Canadian Revolution Fallout 4?

Post » Fri Jan 29, 2010 8:39 am

ME? no. all america did was move in, oppress Canadians, destroyed the land, and dragged them into a nuclear holocaust, i got no problems with america none at all


Yeah, I thought what we did in-game was really, really dumb. If there were a Fallout setting in Canada, I'm on your side 100%. Canada will be in her former glory! LONG LIVE CANADA!!!

And I'm American, btw. Born, raised, will die here.
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~Sylvia~
 
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Post » Fri Jan 29, 2010 2:26 pm

I've got a question. Why do they call Toronto; Ronto in FO3? I always thought it was an Easter egg. Telling us about their next game..
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Kevin S
 
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Post » Fri Jan 29, 2010 8:27 am

What did the Canadians do to the devs that made them have Canada be annexed in the backstory and zapped in the Mothership Zeta DLC? I'm beginning to think one of them had a really bad experience in Canada. Specifically, Ontario, Canada. Where the Death Ray of Doom hit when the player uses it in the aforesaid DLC.
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Adam Porter
 
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Post » Fri Jan 29, 2010 11:02 am

I've got a question. Why do they call Toronto; Ronto in FO3? I always thought it was an Easter egg. Telling us about their next game..

Probably the same reason Novac is called Novac. Someone named the settlement after the remnants of a sign. Novac is named after the destroyed remnants of a no vacancy sign, Ronto is named after a damaged sign that originally said Toronto.

What did the Canadians do to the devs that made them have Canada be annexed in the backstory and zapped in the Mothership Zeta DLC? I'm beginning to think one of them had a really bad experience in Canada. Specifically, Ontario, Canada. Where the Death Ray of Doom hit when the player uses it in the aforesaid DLC.

More likely scenario: Canada is an acceptable target. After all, most Americans don't give a damn about Canada, so you can basically do whatever the hell you want with it story-wise.
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Chenae Butler
 
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Post » Fri Jan 29, 2010 5:30 pm

More likely scenario: Canada is an acceptable target. After all, most Americans don't give a damn about Canada, so you can basically do whatever the hell you want with it story-wise.



Actually, what they -did- was exist.

No! I'm not saying Canada shouldn't exist! I'm saying that Canada is DIRECTLY in the path between Mainland America and Outlier, Alaska. The major U.S. Oil Pipeline runs RIGHT through Canada. During the Resource Wars, several terrorist attacks were made on this Pipeline. Tensions between the Americans and Canadians rose when American soldiers were sent in to defend the pipeline.

Ultimately, a skirmish broke out between Canadian Rioters/Military and American Pipeline Security Forces... causing the United States Government, already in Full-Panic mode, to issue a blanket order to INVADE and ANNEX Canada.

It was a move to defend their crucial resources... only it didn't really help much... because, if I remember correctly, the Pipeline wound up getting bombed and destroyed/severely damaged anyhow.
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Laura Tempel
 
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Post » Fri Jan 29, 2010 2:48 pm

Actually, what they -did- was exist.

No! I'm not saying Canada shouldn't exist! I'm saying that Canada is DIRECTLY in the path between Mainland America and Outlier, Alaska. The major U.S. Oil Pipeline runs RIGHT through Canada. During the Resource Wars, several terrorist attacks were made on this Pipeline. Tensions between the Americans and Canadians rose when American soldiers were sent in to defend the pipeline.

Ultimately, a skirmish broke out between Canadian Rioters/Military and American Pipeline Security Forces... causing the United States Government, already in Full-Panic mode, to issue a blanket order to INVADE and ANNEX Canada.

It was a move to defend their crucial resources... only it didn't really help much... because, if I remember correctly, the Pipeline wound up getting bombed and destroyed/severely damaged anyhow.

I thought we were on authorial motivations, but you make a good point, it's justified within the story.
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Sasha Brown
 
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Post » Fri Jan 29, 2010 2:57 pm

I thought we were on authorial motivations, but you make a good point, it's justified within the story.


Ah, well you see... I wanted to point out that it was just a logical story-telling device, rather than some grudge against Canadia.

Who doesn't like Canadianans... or... whatever they call themselves...?
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Mariana
 
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Post » Fri Jan 29, 2010 9:34 pm

i was brain storming last night and came up with a few ideas here is one of them. in fallout 3 i ran into a gang, an ice gang, called Sudden Death Overtime. they recollected times when ice gangs from different cities would "face-off" in arenas watched by thousands. well in this fallout there should be a questline to start a league. it could start near the ruins of Montreal, and you across a group calling themselves the Habs (for oblivouis reasons) an ice gang, who want nothing to do but to play hockey, but there are no other teams to play against. with the Quebecois saying they're too busy with the war to care about a hockey league, you come in as a neutreal party saying you'll do it. you'll go across Canada and some of the neighbouring US in search of potential teams. there are requirements for a team to exists first of all arena, you will probably have to find certain parts and equipment to restore the arena to working order. also you have find a savy business man to manage and arrange transportation for the team, but most of all you need players, one goalie, five players and one spare. you can post a wanted tryouts posting on a local board and inspect them yourself, or invest a lot of coin to the business man to take care of it himself. also if there isn't enough players, you may have to scout yourself in the smaller communities. once teams are made and they eventaully meet to play it would be just like the Arena in Oblivion with you placing bets on whose gonna win. and during the game if a fight happens you can make a side bet with the person beside you on who will win. also just for fun there could be a side quest where someone wants an organ to play tunes during the game and he or she wants you to scavenge pieces and parts to restore a damaged organ, just to add some flare to the feeling of old school hockey
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ANaIs GRelot
 
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Post » Fri Jan 29, 2010 1:19 pm

^ Is confused.

So, you want a side-quest where you play hockey?

Hey, that would be fun. It'd be hilarious fighting feral ghouls wearing a hockey outfit and a hockey stick. :dance:
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Vickey Martinez
 
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Post » Fri Jan 29, 2010 10:30 am

What did the Canadians do to the devs that made them have Canada be annexed in the backstory and zapped in the Mothership Zeta DLC? I'm beginning to think one of them had a really bad experience in Canada. Specifically, Ontario, Canada. Where the Death Ray of Doom hit when the player uses it in the aforesaid DLC.


They may well have had a bad experience with one here.....even the many Canucks that hate Americans will come down here from time to time because the taxes are lower. But in the context of the Resource Wars, it would make sense for a paranoid and borderline authoritarian Administration to invade and annex Canada to secure it's resources and make it easier to prosecute it's war with China. After all, if the Chinese were willing to invade a US state, why not Canada? And the idea of a Canada re-colonized by a hostile power would be intolerable.
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Stephanie Valentine
 
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Post » Fri Jan 29, 2010 8:24 am

I honestly would not like to see a Candian Fallout unless its a DLC. Considering the vast number of places in the US that can still be done, it wouldn't make as much sense to jump into a whole other country (yes, I know it was annexed, but that was just before the Great War) that hates the US (and will probably have a different view on things than the 50's minded Americans).
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Danial Zachery
 
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Post » Fri Jan 29, 2010 10:44 am

I honestly would not like to see a Candian Fallout unless its a DLC. Considering the vast number of places in the US that can still be done, it wouldn't make as much sense to jump into a whole other country (yes, I know it was annexed, but that was just before the Great War) that hates the US (and will probably have a different view on things than the 50's minded Americans).


This is the Enclaves fault. They couldn't stand us not being destroyed along with them. Good riddance to them I say!
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Ashley Campos
 
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Post » Fri Jan 29, 2010 12:46 pm

i was brain storming last night and came up with a few ideas here is one of them. in fallout 3 i ran into a gang, an ice gang, called Sudden Death Overtime. they recollected times when ice gangs from different cities would "face-off" in arenas watched by thousands. well in this fallout there should be a questline to start a league. it could start near the ruins of Montreal, and you across a group calling themselves the Habs (for oblivouis reasons) an ice gang, who want nothing to do but to play hockey, but there are no other teams to play against. with the Quebecois saying they're too busy with the war to care about a hockey league, you come in as a neutreal party saying you'll do it. you'll go across Canada and some of the neighbouring US in search of potential teams. there are requirements for a team to exists first of all arena, you will probably have to find certain parts and equipment to restore the arena to working order. also you have find a savy business man to manage and arrange transportation for the team, but most of all you need players, one goalie, five players and one spare. you can post a wanted tryouts posting on a local board and inspect them yourself, or invest a lot of coin to the business man to take care of it himself. also if there isn't enough players, you may have to scout yourself in the smaller communities. once teams are made and they eventaully meet to play it would be just like the Arena in Oblivion with you placing bets on whose gonna win. and during the game if a fight happens you can make a side bet with the person beside you on who will win. also just for fun there could be a side quest where someone wants an organ to play tunes during the game and he or she wants you to scavenge pieces and parts to restore a damaged organ, just to add some flare to the feeling of old school hockey

also thinking out loud here maybe after all the possible teams are playing, maybe a month later they contact you and say they're having a tournament, and they need you to recover the Stanley Cup. the quest would be called "Quest for the Cup"
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SamanthaLove
 
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Post » Fri Jan 29, 2010 6:09 pm

firstly forgive my double post, but i've waited long enough for a post to respond to, so i apoligize for any who take offence.

1. in some areas of Canada they have been plunged into a never-ending nuclear winter, the enviorment becomes of adversity. perhaps on the Pip-Boy(or whatever) there would a forcast "app" as it were, there it could tell you if there is severe weather on the horizen. being caught in a blizzard would have many negetive effects on your character, first, RADS it is a nuclear winter after all, second, weapon wearing if a weapon is in extreme conditions it would be more prone to jam, thrid, AP reduction its cold [censored], lastly of all these factors (negetive factors) there is a way to counter them, in order; first specialized clothing, second special weapon anti freeze coating, third warm drinks. also in these frozen wastes there will groups of mutated giant polor bears, so don't stumble into a den by accident

2. for the radio music i think it should be different styles for the different parts of Canada, like out west; country music and auchostic guitar melodies, capital region, music thats expected from fallout games, Maritimes sailing songs and fiddle solos, fast fiddle solos.

3. double currency, Caps(standard) and Dollars (Canadian coins) some merchants only accept certain currencies

4. situation- the games main area will be the capital region (Ottawa ruins, "Ronto", and parts of Quebec) Ottawa is heavily contested between the forces of Ronto and a radical Frankophone goverment, during the conflict a large vault opens (location yet to be decided) and elitist Americans come out with Pre-War instructions to re claim Canada for the recovering American goverment. of course they don't know there is no recovering gov't so they start to conquor with regiments of unique power armoured soldiers also with a massive Pre-war arsenal of weapons and vehicles. this is where the revolutionaries come in. rest on that yet to be thought of.

if anyone out there has any thoughts on this or any ideas to add plz post
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John Moore
 
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Post » Fri Jan 29, 2010 10:12 pm


4. situation- the games main area will be the capital region (Ottawa ruins, "Ronto", and parts of Quebec) Ottawa is heavily contested between the forces of Ronto and a radical Frankophone goverment, during the conflict a large vault opens (location yet to be decided) and elitist Americans come out with Pre-War instructions to re claim Canada for the recovering American goverment. of course they don't know there is no recovering gov't so they start to conquor with regiments of unique power armoured soldiers also with a massive Pre-war arsenal of weapons and vehicles. this is where the revolutionaries come in. rest on that yet to be thought of.

if anyone out there has any thoughts on this or any ideas to add plz post

"Alright people, this is Enclave plan number 3. We're going to go into Canada, be all evil and [censored], beat up some Canadians, and then somehow, threaten everyone with the F.E.V. "

"Sir, didn't we do this twice already?"

"YES! But not in Canada!"

The Presence of Enclave rip-offs aside, the only major problem I see is that the Americans are "elitists" and implied to be on a fool's errand. Grey and Grey Morality is not achieved by the current proposal.
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helliehexx
 
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Post » Fri Jan 29, 2010 11:54 am

I've got a question. Why do they call Toronto; Ronto in FO3? I always thought it was an Easter egg. Telling us about their next game..

This is what happens in a "living" language, words change meanings, spellings, and eventually change completely.

Take the word "Ampersand" (The & Sign) as an example. It has a rather interesting history. Once upon a time it was considered a letter in its own right, rather than a punctuation mark; in fact it was the last letter of the alphabet. Back when it was considered a letter if you were refering to a letter that also is a word on its own, you said "Per Se" in front of it (So Per Se A, Per Se I). As it was the last letter, the Alphabet ended with "W X Y Z and per se and" - Sometime in the 19th century this changed to the word "Ampersand" and got demoted to a punctuation mark.
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Nikki Lawrence
 
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Post » Fri Jan 29, 2010 3:53 pm

This is what happens in a "living" language, words change meanings, spellings, and eventually change completely.

Take the word "Ampersand" (The & Sign) as an example. It has a rather interesting history. Once upon a time it was considered a letter in its own right, rather than a punctuation mark; in fact it was the last letter of the alphabet. Back when it was considered a letter if you were refering to a letter that also is a word on its own, you said "Per Se" in front of it (So Per Se A, Per Se I). As it was the last letter, the Alphabet ended with "W X Y Z and per se and" - Sometime in the 19th century this changed to the word "Ampersand" and got demoted to a punctuation mark.

and the power of evolving languages also doesn't help the whole situation of wastelanders naming settlements after destroyed signs.
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Pawel Platek
 
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Post » Fri Jan 29, 2010 9:08 pm

for the American vault dwellers pre-war instructions of retaking Canada for a remerging gov't, maybe the Enclave in D.C were going to go north to link up with them and continue their twisted plans, but the Enclave plan was destroyed along with the Enclave in D.C, so it doesn't appear that the vault dwellers will be getting any support, but they don't know that.(yet)
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Alexandra walker
 
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Post » Fri Jan 29, 2010 10:58 pm

for the American vault dwellers pre-war instructions of retaking Canada for a remerging gov't, maybe the Enclave in D.C were going to go north to link up with them and continue their twisted plans, but the Enclave plan was destroyed along with the Enclave in D.C, so it doesn't appear that the vault dwellers will be getting any support, but they don't know that.(yet)

THe problem is, the american vault dwellers ARE expys of the Enclave. Let's get a non-enclave rip-off morally grey group.

edited for clarification.
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Justin Bywater
 
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Post » Fri Jan 29, 2010 8:22 am

THe problem is, the american vault dwellers ARE expys of the Enclave. Let's get a non-enclave morally grey group.


Incorrect. The Enclave personnel and their families were all transported to the Oil rig and numerous other strictly Enclave facilities. The safehouse program(The vaults) Was a massive Enclave social experiment. The Enclave actually disliked the Vault dwellers, since the Enclave took most of the best and brightest, or at least they assumed. Anyone left in the Vault was inferior.
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Eric Hayes
 
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Post » Fri Jan 29, 2010 10:38 pm

Incorrect. The Enclave personnel and their families were all transported to the Oil rig and numerous other strictly Enclave facilities. The safehouse program(The vaults) Was a massive Enclave social experiment. The Enclave actually disliked the Vault dwellers, since the Enclave took most of the best and brightest, or at least they assumed. Anyone left in the Vault was inferior.

Yes yes, I know that. The thing is that the American vault dwellers in this idea are EXPYS of the Enclave, in other words, they are pretty much the Enclave on a behavioral level, but with a different background. In other words, rip-offs of the Beth's sterotypical evil Enclave. Also, go read tvtropes.org.
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Amber Hubbard
 
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Post » Fri Jan 29, 2010 7:25 pm

Yes yes, I know that. The thing is that the American vault dwellers in this idea are EXPYS of the Enclave, in other words, they are pretty much the Enclave on a behavioral level, but with a different background. In other words, rip-offs of the Beth's sterotypical evil Enclave. Also, go read tvtropes.org.


I did not realize the Enclave copyrighted Xenophobia.
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Hussnein Amin
 
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Post » Fri Jan 29, 2010 10:43 am

I did not realize the Enclave copyrighted Xenophobia.

They haven't, but Americans who emerge from pre-war shelters with advanced power armor, pre-war weaponry and vehicles, and are attempting to reclaim the land from the unwashed masses in the name of the AMerican Government has been done before in Fallout. Why not, say, present players with something a bit more on the grey side, like how Cesar's legion can be seen as a choice between security (the legion) and principles (whatever you think qualifies).
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Jennie Skeletons
 
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Post » Fri Jan 29, 2010 4:49 pm

Americans who emerge from pre-war shelters with advanced power armor, pre-war weaponry and vehicles, and are attempting to reclaim the land from the unwashed masses in the name of the AMerican Government has been done before in Fallout.

huh?!? when did that happen? i must have missed that. (duh i started with fallout 3)
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OJY
 
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Post » Fri Jan 29, 2010 4:21 pm

I don't think we will see Canada in Fallout anytime soon. I would like to hear more people talk about or better yet a character from Canada. It would be good to see another Canadian. Only one I can think of off the top of my head is Marge LeBarge. Sharon Cassidy says "Canadarian." More talk like that. Then there's the mention of Canada in Fallout Tactics but those are random encounters.
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Chloé
 
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