Cant help but feel....

Post » Thu Dec 31, 2009 8:17 am

What modules do you use?
ATM, Armor Enhance III, Stealth Enhance II, Aim Enhance III.

I use it with the SCARAB + Reflex Sight + Extended Magazines & Majestic & JAW.

Does armour enhance even make a difference?
Yes, it does for people who prefer objective gametypes. It makes a lot of difference in protection of the Crash Site or even in CTR. I prefer to use armour in objective types instead of hiding in a corner in stealth waiting for someone to pass by me or spot me.

If I'm playing other gametypes, I always use a fine mix between the two. Stealth for travelling and reloading, armour for the battles and double teams.
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Music Show
 
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Post » Thu Dec 31, 2009 7:41 am

If a player takes a hit in stealth, it will do twice as much damage as normal. ALL damage sources except for killstreaks and explosive will do increased damage to a cloaked player. Melee will also instantly kill a cloaked player, not do extra damage, be set to instantly kill. If your cloak is ACTIVE when the melee strikes you drop dead.
I'm not certain, but it often seems like stealth-using player do take additional damage. Sniper shots certainly seem to do additional damage to cloaked players; it'll take two body shots from the DSG-1 or Gauss to kill an enemy in power mode (or, hell, armor mode, which svcks for armor users when up against the quick-firing DSG). But cloaked enemies always seem to go down in one shot. I may be wrong.

As for the general problems with Stealth being so powerful, I wouldn't mind just seeing Stealth Mode energy drain in MP doubled in general. Stealth Enhance++ would then essentially function like Stealth Mode does now, whereas players without it would end up using up a great deal of energy in a much shorter amount of time. The biggest problem I have with Stealth Mode right now is that a player can activate it and run about for quite a while without having to stop in cover to recharge, regardless of whether they have Stealth Enhance. It just seems like it drains far too slowly compared to, say, the drain you get from sprinting and jumping, or being shot while in Armor Mode. Increasing the drain from Stealth Mode would at least make players put some more consideration into when and where they activate it. Right now it seems awfully rare to even spot a player running from one area on a map to another in Power Mode simply because everybody's cloaking instead. It just lasts too long.

Another option would be to just go ahead and add some additional drain while players are moving. At least that way it wouldn't affect players who are trying to, say, hold a Crash Site, but players running around in cloak would potentially find themselves running out of energy a lot faster.
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Charles Weber
 
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Post » Thu Dec 31, 2009 12:09 am

just take the game back to the store if your gonna complain that much its not halo where you can just throw on armor and survive 3 clips its crysis where you check behind you and look for invisible so they dont get the drop on you and if there their then throw on armor so you have the upper hand.plus armors just for surviving explosions and takeing a few more bullets when capping something!
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Heather beauchamp
 
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Post » Wed Dec 30, 2009 11:45 pm

just take the game back to the store if your gonna complain that much its not halo where you can just throw on armor and survive 3 clips its crysis where you check behind you and look for invisible so they dont get the drop on you and if there their then throw on armor so you have the upper hand.plus armors just for surviving explosions and takeing a few more bullets when capping something!

I dont expect to be able to survive 3 clips so stop your over exaggeration, id liek a decent amount of health like a sweet spot between Crysis 1 and what we have now just to make some other weapons relevant besides the full autos.

Crysis 1 had more armour and health than Halo and worked great online, I dont see why they would dramatically lower the health because it required aiming ability and the battles were much more intense as a result and felt more rewarding when killing somebody.

But I guess since you love your COD style twitch shooters in that the deciding factor in any battle on those is connection, not who has the better aim.

And Halo at least manages to have a good skill element and retain a big online community, I like it for that reason. But the best thing about it is you can get shot and react and beat people even if they get first shot. In Crysis its LT .......aim assist which kicks in, more like the auto aim you have in black ops. hold down RT, panic spray rewarded with a kill.

More health/ armour also increases tactile gameplay and team gameplay in that you cant run in and take out a whole team by yourself like this game because they all have low levels of health/armour.

Well then again theres no point preaching to you because you obviously love it when you pray & spray wildly and are rewarded with a kill due to the aim assist & low health.
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jasminε
 
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Post » Thu Dec 31, 2009 12:13 pm

good point about faster stealth drain when running. those guys using energy transfer/stealth enhance/mob enhance, with feline especially, never have to stop and recharge behind cover.
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Sun of Sammy
 
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