cant find folders

Post » Sat Feb 19, 2011 6:48 am

I have not played fallout 3 for a year. There was a new FOMM i installed. but when i went to install some mods i could not find the Menu,Meshes,and Textures folders. i unstalled the new FOMM and they still where not there. so i Reinstalled the game and there still not there. i deleted the entire folder and installed FO3 and there not there? is there some new way we install mods now?



well i fond them but there in a BSA file (.bsa). so now how do i get into them so i can change meshes and textures....

hear is my oblivion data folder. and this is how i remember fallout looking like.
[IMG]http://i605.photobucket.com/albums/tt140/russellweis/Capture.jpg[/IMG]

and hear is my fallout data folder.

[IMG]http://i605.photobucket.com/albums/tt140/russellweis/Capture2.jpg[/IMG]
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Sat Feb 19, 2011 12:29 am

I have not played fallout 3 for a year. There was a new FOMM i installed. but when i went to install some mods i could not find the Menu,Meshes,and Textures folders. i unstalled the new FOMM and they still where not there. so i Reinstalled the game and there still not there. i deleted the entire folder and installed FO3 and there not there? is there some new way we install mods now?



well i fond them but there in a BSA file (.bsa). so now how do i get into them so i can change meshes and textures....

I haven't noticed much change personally about how mods are installed

FOMM does have BSA Tools built-in. The version I'm using ATM (0.13.20) has them in the "tools" dropdown list. the one you sound like you want is the "BSA Browser"
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Fri Feb 18, 2011 7:33 pm

One of the mods is DIMONIZED TYPE3 female body. and there is no esp file just meshes and Textures i swap out for the default ones.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sat Feb 19, 2011 6:06 am


well i fond them but there in a BSA file (.bsa). so now how do i get into them so i can change meshes and textures....



You don't have to bother with that, just use the folders that come with the mod. They'll create new Textures, Meshes etc. folders if they need them. With the exception of textures, the game will look in those folders first for any new files. With textures, all you need to do is toggle the archive invalidation in FOMM.

One of the mods is DIMONIZED TYPE3 female body. and there is no esp file just meshes and Textures i swap out for the default ones.


So just copy those folders over to your Data folder, then use the archive invalidation toggle in FOMM.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Sat Feb 19, 2011 4:29 am

ok. i moved the 2 main zip folders TYPE3_BODY_V3dot5-4280 and TYPE3_V2_TEXTURE_pack-4280 into the data folder opened FOMM toggled Invalidation. clicked package manager, add FOMod selected the mods one by one terned them on so they had a blue check mark in them. closed the package manager then launch FOSE and nothing.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Sat Feb 19, 2011 4:48 am

ok i terned off the mods striped the folders down to meshes, textures, and now they work. why did FOMM not finger it out?
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Fri Feb 18, 2011 8:06 pm

If you moved the contents of the zip folders yourself, then FOMM has nothing to do with it. FOMM is only used in that case to toggle the "Archive Invalidation" which is a fancy way of saying that FOMM tells the game to use the loose files in the textures folder instead of the pre-packed ones in the Textures.BSA file.

FOMM will only get involved in installing resources (textures, meshes, sounds, menu XML files, etc.) if you are installing with a FOMOD file. One you downloaded or created yourself.

Any time you do a manual install (open a zip or rar archive and move the files into the DATA directory) it's your responsibility to make sure you are moving the files correctly. Generally this involves just making sure you are copying the Meshes, Textures, Sounds, Menus, Music directories into the DATA directory itself so the paths are correct. Sometimes this can involve custom folders for the mod, and sometimes it can require choosing from several options and only installing one.

Make sure you read the readme and know what is required to be installed, and whether there are any specific requirements.
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Sat Feb 19, 2011 9:07 am

I use a dummy folder in my FO3/ folder to extract mods into first, before putting them directly into the /data folder. That way I can easily check the paths first before merging the various folders in /data

The dummy in simply named '/AAA' so that it sits at the top :read:

Then, before placement, copy the entire /data folder and rename it /data_og (original game), or whatever so that when you screw it up the first few times -I certainly did at least :facepalm: , you can just delete the /data folder and replace it with the original /data again, saving you the trouble of relentlessly having to re-install the entire game. :banghead:

You just move the folder back in place :)

This is good when trying pour different combo's of mods and you're not sure yet how they'll play together. I had eight different /data folders at one time :ahhh: when I was trying to get a mod order running stable..





Hope this is helpful, or at least isn't annoying :)
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Fri Feb 18, 2011 11:34 pm

oh well yes im my down-lodes i have a fallout 3 mods folder where i use as a bass place to extracted and file them all, i installed 9 more mods and they work fine. FOMM just has problems if there is no fomod.
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Fri Feb 18, 2011 10:11 pm

oh well yes im my down-lodes i have a fallout 3 mods folder where i use as a bass place to extracted and file them all, i installed 9 more mods and they work fine. FOMM just has problems if there is no fomod.

Well, that is weird, since most of the mods I use aren't fomod enabled.. -I like installing things manually, gives me a false sense of security and control :P
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Sat Feb 19, 2011 10:43 am

FOMM just has problems if there is no fomod.


It's not that it has a problem with other archives, it's just not designed to deal with them. You don't expect your coffee brewer to make your toast for you do you? Not many people use FOMODs so for the most part you're going to have to do everything manually.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am


Return to Fallout 3