Can you write better than the current makers of Fallout?

Post » Fri May 13, 2011 12:53 pm

I nominate you, Gizmo, FalloutFTW, Styles, UnDeCafIndeed, Colonel Martyr and Boradam to write it. :hubbahubba:
Now get working! :stare:


I nominate you (Gabriel177dan), SavageBeatings, and EL GATO FEO...

Maybe if we do this well enough (The nominations) then those nominated will actually be able to suggest ideas for the game...
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Stacy Hope
 
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Post » Fri May 13, 2011 6:06 pm

I nominate you, Gizmo, FalloutFTW, Styles, UnDeCafIndeed, Colonel Martyr and Boradam to write it. :hubbahubba:
Now get working! :stare:


What about are you? Are you just going to supervise?
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Franko AlVarado
 
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Post » Fri May 13, 2011 5:11 am

What about are you? Are you just going to supervise?

A nominator can't nominate himself. :P
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Vicky Keeler
 
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Post » Fri May 13, 2011 9:02 am

I could do the voice acting. Or write the guide, or do the random events....
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sally R
 
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Post » Fri May 13, 2011 6:13 am

it depends. do you mean story or mechanics?
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Yung Prince
 
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Post » Fri May 13, 2011 2:56 pm

I think this thread would have more credibility if those saying "Yes" backed up their words with a pitch. So lets have it, pitch an idea for a game or DLC.
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Loane
 
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Post » Fri May 13, 2011 11:47 am

I think this thread would have more credibility if those saying "Yes" backed up their words with a pitch. So lets have it, pitch an idea for a game or DLC.

Minimum to maximum word requirement?
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x a million...
 
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Post » Fri May 13, 2011 2:59 pm

Bethesda? Yes. Obsidian? That's pushing it...
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kat no x
 
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Post » Fri May 13, 2011 5:45 pm

Minimum to maximum word requirement?

Good question. I guess it depends on how deep people want to go. I suggest 2-3 reasonable sized Paragraphs for an "Overarching plot" and 1 paragraph each for any special/unique/significant faction/location/quest.
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claire ley
 
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Post » Fri May 13, 2011 5:00 am

Good question. I guess it depends on how deep people want to go. I suggest 2-3 reasonable sized Paragraphs for an "Overarching plot" and 1 paragraph each for any special/unique/significant faction/location/quest.

Ugh.
That's a lot of writing.
I'll get back to you in a couple of days.
I haven't even been able to keep up with the New Manhattan RP this weekend. :(
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Ria dell
 
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Post » Fri May 13, 2011 7:57 pm

I nominate you, Gizmo, FalloutFTW, Styles, UnDeCafIndeed, Colonel Martyr and Boradam to write it. :hubbahubba:
Now get working! :stare:


YES MA'AM!

WE HAVE THE POOOOOOOOWAAAAAAAAAAH!
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Del Arte
 
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Post » Fri May 13, 2011 2:10 pm

I nominate you, Gizmo, FalloutFTW, Styles, UnDeCafIndeed, Colonel Martyr and Boradam to write it. :hubbahubba:
Now get working! :stare:


Thanks :fallout:
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Khamaji Taylor
 
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Post » Fri May 13, 2011 2:12 pm

There have been alot of great idea's on this forum thus far, but do the writers listen to us? Do they use our ideas to further their careers? Or do they give us the benefit of the doubt and say the ideas are nice but not worthy?


Yes, without a doubt.

Though that isn't saying much.
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James Rhead
 
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Post » Fri May 13, 2011 4:58 am

A nominator can't nominate himself. :P


Which is exactly why I didn't...

I could right a short overview of a plot. But first I'll have to think it up.
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Sheila Reyes
 
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Post » Fri May 13, 2011 1:01 pm

I could aswell, though It would be a reaaaaaally long or reaaaaaaaaally short.

Dependings on the locations..
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Bloomer
 
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Post » Fri May 13, 2011 6:34 am

Fallout 4
(Idea Rough Draft)
Sebor13
(March) 2283- Yes Man and the NCR reached an agreement that aloud NCR soldiers to travel through the Mojave to finish what’s left of the Legion.

(June) 2284- NCR defeats Legate Nero, the end of the original Legion.

(August) 2284- NCR declares war on the Mojave, attacking it from the east and west.

(January) 2285- A Resistance within the NCR riots in NCR (Formerly Shady Sands) killing three people, thirteen rioters killed.

(April) 2285- The NCR loses the battle of Cottonwood Cove, forcing the forty-seven surviving troops to retreat eastward.

(July) 2285- The NCR loses many settlements to the north, the many resistances combine to form the Militia of Liberty.

(September) 2285- What’s left of the survivors stranded in Arizona desert their duties and create a settlement near the Grand Canyon

(November) 2285- The Battle for Jacobstown (The NCR attempting to gain a strategic foothold in the Mojave by capturing Jacobstown, ends with the NCR driving the surviving Super Mutants into Charleston Cave (among the survivors is Marcus and Dr. Henry)

(February) 2286- The NCR (operating out of Fort Jacob, Jacobstown) invade Red Rock Canyon, slaughtering the Great Kans at last. This is called the Red Rock Purge.

(June) 2286- The Militia of Liberty fire off a bomb in a military base near Junktown.

(July) 2286- Vault City has a revolution and joins the Militia of Liberty, causing them to change their name to the Democracy of Liberty (Liberty’s Democracy) with Vault City as it’s capital.

(September) 2286- The Securitron army, aided by the BoS, Boomers, and the Westside Militia march their forces westward and push the NCR out of the Mojave completely.

(January) 2287- A small group of ex-Legionaries are living in the ruins of a Pre-War gift shop on the eastern side of the Grand Canyon, They plan to unite the now separate tribes once more under Caesar’s rule.

You begin as a tribal, in a small tribe that is being harassed by the New Legionnaires. The year is now 2288 and the threat of Yes Man’s securitron army expanding east for resources looms before Arizona. You can help the Legionnaires create a better Legion, not all about crucifying and enslaving, or not. You could create your own unity of tribes, with you as the unquestionable ruler, you could bow before the securitrons (so you don’t get slaughtered, or you could just sit back and let other people solve their own problems, your choice.
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Nicholas C
 
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Post » Fri May 13, 2011 12:12 pm

Well here's an idea, for a basic plot.

You're a chap (or a chappete), and you've been living the good life on a little farmstead in the middle of a back-corner of nowhere, not much happening. You've got a nice mother who milks the Brahmin (or cows because not every bovine could have mutated with two heads, right?) and a jolly nice father, who, you know, does dad stuff like sit on the porch, smokes his pipe, reads his gentlemen's magazines (not on the porch obviously), and plays the Star Spangled banner on the harmonica, all is good and well....

UNTIL ONE DAY

You dad has gotten seriously ill, like, really ill, not the sort of stuff women make up to skive off work like Pre-Menstrual Syndrome, he's gotten cancer, and diabeetus, or something like that. Now it's up to you to walk into the nearest settlement, get a doctor, get the doctor to go with you, get the doctor who's gone with you to get to your dad, get to your house, get the doctor to diagnose your dad who's in your house, and then get all the way back to an even larger settlement with your dad and get him the the dianetics machine, or whatever. Where he will stay, for three months. So you sally off homewards to see how the place is shaping up and getting a well deserved rest and a game of cribbage.

However it transpires that in your leave of absence your family was kidnapped, by ninjas! (or pirates) So you grab your gonads (which is what people in Italy do for good luck, not that the PC is an eyetye maybe he was just checking for lumps, it's a radioactive wasteland after all) and set onwards and upwards to find your family's captors, and turn them into pate. Will you succeed? Will you meet new friends? Will you become a paladin for justice? Or will you help the wicked? And will you ever find out why your dad is inexplicably British?

Stuff happens, then you.... find out that it was aliens or soylent green was made out of people, doesn't matter.

There, Fallout 4, Obsidan, my paycheck please.
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Daniel Holgate
 
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Post » Fri May 13, 2011 2:49 pm

LOL
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Kevin Jay
 
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Post » Fri May 13, 2011 7:38 am

I came up with an idea for a DLC for Fallout 3, long before NV came out. It was set in New York (now called the "Rotten Apple"). Since Gob played a really small part in that game, I thought I'd give him a larger part. He heard a radio broadcast that stated that someone needed help (much like the one Wernher sent out, before the Pitt dlc) and asked that you head to the location in which the broadcaster said he was trapped in. So you head to the location(which'll probably be an abandoned metro tunnel) and notice that there are no enemies here. Then you go down a huge hallway and get ambushed and captured and brought to Manhattan (about 6 months trip, but the Raiders who ambushed you forcefed you :) )

You wake up in a ruined hospital in Manhattan surrounded by (*DUN DUN DUN*) salvaged ALIEN TECHNOLOGY. An Alien Mothership, possibly related to Mothership Zeta in some way, apparently crashed near the Manhattan Bridge(or whatever it's called, i forgot) 7 years ago and the Raiders salvaged it and attempted to figure it out (which they succeeded at) and now they use it for medical and scientific purposes. they even use weapons and tech for armor. In the story, they used it to mindwipe you and turn you into a soldier for their empire(which we're trying to mod so you go back to level one and rebuild yourself until you get your memories back. After you get them back, you'll return to your normal level and the exp you earned before you got them back will accumulate and all be granted to you, possibly leveling you up again, but that'll be really hard to mod). Apparently this Raider Empire is in a war with a faction called the "Peacekeepers". After doing some quests for the Raiders as a pawn, you soon learn from a prisoner of the Raiders that your mind was wiped and he tells you that using the Alien Memory Mainframe will return your memories to you,and you get to keep the ones you have now as well. You then escape the Raiders by passing through the Gates of the Empire to the Manhattan Bridge, in which you are encountered by a small group of Peacekeeper Spies (that swam to your location from the beach originally to scout out the gate, but notice you and capture you and bring you towards their base via submarine). You are then interrogated by Peacekeepers, who, after you go through some dialog, realize that your mind was wiped and that you are not actually with the Raiders. You then do some quests for them (including recapturing all locations under Raider control that are outside Manhattan, including the Statue of Liberty). The Final Quest is split up into many parts, part one being fighting your way across the bridge, part two being killing Tiny( HUUUUGGGEEEE Deathclaw with 5,000 HP and an instant kill attack!!!!).Don't worry, the Deathclaw wont be able to hit you unless you walk to the edge of the building. Plus, you won't be on the ground fighting, you'll be on a building. Not only that, but you'll have the help of a small army of (Tamed) Feral Ghoul Titans(big ghouls about the same size as Behemoths, but half of a Behemoth's HP and does the damage of 3 Feral Ghoul Reavers). And Part 3 is where you finally reach the Emperor(who's name is yet to be decided) and you are tasked with killing him. However, you do not have to. There are three choices here:

-You can kill the Emperor, take his awesome power armor, his two awesome weapons (a flamer that spews out electricity instead of fire and a ripper that deals both fire and electricity damage) and gain eternal gratitude of the Peackeepers. Also, thousands of caps and 500 Karma (plus you can use a squad of Peacekeepers as followers).You will gain full hostility from Raiders.
-You can kill the Peacekeeper leader, Linda. You can take her combat armor and her shotgun, assault rifle, missle launcher, laser rifle, spiked knuckles and combat knife (all really awesome weapons). You will gain gratitude from the raiders, and no raiders will be hostile to you (unless they're provoked). Thousands of caps and you lose 500 karma. You can also use a squad of Raiders as followers. Full hostility from PK's.
-Kill both. Winner takes all except followers, caps and karma. Good if you like really awesome armor and weapons.

It's still under heavy development, so there might be some changes. But that was my idea.
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Andrea P
 
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Post » Fri May 13, 2011 8:52 am

I came up with an idea for a DLC for Fallout 3, long before NV came out. It was set in New York (now called the "Rotten Apple"). Since Gob played a really small part in that game, I thought I'd give him a larger part. He heard a radio broadcast that stated that someone needed help (much like the one Wernher sent out, before the Pitt dlc) and asked that you head to the location in which the broadcaster said he was trapped in. So you head to the location(which'll probably be an abandoned metro tunnel) and notice that there are no enemies here. Then you go down a huge hallway and get ambushed and captured and brought to Manhattan (about 6 months trip, but the Raiders who ambushed you forcefed you :) )

You wake up in a ruined hospital in Manhattan surrounded by (*DUN DUN DUN*) salvaged ALIEN TECHNOLOGY. An Alien Mothership, possibly related to Mothership Zeta in some way, apparently crashed near the Manhattan Bridge(or whatever it's called, i forgot) 7 years ago and the Raiders salvaged it and attempted to figure it out (which they succeeded at) and now they use it for medical and scientific purposes. they even use weapons and tech for armor. In the story, they used it to mindwipe you and turn you into a soldier for their empire(which we're trying to mod so you go back to level one and rebuild yourself until you get your memories back. After you get them back, you'll return to your normal level and the exp you earned before you got them back will accumulate and all be granted to you, possibly leveling you up again, but that'll be really hard to mod). Apparently this Raider Empire is in a war with a faction called the "Peacekeepers". After doing some quests for the Raiders as a pawn, you soon learn from a prisoner of the Raiders that your mind was wiped and he tells you that using the Alien Memory Mainframe will return your memories to you,and you get to keep the ones you have now as well. You then escape the Raiders by passing through the Gates of the Empire to the Manhattan Bridge, in which you are encountered by a small group of Peacekeeper Spies (that swam to your location from the beach originally to scout out the gate, but notice you and capture you and bring you towards their base via submarine). You are then interrogated by Peacekeepers, who, after you go through some dialog, realize that your mind was wiped and that you are not actually with the Raiders. You then do some quests for them (including recapturing all locations under Raider control that are outside Manhattan, including the Statue of Liberty). The Final Quest is split up into many parts, part one being fighting your way across the bridge, part two being killing Tiny( HUUUUGGGEEEE Deathclaw with 5,000 HP and an instant kill attack!!!!).Don't worry, the Deathclaw wont be able to hit you unless you walk to the edge of the building. Plus, you won't be on the ground fighting, you'll be on a building. Not only that, but you'll have the help of a small army of (Tamed) Feral Ghoul Titans(big ghouls about the same size as Behemoths, but half of a Behemoth's HP and does the damage of 3 Feral Ghoul Reavers). And Part 3 is where you finally reach the Emperor(who's name is yet to be decided) and you are tasked with killing him. However, you do not have to. There are three choices here:

-You can kill the Emperor, take his awesome power armor, his two awesome weapons (a flamer that spews out electricity instead of fire and a ripper that deals both fire and electricity damage) and gain eternal gratitude of the Peackeepers. Also, thousands of caps and 500 Karma (plus you can use a squad of Peacekeepers as followers).You will gain full hostility from Raiders.
-You can kill the Peacekeeper leader, Linda. You can take her combat armor and her shotgun, assault rifle, missle launcher, laser rifle, spiked knuckles and combat knife (all really awesome weapons). You will gain gratitude from the raiders, and no raiders will be hostile to you (unless they're provoked). Thousands of caps and you lose 500 karma. You can also use a squad of Raiders as followers. Full hostility from PK's.
-Kill both. Winner takes all except followers, caps and karma. Good if you like really awesome armor and weapons.

It's still under heavy development, so there might be some changes. But that was my idea.


I don't mean to be mean, but that sounded reaaaaaaaally cheesy. :blink:
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Peter P Canning
 
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Post » Fri May 13, 2011 11:47 am

I don't mean to be mean, but that sounded reaaaaaaaally cheesy. :blink:

its okay. it is kinda cheesy. i put this up here for feedback. i just didnt want to go really in depth cuz that would make my post huuuuuuggggeeeeeeeee. theres actually a lot of story in it, i was just giving a basic outlook. As i said, i put this up for feedback, so if you can, give me your opinion(i dont care if its good or bad, as long as its feedback)
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BaNK.RoLL
 
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Post » Fri May 13, 2011 5:54 pm

Sounds like Flash Gordon. At least my epic had subtlety.
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Guy Pearce
 
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Post » Fri May 13, 2011 8:29 pm

Problem with yours Fatt is that you forced a back-story on the PC, which is generally something you try to avoid when making a RPG. I'm actually writing a sort of a collection of ideas on how a RPG should be designed, and one of the examples I use is the "in a tavern" cliche that a lot of DnD RPs use. It starts the PC off "in a tavern", with no reason why the PC is in the tavern, and then something happens which fuels the RP story. There are no assumptions on who or what the PC is, or why the PC is there, or even how the PC got there, just that he is there. It works perfectly, because then the RPer has an opportunity to come up with an elaborate back-story that will fuel the PCs motivations. Another excellent example is NV's story.
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Richard Dixon
 
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Post » Fri May 13, 2011 4:24 am

Fair point, so I present, thingy 2: electric boogaloo

You start off in a burning wooden effigy, you get saved, your face is burnt off and you have lost your memory, so you get a new face from the Doctor who saves you and go after the honey munching gits who decided to sacrifice you.
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Setal Vara
 
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Post » Fri May 13, 2011 12:54 pm

I think I could. But I don't go so far as to say, "Yeah, I write better than those losers at Bethesda!" Would I like to work as a lore-writer for TES or Fallout? It'd be a dream to have that job, but they're filled and I'm sure they're content with who they have :P
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Jordyn Youngman
 
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