the woods than slaying dragons.

Maybe it gives you that impression. :shrug: I would imagine that they are more up front about the Dovahkiin angle at this point because the ES players know to expect that their character, the story they tell, will unfold with them by and large turning out to be some sort of hero. In MW we had the Nerevarine. In Oblivion, it was the more traditional "Champion". Dovahkiin goes back to the prophesied or destiny type of idea of a main protagonist. I suspect they are playing that up further to hark back to the interesting development of how your character becomes Nerevarine in MW, as opposed to the more standard "Random here becomes the champion of Cyrodiil by running around and killing stuff" story in Oblivion.

Bethesda has consistently gone on record with this game and the prior ones that you "live another life"... so your idea that it is giving the impression that it's an action RPG with a set character named Dovahkiin may be particular to you. Most others are not having this problem, since it's clear that Dovahkiin is a concept, a bloodline, a destiny type thing - not some random name of Nord dude you will be playing. :lol:

Also... why is it so hard to spell Nerevarine correctly. It took me about five tries.

I probably will give it a try, i'm just making a point that the main questline really isn't important at all in TES games. There's hundreds of hours of fun to be had outside of the main storyline, so in theory I could ignore it completely if I wanted to and still enjoy the game.

It's important. You just don't actually have to play it if you don't feel like it, which is cool. Bbut often some of the strongest writing, and the links to lore are woven through the Main Quests.

Incidentally, to hark back to the "Can you play a girl" - if you look at that trailer, you will not that the character sneaking up on some deer or whatever, that appears to be the player character, is most defintely female.
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saxon
 
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Post » Thu May 19, 2011 2:07 am

I can appreciate a game with good gameplay, but I won't often play an RPG, solely for gameplay itself; (though there are a few exceptions).
IMO good gameplay is like .... like an intricate maze, with clever challenges and traps; while the good story, equates to an actual exit on the other side or to a hidden interior; a goal, and/ or the reason to bother with it all.

I wouldn't play Witcher (1 or 2), simply to walk around in digital costume; I play for the story and situations. IMO [of RPGs specifically] poor gameplay can ruin a great story, but a poor story removes the reason to play.

(* Not so with RTSs; in fact with an RTS, fantastic gameplay can make even the silliest story tolerable.)

The day I realized this was the day that I did lose interest ~in Oblivion.

(*at least the play for sake of playing part; modding is still neat, but I haven't modded Oblivion since I did that http://www.youtube.com/watch?v=JEg1VXzV4Rs.)

Why are you saying the Skyrim story is going to be silly? All you know is the scenero of the story not whats in store for us, it could turn out to have the best story/main quest line in any TES game so stop assuming, Oh, yea and Oblivions storyline was better than Fallout 3's imo :tongue:
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M!KkI
 
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Post » Thu May 19, 2011 6:28 am

Maybe it gives you that impression. :shrug: I would imagine that they are more up front about the Dovahkiin angle at this point because the ES players know to expect that their character, the story they tell, will unfold with them by and large turning out to be some sort of hero. In MW we had the Nerevarine. In Oblivion, it was the more traditional "Champion". Dovahkiin goes back to the prophesied or destiny type of idea of a main protagonist. I suspect they are playing that up further to hark back to the interesting development of how your character becomes Nerevarine in MW, as opposed to the more standard "Random here becomes the champion of Cyrodiil by running around and killing stuff" story in Oblivion.

Bethesda has consistently gone on record with this game and the prior ones that you "live another life"... so your idea that it is giving the impression that it's an action RPG with a set character named Dovahkiin may be particular to you. Most others are not having this problem, since it's clear that Dovahkiin is a concept, a bloodline, a destiny type thing - not some random name of Nord dude you will be playing. :lol:

Also... why is it so hard to spell Nerevarine correctly. It took me about five tries.


It's important. You just don't actually have to play it if you don't feel like it, which is cool. Bbut often some of the strongest writing, and the links to lore are woven through the Main Quests.
+1 :thumbsup:
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Bad News Rogers
 
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Post » Wed May 18, 2011 9:47 pm

You can't really compare the Witcher to a TES game. The Witcher games aren't open-world RPGs - you're not meant to wander around and do a load of side-stuff. if you take the story out of the Witcher games, they become completely pointless because that's pretty much all they're about.

I have to ask though, why are you even on these forums if you don't like TES-style RPGs and prefer story-driven games like the Witcher?
Originally... Because Bethesda acquired the Fallout IP, I immediately bought the Oblivion CE (and was very impressed with the visuals, and in-engine mechanics that could be transferred to a Fallout sequel ~FO3).

*I became very disappointed at around June 6th 2008 when I realized that not just minor aspects would be transferred & re-purposed, but the entire game concept of Oblivion was to be Fallout 3, using trappings of the IP as a window dressing.

I stayed because this is the FO home forum and NV was in development. :shrug:

I'd never heard of Skyrim, (as I'd never heard of Bethesda prior to seeing them listed as the next Fallout developer). With Skyrim I was hoping for more of a Daggerfall/Morrowind improvement over Oblivion ~for them to steer away from the simulator route; but that's not going to happen :(.


Currently, my interest in Skyrim is the engine itself ~only the engine itself :(; and the new Havok tools. It will be for modding experiments if I decide to buy it, (sometime next year, maybe).

Why are you saying the Skyrim story is going to be silly? All you know is the scenero of the story not whats in store for us, it could turn out to have the best story/main quest line in any TES game so stop assuming,
Did I? :shifty:

Oh, yea and Oblivions storyline was better than Fallout 3's imo :tongue:
I can agree with that.



Also... why is it so hard to spell Nerevarine correctly. It took me about five tries.
Look at the letters...
Then look at this...
http://www.learningbooks.net/wholeword.html

I dno't konw, it mghit hvee smoetihng to do wtih it. :shrug:
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Tyrel
 
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Post » Thu May 19, 2011 8:51 am

Bethesda has consistently gone on record with this game and the prior ones that you "live another life"... so your idea that it is giving the impression that it's an action RPG with a set character named Dovahkiin may be particular to you. Most others are not having this problem, since it's clear that Dovahkiin is a concept, a bloodline, a destiny type thing - not some random name of Nord dude you will be playing. :lol:

Of course it's just a concept. Anyone familiar with TES games will know that there isn't a set character named Dovahkiin who's a male Nord. I just think that for anyone who isn't familiar with TES games, the way they're advertising the game is a bit misleading and almost comparable with the generic Commander Shepard imagery plastered over anything Mass Effect related. The OP kind've proves this point about it giving the wrong impression.

Using dragons as the main imagery for the game would be better in my opinion, with a variety of completely different example player-characters being shown equally in trailers and footage.

Yes, Morrowind and Oblivion may have had specific example player-characters prior to release as well, but I don't think they were portrayed quite in the same way and they seemed more obviously default.
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Lyndsey Bird
 
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Post » Wed May 18, 2011 9:29 pm

Obviously the Nerevarine was a female Dunmer.

No I'm not
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stacy hamilton
 
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Post » Wed May 18, 2011 8:30 pm

Of course it's just a concept. Anyone familiar with TES games will know that there isn't a set character named Dovahkiin who's a male Nord. I just think that for anyone who isn't familiar with TES games, the way they're advertising the game is a bit misleading and almost comparable with the generic Commander Shepard imagery plastered over anything Mass Effect related. The OP kind've proves this point about it giving the wrong impression.

I can see that... (and I can see reasons why that might be deliberate).
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D LOpez
 
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Post » Wed May 18, 2011 9:03 pm

No I'm not


Impostor, I ought to tell the Temple about this!
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JAY
 
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Post » Wed May 18, 2011 10:37 pm

I probably will give it a try, i'm just making a point that the main questline really isn't important at all in TES games. There's hundreds of hours of fun to be had outside of the main storyline, so in theory I could ignore it completely if I wanted to and still enjoy the game.

if the main questline isn't important why did they wright it? female kahjiit argonion nord or whatever your a dovahkiin.
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Maddy Paul
 
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Post » Thu May 19, 2011 9:00 am

10 races, and male and female in each one.
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Danel
 
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Post » Thu May 19, 2011 11:01 am

10 races, and male and female in each one.
Do Female Dwarves have beards?
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Kelly Tomlinson
 
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Post » Wed May 18, 2011 7:49 pm

Incidentally, to hark back to the "Can you play a girl" - if you look at that trailer, you will not that the character sneaking up on some deer or whatever, that appears to be the player character, is most defintely female.


You sure about that? The arms look masculine to me.
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Lucky Girl
 
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Post » Wed May 18, 2011 8:12 pm

As everyone has said, yes you can play as a girl. If you want evidence, if you look at the new screenshots, one of them appears to be a female in light/leather armor.
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Aman Bhattal
 
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Post » Thu May 19, 2011 3:20 am

You sure about that? The arms look masculine to me.

She appears to be wearing some sort of metal brassiere. The hips seemed to be rather thin as well for a male, generally speaking.
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April
 
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Post » Thu May 19, 2011 12:00 am

Well, I'm sure when Fallout 3 and Oblivion were being showcased, they showed mainly guys. Its just how marketing works, I guess.
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Paula Ramos
 
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Post » Thu May 19, 2011 10:43 am

When fallout 3/NV were advertised only male characters were shown, I think. Since advertisemants are usually action oriented and action is more of a male thing they put male characters in. If they were to show social interaction and other noncombat related features I am sure they would put a female character in because it would appeal more toward the female fan base. That is just how human psychology works.
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KU Fint
 
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Post » Thu May 19, 2011 1:36 am



Using dragons as the main imagery for the game would be better in my opinion, with a variety of completely different example player-characters being shown equally in trailers and footage.




yeah, that iconic dragon symbol on the cover of Game Informer and splashed all over other things.

I can see what you are saying about the trailer using - primarily, but not exclusively, the Nordic looking horn-helmed dude. But I also saw a leather clad rogue type, a female hunter, what appears to be a female mage... :)
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Anna Watts
 
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Post » Wed May 18, 2011 9:08 pm

She appears to be wearing some sort of metal brassiere. The hips seemed to be rather thin as well for a male, generally speaking.


I'm sorry but male hips are slimmer than a female's hips because they don't carry babies. I'm still waiting for a look at a female in armor for the game...I've been watching intently for that. :)

And I think everyone was surprised when the Nerevarine turned out to be a female Breton. :D

:tes:
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sam smith
 
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Post » Wed May 18, 2011 8:48 pm

I'm gonna make a girl character. :)
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u gone see
 
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