» Sat Feb 19, 2011 5:35 am
I doubt I'll be able to play the next game without knowing anything about it, even if I didn't follow its development at all, I wouldn't be able to relive that feeling of not knowing at all what to expect I got when I played Morrowind, because I've played past Elder Scrolls games before, and I have some idea of what to expect. Even though a lot tends to change between Elder Scrolls games, a trend I expect Bethesda will continue to follow, there still tends to be some things that are constant. Such as the first person gameplay (Even though modern games have the option to go into third person, I still consider them primarily first person games since I never actually play entirely in third person, I just occassionally use it for taking screenshots or just admiring my character and his or her equipment.) the wide open sandbox world, and of course it takes place in the same universe. When I got Morrowind, I didn't know anything about the game at all. I got it because it was recommended to me, all I knew about it before I played it was what the person who recommended it said, and what I could see from the screenshots on the back of the box and the manual, so naturally, whatever I saw was going to be a surprise, but I simply can't go back to that level of utter ignorance that ensures everything in the game will surprise me now that I've played several games in the series, even if I ignore all prerelease information, screenshots and videos. That's fine, though, because I don't really mind knowing something about what to expect from a game when I play it, it helps to get me really anticipating it, and really, spoilers don't bother me unless they actually spoil the story, and maybe some of the late game enemies and items, and I hope that Bethesda will know better than to spoil the story actually, I don't even consider anything that doesn't relate to the story a "spoiler" at all, after all, gameplay doesn't need to be a surprise to be enjoyable, but knowing what's going to happen before hand is generally not considered a good thing in a story.