can you recommend a good adventure mod(s)

Post » Tue Feb 01, 2011 9:31 am

can anyone recommend any good adventure mods? if you had to name at least 3 what are they and what are YOUR experiences with them?

ideally i'd like less action in caves and more in the open but if not i'm cool with caves as a last resort. the only mod i heard of is the lost spires, is that one any good??
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lillian luna
 
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Post » Wed Feb 02, 2011 1:06 am

My three favorites:

Lost Spires: you already mentioned. My favorite. There's an Archaeology Guild you can join, which is cool as hell. Most quests are dungeons, though. Combat can be tough. Had no technical issues with it. My only complaint was that I didn't want it to end.

AFK Weye: has a new village, a new house, and a bunch of quests, and most are not dungeons. The quests can be a little harder than the vanilla ones, but there's a walkthrough you can download if you need it. I had alot of fun with this one, and I had no technical issues with it.

OOO: Not an adventure mod, but an overhaul to the game. Changes the game mechanics so the monsters don't level with you, adds alot of new equipment, new monsters, and adds some new quests. Does alot of other stuff too. I'll let the mod speak for itself: http://www.tesnexus.com/downloads/file.php?id=15256. Lost Spires is my favorite quest mod, but this one has to be my favorite overall mod.

I would also suggest using OBMM (Oblivion Mod Manager) to organize your mods, because once you get into them, you won't be happy with just a few. Trust me.
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April D. F
 
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Post » Tue Feb 01, 2011 5:36 pm

If you don't mind that is in spanish...I created long ago a complete guide of my favourite questmods http://www.clandlan.net/foros/index.php?showtopic=48562
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Milad Hajipour
 
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Post » Tue Feb 01, 2011 9:25 am

I've played through Lost Spires with my mage and I was greatly disappointed.

This was in part due to my own false expectations. I though that a mod about an archeologists guild would have me do some actual archeology and researching history. Interesting things that were different from what other questlines have to offer. But no, you just get to be the guild's hired muscle and the entire questline basically boils down to a series of boring dungeon crawls. Which is a great pitty because the mod is otherwise actually very profesionally done and it's obvious that a lot of effort went into it. The NPCs are fully voiced with good voice acting and the dungeons have fantastic atmosphere, but unfortunately there is nothing interesting to do in any of them, you just crawl through the tunnels killing all the monsters you run into. To make matters worse all the creatures I ran into had horribly inflated health. I was level 50, but several thousand health per creature is still ridiculous. I think there were several minotaurs who had about 5000 health each. And they were supposed to be just generic monsters, not boss fights.

There are a small number of boss fights that are actually rather interesting and I liked the Ayelid maze, but overal I didn't like the mod as the good parts failed to outweight the general tedium of having to slowly burn through all that enemy health. It also annoyed me to no end how the voice actors pronounced Aeon IV (the name of an Ayelid ruler) as "Aeon four" instead of "Aeon the 4th".

Of course if you actually like dungeon crawls, your level is 20-30, and you're not a grammar nazi, you will probably like the mod much more than I did.
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Lil Miss
 
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Post » Tue Feb 01, 2011 2:37 pm

i play on 360 so i can't give 3 good ones, the one good mod that i can say is Mehrunes Razor... that is an epic dungeon to explore
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Ashley Clifft
 
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Post » Tue Feb 01, 2011 10:16 pm

http://knol.google.com/k/toql-big-quest-mods
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Harinder Ghag
 
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Post » Tue Feb 01, 2011 1:04 pm

I've played through Lost Spires with my mage and I was greatly disappointed.

This was in part due to my own false expectations. I though that a mod about an archeologists guild would have me do some actual archeology and researching history. Interesting things that were different from what other questlines have to offer.


You should have realized even before installing the mod that what you say is literally impossible in Oblivion. It'd be already be a bit difficult to implement in Morrowind, where you've dialogue boxes and you can put long dialogue text, then imagine that in a game where the dialogue jumps every two or three (at best) lines, and you've to assign a sound file for EVERY line. At best, all you'd have had are a ton of lore books and little else.

But no, you just get to be the guild's hired muscle and the entire questline basically boils down to a series of boring dungeon crawls.


Well, Oblivion is 5% of RPG, and 95% of hack & slash. There's little that can be done about it...even modders.

There are a small number of boss fights that are actually rather interesting and I liked the Ayelid maze, but overal I didn't like the mod as the good parts failed to outweight the general tedium of having to slowly burn through all that enemy health. It also annoyed me to no end how the voice actors pronounced Aeon IV (the name of an Ayelid ruler) as "Aeon four" instead of "Aeon the 4th".


It's "Ayleid", you know :)

....and you're not a grammar nazi...


I am. JEIL JITLE! :D ^^
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RAww DInsaww
 
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Post » Tue Feb 01, 2011 9:27 am

Put the following mods into your load order and you will die of old age before you run out of things to do-

Heart of the Dead
Windfall
Integration-the Stranded Light
Kraganir's Death Quest V2
The Ayleid Steps

The Lost Spires is high quality, but I agree that it really boils down to a series of dungeon crawls. It has its good reputation, largely I believe, because it was one of the first big high quality quest mods. It is still good (especially some of the voice acting), but it is no longer preeminent.The 5 mods I've listed are all very different to each other and very imaginative in their own ways. Only HotD could be said to be a straightforward 'quest' mod, and that has some great unique features.
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dell
 
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Post » Wed Feb 02, 2011 1:27 am

good answers guys keep 'em coming i will be looking for these mods. one request; can people put links next to them everytime you mention them??
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Theodore Walling
 
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Post » Tue Feb 01, 2011 4:49 pm

what you say is literally impossible in Oblivion.

Impossible? I'm sorry but this is absurd.

Oblivion requires sound files, yes. What does the presence (or absence) of sound files have to do with constructing imaginative quests that go beyond Fed-Ex or hack-n-slash? You can't seriously be claiming that we are all stuck with hack and slash because the game is voiced? The Lost Spires could have done many things that went beyond conventional quests.

Why should he have realized it wasn't hack-n-slash? He wouldn't have found that information in the mod's readme. The readme tells us we're able to join an archeology guild. Is it so very surprising that some players might expect quests that give the player the feeling he's engaged in archeology? The mod could have, for instance, offered the player the chance to find and collect bones, clean a dig, interview archeology experts around Cyrodiil, turn in reports, et cetera, with XP awarded for completing these tasks.



Oblivion is 5% of RPG, and 95% of hack & slash. There's little that can be done about it...even modders.


In fact, there are quite a few non-combat-oriented mods out there, and many more being worked on. Et In Arkay Ego, Integration: The Stranded Light, Gweden Brothel and Shadowcrest Vineyard are just four mods I can think of off the top of my head that either contain no hack and slash at all, or almost none. There are many more.

Much can be done about it.
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Monika
 
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Post » Tue Feb 01, 2011 2:16 pm

How well written is the dialogue on these Mods?, as story and plot are my main reason to play rpg's.
I do not mind lack of sound on speech but have been put off for a long time on installing any quest mods.
As the first ones I did for another game years ago tended to lack any decent writting skills, which has made me warry of trying anything apart from tweaks.

Sorry BosmerFTW I hope you do not mind me asking on your thread, my question I just felt was linked to yours, so appoligies if I offend.
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Amy Siebenhaar
 
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Post » Tue Feb 01, 2011 11:32 pm

How well written is the dialogue on these Mods?, as story and plot are my main reason to play rpg's.
I do not mind lack of sound on speech but have been put off for a long time on installing any quest mods.
As the first ones I did for another game years ago tended to lack any decent writting skills, which has made me warry of trying anything apart from tweaks.

Sorry BosmerFTW I hope you do not mind me asking on your thread, my question I just felt was linked to yours, so appoligies if I offend.


Many of the big quest mods, some of which have been referenced more than once in this thread, are very well written, with complex and rewarding story lines, and characters. That said, these are works made by amateurs so you can't expect perfection. A couple of examples, Integration-the Stranded Light is in my opinion one of the finest mods ever made, it has huge amounts of (unvoiced) dialogue that tells a series of interesting, and lore friendly stories. However bg2408 who made the mod is not a native English speaker (German I believe) so sometimes his English is slightly awkward. More generally, I sometimes notice that modern American usage sneaks into the dialogue when, so far as I can tell, Bethesda tried to use a more traditional British English throughout. This is most jarring when combined with an attempt to use 'old' language. a made up by me example- 'forsooth, that is real cool'.

Minor quibble really, don't let me put you off using these mods.
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james reed
 
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Post » Wed Feb 02, 2011 1:21 am

You should have realized even before installing the mod that what you say is literally impossible in Oblivion. It'd be already be a bit difficult to implement in Morrowind, where you've dialogue boxes and you can put long dialogue text, then imagine that in a game where the dialogue jumps every two or three (at best) lines, and you've to assign a sound file for EVERY line. At best, all you'd have had are a ton of lore books and little else.


I disagree, it's not impossible. The archeology aspect doesn't need to be based just on dialogue. What I was expecting were things like that MG quest where you have to cast the proper 4 spells in the correct order to open the entrance. I though there'd be books in ancient languages and translation books and I would be using those two to decipher information that would lead me to new sites or something. None of this relies on dialogue any heavier than the Lost Spires mod already does.

Well, Oblivion is 5% of RPG, and 95% of hack & slash. There's little that can be done about it...even modders.


While I agree that Oblivion is not exactly a paragon of roleplaying, I still think 5% RP is a too low estimate. Also, never underestimate modders. ;)

It's "Ayleid", you know :)


I didn't. Thank you for correcting me.

I am. JEIL JITLE! :D ^^


I could tell. :D
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Sarah Unwin
 
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Post » Wed Feb 02, 2011 1:26 am

Many of the big quest mods, some of which have been referenced more than once in this thread, are very well written, with complex and rewarding story lines, and characters. That said, these are works made by amateurs so you can't expect perfection. A couple of examples, Integration-the Stranded Light is in my opinion one of the finest mods ever made, it has huge amounts of (unvoiced) dialogue that tells a series of interesting, and lore friendly stories. However bg2408 who made the mod is not a native English speaker (German I believe) so sometimes his English is slightly awkward. More generally, I sometimes notice that modern American usage sneaks into the dialogue when, so far as I can tell, Bethesda tried to use a more traditional British English throughout. This is most jarring when combined with an attempt to use 'old' language. a made up by me example- 'forsooth, that is real cool'.

Minor quibble really, don't let me put you off using these mods.


Thanks for the infomation I apreciate it, I to tend to notice changes in speech patterns and deviation in termage easily.
But that said if the story is good, focused and not heavily focused on titular subjects I don't really mind if a mod has perfect english.
Especially as oblivion is centered in a nation at the hub of many out laying comonwealths.
So thanks for the answer cheers.
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Bek Rideout
 
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Post » Tue Feb 01, 2011 9:12 pm

For a pretty epic adventure mod my first suggestion would be "Verona House Bloodlines". http://www.tesnexus.com/downloads/file.php?id=14601

The biggest drawback to this mod is that you MUST have completed the main quest to begin this adventure. And it is very, very long with multiple stages. It just keeps going and going and going, lol. But it is a lot of fun, has some excellent twists and is overall a well done mod.

Second, along with many others here I suggest The Lost Spires for all the mentioned reasons along with the fact that it adds a lot of cool items for those who like to collect stuff.

Lastly, I like the Glenvar Castle mod. The first quest (for the castle itself) is not particularly long per se, it's just dang hard the first time through. ( couldn't figure it out for the life of me and had to look it up on YouTube!) The second quest will definitely take some time to work through and it is extremely difficult as well. The castle is incredible and the author spent a tremendous amount of time on this mod and it shows. Definitely worth a look! http://www.tesnexus.com/downloads/file.php?id=8235
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Chloe :)
 
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Post » Tue Feb 01, 2011 6:21 pm

I disagree, it's not impossible. The archeology aspect doesn't need to be based just on dialogue. What I was expecting were things like that MG quest where you have to cast the proper 4 spells in the correct order to open the entrance. I though there'd be books in ancient languages and translation books and I would be using those two to decipher information that would lead me to new sites or something. None of this relies on dialogue any heavier than the Lost Spires mod already does.


That sounds more like solving puzzles than "researching history". And both things are pretty different...
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Sarah Kim
 
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Post » Tue Feb 01, 2011 2:18 pm

some excellent posts here plz can anyone give more??? :P
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Nina Mccormick
 
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Post » Tue Feb 01, 2011 2:47 pm

some excellent posts here plz can anyone give more??? :P


I gave you a link with about 30big quest mods.. did you really need more? :)
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Connor Wing
 
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Post » Tue Feb 01, 2011 5:11 pm

I would recommend looking http://devnull.sweetdanger.net/quests.html
I've never actually tried any of the quests yet (my computer has a really slow download time) but they certainly look interesting.
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Spaceman
 
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