Canard PC (filled with possible SPOILERS

Post » Thu Aug 12, 2010 4:30 am

A kind gentleman (Thrud), on AHEM another website AHEM, was kind enough to summarize, in his own words, the New Vegas preview in the latest issue of Canard PC.

Spoiler
Once arrived in Repcon, the player is surprisingly welcomed by a human, the scientists of a ghoul hubologist-like cult. Their goal is to find "another plan of existence" while flying in space. First odd thing : the scientist deeply believes that he's a ghoul.

He asked you to get rid of "invisible monsters" living in the basemants. These are a group of NightKins. The journalist's character was pretty weak in combat (Strengh 3, low Gun skill). Moreover, he played on harcore mode, and the combats were rather tough. He was killed quickly by the leader of the Mutants. Then, he tried another way to deal with them : he sneaked and managed to reach their leader... who was friendly ! You could talk to him. The NightKin leader was quite insane : he talked to a buffalo skull which he workshipped as a god. Thanks to his high speech skill, the journalist managed to find a compromise : these Stealth-Boy addicted Nightkin believe the a pre-war shipment of their precious drug was to be find in the higher levels of the site.

The only problem is that the shipment is guarded by a ghoul sniper... who was friendly as well ! He would give info to the player if the later accepted to find a lady ghoul (he wanted to have six with her... urgh !) who was trapped in the basemant when the NightKin came. With little investigation, it came out that the poor lady ghoul was lying dead in a basemant's room, attached by the NightKin.

Thus, the ghoul sniper revealed that the Stealth Boy shipment never arrived in Repcon. When the NightKin leader knew about it, he got mad, but the high speech skill of the player managed to avoid the confrotnation. Finaly, the NightKin left the base. The cultist's human scientist congratulate the player about the news, but another issue appeared : the ghouls wanted the player to convice the human scientist that as a human, he could not survive in space.

Whan the player told the scientist that he was a human, the latter did not believe him. The lie was so anchored in his insane brain that the player had to give him an evidence. Which was in that case, his non-resistance to deadly radiations (the site is filed of those). The truth was unavoidable, and the scientist got even more crazy : in order to revenge, he wanted to fail the take-off and kill all the ghouls. Through a long an intense conversation, the player managed to calm down the scientist and save the ghouls.

Other tidbit : the journalist managed to solve the Primm Quest by disguising as one of the convicts.

Journalist's impressions

One important note : he's an absolute fan of the first two episodes, but hated the third one (gave it an overall mark of 4/10 if my memories are correct). Then, his point of view differs from the regular video game press, what is rather interesting.

While he played the four hour-long demo, he first believed and feared that New Vegas would be another copy of Fallout 3. Nevertheless, the more he played the game, the better it get. According to him, the game is very deep : the quests are well-written (better than FO1&2's !), the characters and dialogues are pretty good, and so is the music. The Repcon Quest was deep and complicated and could be solved in numerous ways. For instance, you could manage to set every group (cultists/Nightkin/ghoul sniper) against each other and end up in a general fight.

His conclusions are rather excellent : he's extremelly enthousiastic and impressed by the game.

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Kelly Tomlinson
 
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Post » Thu Aug 12, 2010 7:09 am

It's awesome news, especially considering that Canard PC has proven themselves one of reliable sources of game journalism in the past to me.

But you should probably warn people of spoilers.

EDIT: Ah, there we go.
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Ana Torrecilla Cabeza
 
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Post » Thu Aug 12, 2010 1:50 am

Repcon sounds a little bit better.
But still, space-ghouls...
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Emilie M
 
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Post » Thu Aug 12, 2010 2:37 am

I had always gotten the "Heaven's Gate" "Hey ya'll lets chase the comet's tail in our spaceships so we can high-five God" vibe from the leaked Repcon screenies, so it was nice to see I wasn't too far off.
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QuinDINGDONGcey
 
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Post » Wed Aug 11, 2010 10:31 pm

Repcon looks more and more interesting each time I see something new about it. :)
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Claudia Cook
 
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Post » Thu Aug 12, 2010 3:39 am

Repcon sounds a little bit better.
But still, space-ghouls...

I mean, I don't think there is even the most remote possibility of them achieving their goal. Also, they are very clearly under the influence of a very, very delusional individual. AND, from the trailer, they aren't doing such a hot job of even achieving a straight line, let alone finding a new plane of existence. Desperate, delusional people are no stranger to the Fallout Universe.
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Chloe Lou
 
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Post » Thu Aug 12, 2010 7:11 am

I mean, I don't think there is even the most remote possibility of them achieving their goal. Also, they are very clearly under the influence of a very, very delusional individual. AND, from the trailer, they aren't doing such a hot job of even achieving a straight line, let alone finding a new plane of existence. Desperate, delusional people are no stranger to the Fallout Universe.

I know. But still.
It's like a really awesome serious and deep book with a cover of something from happy tree friends.
Their story might be awesome but... They're spaceghouls... Appearance is also a very deciding factor.
A movie can have a brilliant script and great acting but if the special effects are very poor and the budget it clearly 2 dollars and 50 cent it matters.
Just like how a game can be tons of fun and have great gameplay but has a piece of crap story.
All things needs to be taken in for consideration.
And they're wearing space-suits and want to fly away with over-sized toy rockets. Sorry, but the visual for this cult is crap IMO. :(
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Channing
 
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Post » Thu Aug 12, 2010 6:21 am

Hey guys,

Glad that my little summary pleases you !

Et si vous êtes fran?ais, achetez le Canard, il vaut le coup !
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lucile
 
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Post » Thu Aug 12, 2010 6:55 am

Hey guys,

Glad that my little summary pleases you !

Et si vous êtes fran?ais, achetez le Canard, il vaut le coup !

Seriously, thank you! I think we've all been curious about Repcon ever since the early screens were released.
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Miss K
 
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Post » Thu Aug 12, 2010 6:15 am

You're welcome Aonaran.

A quote from the article, translated by Hawk-Eye on the NMA boards :

(After solving Repconn quest)

"While the rockets went up to heaven, I pursued my way to New Vegas thinking of the depth of this quest. I came here to hunt a bunch of bugs and pests and I found one thousand leaf (NB: french cake) plots, characters and plot twists more interesting than the main quest in Fallout (NB: the first). A real pool based solely on the ability to not rely on first impressions. Moreover, if I chose to play the white knight, I had seen that each dialogue, I had the opportunity to turn things into sour sauce and pushing everyone against each other. I now almost certain to be in front of a true Fallout. And I found it hard not to see the relationship with the Ghost Farm questline near Modoc in Fallout 2: A quest seemingly obvious, pointing to an ideal bad guy that gradually became more complex. Brilliantly written and spoken, all decisions never Manichaean, smart twists and never ridiculous ..."
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Claire Vaux
 
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Post » Thu Aug 12, 2010 10:07 am

So, if I'm understanding correctly, the person who gives you the Repcon quest is
Spoiler
Boone? That's what I think it said on the summary at NMA

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Michelle Serenity Boss
 
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Post » Wed Aug 11, 2010 11:14 pm

So, if I'm understanding correctly, the person who gives you the Repcon quest is
Spoiler
Boone? That's what I think it said on the summary at NMA


Yeah, which doesn't exactly make sense (which is why I omitted that as well as the already debunked bit about Vault 69). From what I understood, Boone's quest was related to the death of his wife. Perhaps Thrud can clarify? Either way, if it was an error, it was the writer's error, not his.
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Yung Prince
 
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Post » Wed Aug 11, 2010 8:00 pm

So, if I'm understanding correctly, the person who gives you the Repcon quest is
Spoiler
Boone? That's what I think it said on the summary at NMA


That's impossible as IIRC he's in Primm, not Repcon

@OP- Great topic, still feeling very scientologist/hubologist. But I think Fallout 2 just left me with 'creep' scars from the Hubologists, MZ did not help that either :laugh:
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Dj Matty P
 
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Post » Wed Aug 11, 2010 9:49 pm

That write-up promises much more depth than Fallout 3 and that pleases me greatly. :) I'm very curious about the dialogue and the lore behind the Repcon quest by the way.
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Nienna garcia
 
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Post » Thu Aug 12, 2010 10:25 am

That's impossible as IIRC he's in Primm, not Repcon

@OP- Great topic, still feeling very scientologist/hubologist. But I think Fallout 2 just left me with 'creep' scars from the Hubologists, MZ did not help that either :laugh:

Boone is Novac (I think), ED-E is in Primm. Still, it says in the same article that the Primm quest (with the convicts) can be resolved by using a disguise. Perhaps that was the Boone-related quest?
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Hayley Bristow
 
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Post » Wed Aug 11, 2010 9:49 pm

Boone is Novac (I think), ED-E is in Primm. Still, it says in the same article that the Primm quest (with the convicts) can be resolved by using a disguise. Perhaps that was the Boone-related quest?

Right, thats what it was, I was confusing Primm as the hotel, its NoVac(ancy). Novac is where Boone is, Primm is the town where you meant to deliver the package, My mistake xD
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Robert Jr
 
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Post » Wed Aug 11, 2010 11:12 pm

Rather comforting and at the same time exhilarating news.

Thanks for posting, and to the translator.
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Amber Ably
 
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Post » Thu Aug 12, 2010 11:49 am

Yes, according to the review, Boone gives you the quest.
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daniel royle
 
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Post » Thu Aug 12, 2010 8:08 am

wait boone give's you this quest. thats odd. i wonder what he has to do with repcon.

i assumed his mission would be to save his wife from the slavers

anyway. this makes new vegas sound really promising. i hope bethesda lets obsidian make more games in the fallout series after this
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meghan lock
 
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Post » Thu Aug 12, 2010 2:12 am

I know. But still.
It's like a really awesome serious and deep book with a cover of something from happy tree friends.
Their story might be awesome but... They're spaceghouls... Appearance is also a very deciding factor.
A movie can have a brilliant script and great acting but if the special effects are very poor and the budget it clearly 2 dollars and 50 cent it matters.
Just like how a game can be tons of fun and have great gameplay but has a piece of crap story.
All things needs to be taken in for consideration.
And they're wearing space-suits and want to fly away with over-sized toy rockets. Sorry, but the visual for this cult is crap IMO. :(

I think it actually sounds pretty plausible.

Desperate post-apoc living conditions on top of being a ghoul breeding religious escapism to the point of delusion?

- Happens in real life? Check.
- Potential for tongue-in-cheek humor? Check.
- Grim commentary on the human condition? Check.

Sounds like Fallout to me. :shrug:
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Janine Rose
 
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Post » Wed Aug 11, 2010 11:45 pm

I think it actually sounds pretty plausible.

Desperate post-apoc living conditions on top of being a ghoul breeding religious escapism to the point of delusion?

- Happens in real life? Check.
- Potential for tongue-in-cheek humor? Check.
- Grim commentary on the human condition? Check.

Sounds like Fallout to me. :shrug:

It's hard to explain.
Look at Fallout 1, none of it's places were as over the top as Repcon is.
Fallout 1 is the original.
So something about Repcon just rubs me the wrong way.
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SHAWNNA-KAY
 
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Post » Wed Aug 11, 2010 10:11 pm

It's hard to explain.
Look at Fallout 1, none of it's places were as over the top as Repcon is.
Fallout 1 is the original.
So something about Repcon just rubs me the wrong way.

Fair enough. I mean, I bought/played/loved the original when it was released too, but that doesn't mean it can't be expanded-upon. It would be pretty limiting if we had to only stick to conventions that were established in Fallout 1. It's many years later, after all. I'm actually surprised that the post-apoc world isn't filled with more delusional religious cults...seems like ideal conditions for it.

Anyway, if it feels wrong to you then I respect that. Feels ok to me. :shrug:
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emma sweeney
 
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Post » Thu Aug 12, 2010 3:12 am

Is there a link to the preview or do you need a subscription?
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Spaceman
 
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Post » Thu Aug 12, 2010 12:12 pm

Is there a link to the preview or do you need a subscription?

http://www.gamesas.com/index.php?/topic/1071521-do-not-post-magazine-scans-transcripts-or-links-to-either/
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m Gardner
 
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Post » Thu Aug 12, 2010 2:14 pm

http://www.gamesas.com/index.php?/topic/1071521-do-not-post-magazine-scans-transcripts-or-links-to-either/


Yeah I know that [censored] lol
I didn't know it was a magazine scan chiefy :P
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DAVId Bryant
 
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