....the community seems to be in favor of less RPG elements with all the arguments of "I′m the Dovahkiin, we don′t need feature X because it doesn′t fit the role of a Dovahkiin"...
How is this interpreted as being in favor of
less RPG (roleplaying) elements from the argument that "feature X" doesn′t fit the role? :confused:
I can't learn to swim unless I go into the water. Learning to swim by running is stupid. Your END might improve, which gives you advantage in water too, but not the skill.
Swimming IS a quite useless skill, but it makes sense to be separated from running (athletics).
I can't learn to insert a dagger between the ribs by stalking deer and other creatures all day long. I sure as hell wont learn to pick locks, or even pockets, by stalking deer.
Stealth, Backstabbing (or Critical Strike) and Security make the most sense only if they're separated.
I don't know how the Skyrim skill trees work, but I'm hoping they make sense, nothing more.
Actually neither system is realistic at all. The first one presumes that the PC has a bit of a life outside of the player's constant control, and the second one assumes that the PC has had no life whatsoever, and begins their life as an advlt.
Swimming as a skill, changes the gameplay in RPG's because those characters that cannot swim, cannot freely cross deep water... Its like an additional wall that others are not stopped by, and requires the PC to take water obstacles into account. I've played RPG's where the PC cannot swim, (even drowns 100% of the time they are in water over their head). Swimming skill should not be assumed without a background story element explaining why the PC knows how to swim well; and would seem best to be if there are competing skills of equal value and that the player must decide which one to improve. If one starts the game as a novice swimmer (or with no ability), then one should run the risk of drowning/choking when in deep water.