Now I′ve looked at the TES series as a kind of a last stand for true RPG′s the series has seldom really stood up to the name of an RPG but many times that has been because of technical difficulties and a lack of time, in Morrowind we had a lot of option but many were a bit clunky because the technology just wasn′t good enough at the time to make a game as wast as Morrowind with enough of real options for you to only experience a tiny fraction of the content in each playthrough, they had to allow you to be able to experience most everything and back then we didn′t have landscape/structural-changes like buildings being burned or broken and such while in Oblivion we only had a little of that. I take it is like that because unlike a game of tabletop D&D Bethesda acting as the "DM" can′t just say "the river flooded the valley and you shall live with the consequences, now if you look over here there is plenty of stuff to do". No a valley in a TES game takes a lot of time to design so they would not just destroy it and never look back, thus you are often restricted in what you are allowed to do, and thus restricted in terms of how you want to RP, one of the larger signs of this is immortal NPC′s, in Morrowind we could kill any NPC and we just lived with it, in Oblivion we could not, TES is taking steps away from the RPG side over to the Adventure/Hack′n′slash side.
But can you blame them ?
Many would say "You are dissapointing the fans!" but that is wrong, if you look at the "six, children, and marrige" thread on this side you see that nearly everyone voted against options that would enhance RP options allowing for more roles, and most did it on the basis of "This is stupid, you are the hero Dovahkiin! Why would you do anything a 'hero' would not do ?" And in many other cases such as that thread we have people saying "I am X and thus I can′t do Y, my role is set and clear." It′s a sign of how the biggest audience for TES is no longer RPG players, but people who rather want just a clear and set adventure and don′t want to take on any roles or "roleplay".
So with the biggest audience of TES changing over the years from being RPG fans to Adventure-Hack′n′slash fans who just want to play through the story as the main character, it is more profitable for Bethesda to make the adventure grand and to clearly set you as the main hero rather than have RPG elements, so if Skyrim will be true to the true and largest audience of TES can you honestly, as someone who understands the need to make good sales to profit from your hard work, can you really point a finger at Bethesda and blame them for not making Skyrim how "you" would have wanted it ?
Personally I am all for options and I′d not mind if I only got to see 3% or 5% of the total content of the game because of RPG elements (like let′s say you become guard captain and then you don′t get to be a thief or an assassin, and if you don′t want to save the world you should be able to let it get invaded, and if you want to be a merchant or a bard you should be able to lead a life like a merchant or a bard would do ending up weak yet experienced. But if most people look at it as redundant features that their "Dovahkiin hero" would not partake in, then looking at it from a financial viewpoint I can′t blame Bethesda if they change the genre of TES, it just doesn′t seem like there is such a large audience for RPG′s, but what do you think ?