» Fri May 20, 2011 6:00 am
I'm all for it. Of course, without a "hunger" requirement, it's rather pointless and an easy choice to make. Cannibalism happens fairly often in winter on account of the lack of available food and ability to travel, need for nutrients in harsh conditions, and anyone who freezes to death is also just going to stick around, impossible to bury and not rotting. Check up the Donner party, or Alive, which is about a plane crash in the Andes.
So, any mod that includes hunger I would hope adds "people meat" to NPC's inventory. If you want you could include developing a taste for it or getting a buff from it. There's actually some truth to the whole "gain your enemy's strength" thing. Basically, all meat is made of amino acid chains in certain ratios. A chicken is different from a cow is different from a pig. Well, the closer the meat you eat is to your own physiological make up, the more nutrition you gain from it. So when you eat a human, you get all the right amino acids that your own body needs.