Cant find sounds.

Post » Sun Aug 29, 2010 9:09 am

I am trying to play some sounds via script, but I cant find them. The player falls (or jumps) down a very long shaft, and just before hitting the floor enter a trigger, teleporting them to safety and activating an IMOD to make the screen black. I want to make the sounds like when they get hurt and go "Ahhh!" (Or sort of a grunt) and the crunching noise it makes when you hit the ground and break your leg. So it sounds like you hit and were injured. I will use GetIssix to play the male or female one depending on the players six. But I cant find these sounds within the geck. Can anyone tell me their names? I have tried everything I can think of for keywords. Player, hurt, injured, fall, fell, human, NPC, Man, Male, Female... The closes thing I could find were the 'dying gasp' noises which arent what I want. Can anyone direct me to the appropriate sounds? Is there no sound object since they are only played via injury and hardcoded events, so will I have to extract them from the BSA and make an object for them myself? Even so, what are they called? Thanks for any help!

Gunmaster95
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Jordan Moreno
 
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Post » Sat Aug 28, 2010 9:57 pm

They're packed in one of the BSA archives. You'll need to unpack the ones you want, or all of them, and place them in the appropriate Data folder. You can use FOMM for unpacking the archives. There's a number of files that the GECK can't automatically find for some reason, you need to get them from the archives and place them in the Data folder yourself.
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Louise Andrew
 
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Post » Sun Aug 29, 2010 8:52 am

Ah, right, I found em all in the Voices BSA. I'll just go make some sound objects now. Thanks for the super fast reply.
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Anna Krzyzanowska
 
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Post » Sun Aug 29, 2010 3:48 am

Uhhg. Is there some kind of trick to making sound objects I dont remember? I made the object, but when I try to select the audio file I select it and say OK, but it still just says ADD SOUND FILE where the path should be... Why isnt it working? I am trying to add 'genericplayer_hit_00041e66_1' for female grunt, and 'genericplayer_hit_00041e6c_1' for males. Why wont it let me? I have made sound files before, but they were MP3.

EDIT: Nevermind, I think its since they are ogg it wont let me. I could select some MP3 ones easily. I guess I will live without them shouting. But I found the landing and bone breaking ones within the geck already so I'll just use those.
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Kayleigh Williams
 
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Post » Sun Aug 29, 2010 3:08 am

Just use PlaySound. The files in the GECK are located under "NPC..." in the Sounds section. If you look through Sounds with NPC in the filter, I think you'll find everything you need. :)

Then either PlaySound or PlaySound3D will do the trick in the script.
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Shianne Donato
 
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Post » Sun Aug 29, 2010 2:10 am

Player.Say Hit


Will play the sounds when player gets 'hit' or hurt.
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rheanna bruining
 
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Post » Sun Aug 29, 2010 4:34 am

Player.Say Hit


Will play the sounds when player gets 'hit' or hurt.

I ended up using this, so thanks for that tip. But I am having a slightly related issue, with this line of code. In another scene, the player is shot (scripted shot that cant be avoided) and falls down. I would love for them to also make a noise such as this during that when they are shot, but there is a little issue. The player is shot during a 'flashback' and is actually another character, so they are a male during this. (locked in first person and its just said they are a guy) Can I use that line but somehow make it make a Male hit noise no matter what? I could make it do either but that leaves a possible loophole for those real picky players.
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Beth Belcher
 
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Post » Sun Aug 29, 2010 5:37 am

I ended up using this, so thanks for that tip. But I am having a slightly related issue, with this line of code. In another scene, the player is shot (scripted shot that cant be avoided) and falls down. I would love for them to also make a noise such as this during that when they are shot, but there is a little issue. The player is shot during a 'flashback' and is actually another character, so they are a male during this. (locked in first person and its just said they are a guy) Can I use that line but somehow make it make a Male hit noise no matter what? I could make it do either but that leaves a possible loophole for those real picky players.


A shortcut way might be to use a male NPC which the player cannot see who uses the correct voice type, and make it do the hit sound.

But it is also possible to extract the voiced line from the .bsa and create a sound out of it. If you did that, you may have to amplify the sound a bit for your final sound, you'd have to see what it sounds like in-game. If you find that you need to do it this way and it's not working, I'll get you the procedure, let me know.
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Calum Campbell
 
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Post » Sun Aug 29, 2010 8:59 am

But the voice lines in the BSA are .ogg which you cant make a sound object out of. So I would have to pack it up as an mp3 with my mod. So I guess I can live without it just fine.
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Holli Dillon
 
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Post » Sun Aug 29, 2010 10:00 am

But the voice lines in the BSA are .ogg which you cant make a sound object out of. So I would have to pack it up as an mp3 with my mod. So I guess I can live without it just fine.


kayz. Here is what I would do.

I don't know if it's necessary to convert your sound from .ogg into .wav but what I happen to have right here is indeed a .wav. So, lets say that you do.

You make a folder within your C:\Program Files\Bethesda Softworks\Fallout 3\Data\sound\fx\ directory with the name of your mod. So like, C:\Program Files\Bethesda Softworks\Fallout 3\Data\sound\fx\MyMod.

You grab the .ogg that you want out of Bethesda's .bsa. You convert it to a .wav (audacity program can do that for you) and you put it in there. Lets say its named MySound.wav . So, it is C:\Program Files\Bethesda Softworks\Fallout 3\Data\sound\fx\MyMod\MySound.wav .

You then open the GECK, find a sound effect, and rename it to the name you want your sound to be, and select YES to make a new object.

Then you save your .esp and close the GECK, and open the .esp up in FO3edit. You find your sound and edit the old path out and put this in instead:

fx\MyMod\MySound.wav

So then when you save it in FO3edit, you should be able to run the game and call that sound from scripts and it'll play, but be aware you may need to amplify/normalize that .wav file. You'd try it in game and see if it's loud enough.

When its time to send the mod out, you have the option of distributing it within your own .bsa, if you wanted.
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Joe Alvarado
 
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Post » Sun Aug 29, 2010 12:16 pm

I ended up using this, so thanks for that tip. But I am having a slightly related issue, with this line of code. In another scene, the player is shot (scripted shot that cant be avoided) and falls down. I would love for them to also make a noise such as this during that when they are shot, but there is a little issue. The player is shot during a 'flashback' and is actually another character, so they are a male during this. (locked in first person and its just said they are a guy) Can I use that line but somehow make it make a Male hit noise no matter what? I could make it do either but that leaves a possible loophole for those real picky players.


You could change the player into male if they aren't already http://geck.gamesas.com/index.php/sixChange. Check first with http://geck.gamesas.com/index.php/GetPCIssix.
Then the Player.Say Hit will play the male sound. Then change them back to female if required.
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FoReVeR_Me_N
 
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Post » Sun Aug 29, 2010 11:07 am

@Tarrant - I know how to make it a wav and use it at a sound file, just the point is im trying to use as few files I have to ship with the mod as possible. The whole idea here is either I make it work without adding a file, or I dont have it. I will already have like 300mb in voice files so if I can cut out anything extra it will really help. Thouhg it may just be worth it in the end. I will decide later if an alternative cannot be found.

You could change the player into male if they aren't already http://geck.gamesas.com/index.php/sixChange. Check first with http://geck.gamesas.com/index.php/GetPCIssix.
Then the Player.Say Hit will play the male sound. Then change them back to female if required.


I first considered this, but wouldn't this affect their appearance at all, or would the player never be the wiser?
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James Potter
 
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Post » Sun Aug 29, 2010 10:11 am

@Tarrant - I know how to make it a wav and use it at a sound file, just the point is im trying to use as few files I have to ship with the mod as possible. The whole idea here is either I make it work without adding a file, or I dont have it. I will already have like 300mb in voice files so if I can cut out anything extra it will really help. Thouhg it may just be worth it in the end. I will decide later if an alternative cannot be found.



I first considered this, but wouldn't this affect their appearance at all, or would the player never be the wiser?


Well, if they see their arms/hands they will notice. The PC actually becomes male - it's not just a flag. The command works at the console so you can play around with it.
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Ashley Hill
 
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Post » Sun Aug 29, 2010 4:47 am

@Tarrant - I know how to make it a wav and use it at a sound file, just the point is im trying to use as few files I have to ship with the mod as possible. The whole idea here is either I make it work without adding a file, or I dont have it. I will already have like 300mb in voice files so if I can cut out anything extra it will really help. Thouhg it may just be worth it in the end. I will decide later if an alternative cannot be found.


Ahhh okay.

But I kinda don't understand, here - - - especially if you're shipping 300MB of voice files already, one sound file is like, nothing. Especially if you're going to pack it all inta a .bsa, which I highly recommend if you had not considered it before. When your files are packed into a .bsa, you never get the questions from users about missing voices and meshes and textures. My mod ships a lot of voice lines and a little of everything else, believe me when I say it's worth sending stuff like this out packed into a .bsa.
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Mr.Broom30
 
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Post » Sat Aug 28, 2010 10:37 pm

Well, if they see their arms/hands they will notice. The PC actually becomes male - it's not just a flag. The command works at the console so you can play around with it.

I know this, but I mean, if they become a dude, then a girl again, will they look exactly the same? Even if they have face/hair mods and all that, they will look identical? If so then I will go ahead and do this. Later today I will mess around with it ingame as well.

Ahhh okay.

But I kinda don't understand, here - - - especially if you're shipping 300MB of voice files already, one sound file is like, nothing. Especially if you're going to pack it all inta a .bsa, which I highly recommend if you had not considered it before. When your files are packed into a .bsa, you never get the questions from users about missing voices and meshes and textures. My mod ships a lot of voice lines and a little of everything else, believe me when I say it's worth sending stuff like this out packed into a .bsa.

Well true, but its not just this file I have cut out. I have cut out alot of file that probably add alot of other megs to it, but I see your point. I can probably be much more frivelous in my files. :/ And I will make sure to pack my files into a BSA. It sounds like a really good idea and I will probably ask about it when I get to it in like 4 months.
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Nathan Hunter
 
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Post » Sun Aug 29, 2010 3:36 am

I know this, but I mean, if they become a dude, then a girl again, will they look exactly the same? Even if they have face/hair mods and all that, they will look identical? If so then I will go ahead and do this. Later today I will mess around with it ingame as well.



Switch back and forth as much as you like and look the same. You don't even break a nail or lose an eyelash ;)
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butterfly
 
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Post » Sun Aug 29, 2010 6:42 am

Switch back and forth as much as you like and look the same. You don't even break a nail or lose an eyelash ;)

Thats great, then I will just swap their six and make them say Hit. Thanks. :D
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NO suckers In Here
 
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