With that said, didn't SD (as in Sir Wedgwood, iirc?) once say that one thing they wanted to avoid were invisible walls? This means that maps like Container City need to have some very clear enclosures that have to be built with SMART in mind to avoir people being able to clmb on top of the expected boundaries... Hope thay can pull that out correctly without missing a spot or two that would let people get to said invisible wall anyway (and thus pull a middle finger at SD saying "ahh you FAIL!")
SMART doesn't work like the Assassin's Creed climbing system.
In Container City, almost the entire environment would be cimbable with the AC "Parkour" system. But SMART is much more limited in that matter, it's really just a movement-enhancer.