I call on the hypocrite statement, then. The extensiveness of Daggerfall's reputation system, the sheer quantity of possibilities within Daggerfall's character creation system, the attention to general world detail and scope (holidays, seasons... actually moving NPCs), the atmosphere (Morrowind's music has two modes, combat and everything else... including happy-go-lucky music in Morrowind's relatively inviting, cheerful dungeons while Daggerfall invokes unique soundtracks for a variety of different situations and just sets a far more relevant atmosphere for just about anything going on at any given time; Daggerfall's dungeon noises simply cannot be beat), and you know what, even the plot surpass Morrowind's. Morrowind had some more interesting lore within its books on the history behind the Tribunal, the cursing of the Dunmer, and the Heart of Lorkhan, but its actually story was a linear, uninspiring chain of fetch quests while Daggerfall's had something Morrowind's completely lacked... choice and tangible involvement within the political machinations of the Iliac Bay. Morrowind sure does provide some more exotic background and general setting, but the game, as an RPG and as a "realistic" game aimed at mature, non handheld gameplay, is simply not up to Daggerfall's ambition. If that means the shunning of fully polygonal 3D graphics to enjoy, so be it, but yes, it's hypocritical.
To each his own I guess, i'm not denying that Daggerfall was epic, because it was, I just simply enjoyed Morrowind more. That is all.
Maybe I should replay Daggerfall..... it's been awhile.