» Fri Jun 03, 2011 1:31 am
Hey dumbass, the footage I was talking about was uploaded by users. You're an ignorant fool. Play vanilla Crysis 1 and watch the Crysis 2 footage and tell which looks better. You would have to be blind to think Crysis 1 looks better technically. The global illumination lighting is a generation ahead you idiot.
wow you're butthurt. When a person resorts to namecalling, it shows they no longer have an argument. The global illumination lighting is a DX11 feature. The leaked beta was DX9 only so there's no possible way for there to be "global illumination lighting" in user created footage - not until the game is fully released anyway.
Lol that post just destroyed your credibility. Global illumination is NOT a DX11 exclusive feature. It's even on the console versions. Get a clue before discussing graphics. You just got annihilated. Nobody should ever take any of your posts regarding graphics seriously again after this idiotic statement. Sorry.
LOL oh to the contrary, "kid." What I have to respond to you immediately now? You've already been owned. I don't need to repeat myself.
Global illumination Lighting has been available in a primitive form since DX10 with SSAO. SSAO isn't true GIL as it doesn't alter the actual lighting algorithms used in the game. It simply uses the geometry of the rendered world to appropriately enhance or reduce the amount of lighting certain specific polygons receive. True GIL with the on the fly alteration of existing light sources in games to provide similar effects as SSAO but without the large performance hit is only available as a DX11 feature. An enhanced type of GIL was also introduced in DX11 called photon mapping which is also commonly referred to as ray-tracing. No games are currently using this feature as of yet.
By you insisting on the opposite being true simply shows that in contrast you have absolutely no idea what you are talking about. The further I argue with you, the more names you throw out, hence building the fact that you have no argument to play with.