Cant help but feel....

Post » Thu Dec 31, 2009 11:57 am

Im loosing enthusiasim for this game.....

Dont get me wrong I like the idea of the nanosuit and the tactical thought that goes with it along with the micro managing of the energy but I cant help but want to fling my control pad at the wall when I see some of the following happen......

- A guy just sprays everywhere and aim assist drags his aim onto my head and he gets a headshot

- Generally getting panic sprayed and dying within 4 bullets in full armour & Health

- getting panic meleed while none of my melees connect

- Getting shot in the back because there is no room for armour based gameplay, the whole game revolves around stealth e.g why is there a module which increaes the duration of stealth but not one for increasing the durability of armour? surely you could made someone choose between the two.

- Being forced to play with Proximity sensor on deathmatch to combat corner campers

- Getting grenaded by some idiot who just COD style hurls it into the air, fingers crossed and gets a kill on my even though I get armour on straight away, it does nothing due to lag.

- The general lag of people shooting were you where NOT where you are.

- The Crap host migration system which crashes the game when some sore loosing prick leaves because he cant take a loss

- The non randomisation of map selections i.e its always Pier 17 & wall street to choose from first on Crash Site

- The fact that all the high rank players still use the SCAR, if thats not a sign that its overpowered I dont know what is

- the fake COD Hold trigger down and spray with zero recoil approach to the SCAR, SCARAB & Feline.

- Just to mention it again, how there is a module which buffs the longevity of stealth but not one which encourages armour based play, like a module which increases armour strength so stealth bases play dominates the game, e.g im a decent player when I play an armour based class or heavy weapons based class I do well like in the range of 10 - 15 kills with a good objective score but when I put my try hard pants on and use a stealth class with the scarab I can easily top 30 kills a game with the same amount of objective points.

- The capture the relay boosting glitch

- The general messiness of how the game plays e.g when you kick a car it doesnt fly forward until like a second later even on the best connections, the clumsiness of people at close range hip firing everywhere

- The crap community players who quit as soon as the **** hits the fan

- THe people who accuse you of cheating

- The Lag Switching.....yes there is lag switching in this game, got lag switched earlier....we were all lagging about and the host was walking around with a machine gun headshotting us all as if we were standing still.

- The random deactivation of L - tag grenades, sometimes they dont arm and if that happens your dead

- How somebody who sprays out of cloak STILL has the advantage even if your in armour because they got the first shot, its pretty hard to miss in this game with the amount of aim assist people have......makes me find playing anything other than a stealth class pointless.

I really like this game but these things just annoy the hell out of me and put me off playing it.
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JR Cash
 
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Post » Thu Dec 31, 2009 1:20 pm

for your complaint about the armor mode. . .it doesnt go down as fast as stealth.
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Taylah Illies
 
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Post » Thu Dec 31, 2009 2:34 pm

/Signed

Aim assist should be automatically turned off after level 10. Period. There is an under 10 lobby, why must you babysit people beyond that is beyond my intelligence to figure out.

Game is certainly too stealth orientated, and frankly I'd rather play Pred in AVP for the stealth than this.

Map rotation is shocking, I'm still learning some of the maps because of it.

I have stopped playing crashsite because of A) everybody ignores the objective and runs around like it is a TDM and B) I get migarated into my own game, just about every game and i don't want to boost - don't see the point.
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Avril Churchill
 
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Post » Thu Dec 31, 2009 4:42 am

for your complaint about the armor mode. . .it doesnt go down as fast as stealth.

Which is why everyone who has common sense uses Stealth Enhance++ which allows you to stay in stealth longer.

And that is stealths strength, being invisable.

There is nothing which caters for armour based players, e.g there is no module which decreases the drain while under fire or makes armour mode better/stronger in an upfront firefight but there is a module which allows you to sneak around more.

To put it in perspective for you


Im a decent player and some people on the forums can vouch for that,

When I use an armour based class say with Energy Transfer, Cloak Tracker/Tracker, Mobility enhance or whatever is slot 3 I do well and get in the region of 300 - 400 capture points and 10 - 15 kills per game.

When I put my try hard pants on and use a stealth based class - Proximity alarm++, Stealth Enhance++, Mobility Enhance++ I will get the same number of capture points roughly but I will get 30 kills every game because I can play sneaky aswell.

But my point is I dont want to play sneaky, I want to play offensive/tank/aggressive type instead of sneaking around shooting people in the back (not my style). The game does cater for my play style but heavily favours stealth based play.
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Javaun Thompson
 
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Post » Thu Dec 31, 2009 2:27 pm

Yea dude the overuse of stealth is annoying... ppl just have no imaginations. I also noticed if i dont use prox alarm on either ia tia or cs i get my ass handed. But at the same time we know any game u can go invisible in mp is gonna get annoying from time to time. I also noticed that most of the kids on the leaderboards near me have used almost only stealth exclusively... while i have many more armor points than stealth. I resolved to just using stealth more often and really choosing my kills carefully and im def getting better thank god bc i was pretty horrendous at this game to start. /endrant
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Trevi
 
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Post » Wed Dec 30, 2009 11:34 pm

Yea dude the overuse of stealth is annoying... ppl just have no imaginations. I also noticed if i dont use prox alarm on either ia tia or cs i get my ass handed. But at the same time we know any game u can go invisible in mp is gonna get annoying from time to time. I also noticed that most of the kids on the leaderboards near me have used almost only stealth exclusively... while i have many more armor points than stealth. I resolved to just using stealth more often and really choosing my kills carefully and im def getting better thank god bc i was pretty horrendous at this game to start. /endrant

Its stupid how you can go straight into armour out of stealth and just promotes stealth based gameplay even more.

It should have better balanced the stealth.

The best stealth balanced gameplay was in transformers War for Cybertron and I will also use this as a reference. You had a stealth based class in there called the "Scout" and the scout could play a stealth based approach and had damage buffs when melee ing in the back and was a small target so hard to hit aswell.

The TRADE OFF which is what this game doesnt have is that the scout class had less health than the others and less effective weapons than the others such as the soilder which I played which was a tank based class and allowed me to bring in the heavy fire on people and react to people shooting me because I am the tank type player.

There is no trade off for stealth in this game, there is no prevention of switching straight into armour mode from stealth, you have an energy bar but with stealth enhance++ thats not a problem anymore.

Pretty much im saying there is nothing putting people off playing stealth like a lower health penalty when they are in and come out of stealth. You only have to look at the XP boards to see it and il be suprised if even one player has more armour XP than stealth. It says it all really.
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Hope Greenhaw
 
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Post » Thu Dec 31, 2009 7:26 am

Alright, this is a pretty fair thread. I can see and understand were you are going with this and I do agree.


What I do want to note is that, in this game, lowering stealth players health or preventing the dynamic swapping of powers is silly.


The best possible thing is to employ a punishment for failing to be stealthy. A harsh one. I believe that a player should be easy to 'Shoot out of stealth'. Their stealth should instantly deactivate (with a hit to energy as extra penalty) if they drop below 25% health.

Alternatively

If a player takes a hit in stealth, it will do twice as much damage as normal. ALL damage sources except for killstreaks and explosive will do increased damage to a cloaked player. Melee will also instantly kill a cloaked player, not do extra damage, be set to instantly kill. If your cloak is ACTIVE when the melee strikes you drop dead.

My preference is the latter. A lot of player stealth and just retard rush everything, a lot of time damage in the form of stray bullets are when hits them. These stray bullets need to be made to hurt like hell. The melee instant kill would work as a sort of ultimate extent of the punishment as if you sneak so badly they can melee you cloaked you clearly aren't stealthy at all.

I also believe there should be a minimum 3 second delay between suit powers switching from stealth to armor.
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carrie roche
 
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Post » Thu Dec 31, 2009 10:27 am

If a player takes a hit in stealth, it will do twice as much damage as normal. ALL damage sources except for killstreaks and explosive will do increased damage to a cloaked player. Melee will also instantly kill a cloaked player, not do extra damage, be set to instantly kill. If your cloak is ACTIVE when the melee strikes you drop dead.


HERE HERE!
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Kelvin Diaz
 
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Post » Thu Dec 31, 2009 6:01 am

The aim assist has been cranked up since the beta, this game is very easy to aim now, before it had battlefield type aim assist that required focus.
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K J S
 
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Post » Wed Dec 30, 2009 11:51 pm

There is enough punishment for being in stealth. When a stealth player is shot they instantly come out of stealth with 0 energy and then they're effectively dead. Shooting out of stealth against a decent player also usually leaves you in big trouble.

So I'd say that is balanced. In fact to be good at using stealth does require some skill. I don't see a problem with it. Its the same for everyone.
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Maeva
 
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Post » Thu Dec 31, 2009 6:01 am

There is enough punishment for being in stealth. When a stealth player is shot they instantly come out of stealth with 0 energy and then they're effectively dead. Shooting out of stealth against a decent player also usually leaves you in big trouble.

So I'd say that is balanced. In fact to be good at using stealth does require some skill. I don't see a problem with it. Its the same for everyone.

It doesnt matter how good you are the point being that if someone gets first shot on you in this game your dead with the rate of fire and the damage of the weapons.

You can be the best player in the world but if somebody sees you before you see them the simple fact is your dead with the damage and ROF of the weapons coupled with aim assist and the fact armour only prolongs your death and slows you down.
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Hilm Music
 
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Post » Thu Dec 31, 2009 1:36 pm

There is enough punishment for being in stealth. When a stealth player is shot they instantly come out of stealth with 0 energy and then they're effectively dead. Shooting out of stealth against a decent player also usually leaves you in big trouble.

So I'd say that is balanced. In fact to be good at using stealth does require some skill. I don't see a problem with it. Its the same for everyone.

It doesnt matter how good you are the point being that if someone gets first shot on you in this game your dead with the rate of fire and the damage of the weapons.

You can be the best player in the world but if somebody sees you before you see them the simple fact is your dead with the damage and ROF of the weapons coupled with aim assist and the fact armour only prolongs your death and slows you down.

I'm a pretty rubbish player I'm happy with that. But even I have been shot first a few times and recovered from it to earn the kill. Ok it doesn't happen all the time but it is possible. Unlike COD.

I think C2 has that balance more or less right. Its fast paced enough so it doesn't become a load of idiots circle jumping with full armour on and massively prolonged firefights but there are circumstances when armour gives you a crucial split second to recover from suffering the first blow.
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Trish
 
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Post » Thu Dec 31, 2009 3:18 am

i dont have this "armour" and "stealth" classes that you have.

All of my classes are basicly stealth no matter the gun, and i activate armour to shoot people.


and i dont see the need to use proxy on TDM, which is the main gamemode i play.
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Lauren Graves
 
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Post » Thu Dec 31, 2009 2:12 pm

There is enough punishment for being in stealth. When a stealth player is shot they instantly come out of stealth with 0 energy and then they're effectively dead. Shooting out of stealth against a decent player also usually leaves you in big trouble.

So I'd say that is balanced. In fact to be good at using stealth does require some skill. I don't see a problem with it. Its the same for everyone.

It doesnt matter how good you are the point being that if someone gets first shot on you in this game your dead with the rate of fire and the damage of the weapons.

You can be the best player in the world but if somebody sees you before you see them the simple fact is your dead with the damage and ROF of the weapons coupled with aim assist and the fact armour only prolongs your death and slows you down.

I'm a pretty rubbish player I'm happy with that. But even I have been shot first a few times and recovered from it to earn the kill. Ok it doesn't happen all the time but it is possible. Unlike COD.

I think C2 has that balance more or less right. Its fast paced enough so it doesn't become a load of idiots circle jumping with full armour on and massively prolonged firefights but there are circumstances when armour gives you a crucial split second to recover from suffering the first blow.

If your playing against people who arent retarded then its whoever sees who first dies which makes it a skitso waves your aim 180 degrees cause your 1337!!!11 twitch shooter were pemped up hyperactive kids look good getting a lucky headshot by spraying.

I have recovered from getting shot aswell but it only works against bad players and with the latency of this game you always get killed when you think your back in cover which is just ****. coupled with the lag its a who ever sees who first MP game, a twitch shooter, it if wasnt for the nanosuit this would be in bargain bins all across the country by now. I know my copy would.

The only fully auto weapon I would call balanced is the heavy machine gun, it does good damage, has a low rate of fire and recoils a bit but is powerful, there is a trade off there. There is no trade off for the SCAR or SCARAB, they both do high damage, have high rates of fire and have low recoil.

You cant help but wonder why bother to use any other weapon except for a slight change.

Everyone I see playing at a high rank either uses a silenced scarab or a scar which to me speaks volumes, the same way most people have double the stealth XP that they do armour, what does that say?
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Bad News Rogers
 
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Post » Thu Dec 31, 2009 10:21 am

Yeah, it all svcks, but is it any worse than any other recent FPS? I put the hours into Black Ops, COD4, MW2, Halo 3 and Halo Reach and all had similar issues with balance, exploits, lag and glitches, and at the end of the day it's just a game.

I've been playing for 3 weeks, got 5000 kills and level 50, k/d and w/l both above 2 (despite both suffering with levelling bad modules and attachments) and i'm thinking of moving on. Not because of glitches, but due to having racked up 75 hours in SP and MP is enough for any game. I've had fun, got my money's worth, now time to do something different. It's not worth the drama of endlessly complaining for something that's just a temporary diversion.

To be honest, the main thing that annoys me is the community, not the technical issues. Not aiming this at you OP, as you're complaints are usually valid and well thought out, but this community has to be one of the most pathetic, whining and entitlement obsessed buunch of players i've ever encountered.

That's the only thing that's wrecked the game for me as I frankly feel a bit embarassed associating with these people even tangenitally.
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Kristian Perez
 
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Post » Thu Dec 31, 2009 2:09 pm

Yeah, it all svcks, but is it any worse than any other recent FPS? I put the hours into Black Ops, COD4, MW2, Halo 3 and Halo Reach and all had similar issues with balance, exploits, lag and glitches, and at the end of the day it's just a game.

I've been playing for 3 weeks, got 5000 kills and level 50, k/d and w/l both above 2 (despite both suffering with levelling bad modules and attachments) and i'm thinking of moving on. Not because of glitches, but due to having racked up 75 hours in SP and MP is enough for any game. I've had fun, got my money's worth, now time to do something different. It's not worth the drama of endlessly complaining for something that's just a temporary diversion.

To be honest, the main thing that annoys me is the community, not the technical issues. Not aiming this at you OP, as you're complaints are usually valid and well thought out, but this community has to be one of the most pathetic, whining and entitlement obsessed buunch of players i've ever encountered.

That's the only thing that's wrecked the game for me as I frankly feel a bit embarassed associating with these people even tangenitally.

Basically all these shooter games these days try so hard to incorprate as many diverse elements and gameplay styles as possible without making it to complex for the casual gamer and end up failing dramatically in terms of balance.

Pretty much shooting games are trying so much to be like WoW but just fail horribly.
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Princess Johnson
 
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Post » Thu Dec 31, 2009 6:19 am

This games scripted i feel because i think it has to be to keep a balance. I cant count the number of times ive been killed by headshot only to see the bullet fly through the wall. Or shooting someone from behind when they are cloaked shooting at a teammate, youd think they would die, and they do, just as soon as the game allows them to get the kill in progress. Ive even had guardian award/medals for this scenario but the person i got the medal for protecting still dies!!??!! Ive had me and a mate i regularly play with double teaming 1 person and they manage to kill us both which is bull crap as im an armour master and hes a stealth master,combined we make up a whole suit so how is that possible. Also bumping into teammates rips your energy down. The same spot on the demo as in the full game on Pier 17 just as you run up the coffee house stairs STILL DRAINS YOUR ENERGY. Been killed by grenades that are clearly no where near me, killed by someone laying their clip into the wall, **** host migration, pistols svcks ass as on the demo i used to run about with it murdering everyone. Victim of a stats reset though i didnt care...i was lvl 50 and it gave me an excuse to re-boot,which i might add you get nothing of interest from. And no offence to people out there but when your getting scores like 30-0 thats is pathetic. Ive been gaming for years and years and for this game to make me feel undervalued makes me doubt my abilities sometimes.....but im not letting this happen with this piece of **** game. Ill raqe 5-6 players at one time off host yet sometime when i am host i still all the above crap. 2 dayz is all you got after that im off to play Brink as im fairly sure their game will be worth the money i pay for it. Hell their so confidant about their product they are releasing it earlier than expected. In the time we've wait for a patch or information on here ive been going to the Brink site so see it consistently updated....which makes me WANT to ditch this game. Cant be arsed begging Crytek to sort it anymore....hope you enjoy the **** ice cream you brought your kids with my money.
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Taylrea Teodor
 
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Post » Thu Dec 31, 2009 9:16 am

Its the fact that the easy to use weapons are overpowered which makes me angry, It just ruins the game because anybody who can hold the controller right can jump in get some cheap kills nice n easily.

Wheres the skill? wheres the Challenge? Wheres the longevity?
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SiLa
 
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Post » Thu Dec 31, 2009 3:44 am

urban,
true about the scripted battles. i shoot an enemy that is shooting a teammate and enemy dies after teammate, so i cant save them but still get guardian points. plus you cant kill enemy before/while they are assassinating your teammate to save them, enemy is only vulnerable after the action is complete. so many instances like this in mp. most times anyway, cqc with 3 or so players is a laggy contest with spayer coming out on top.
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Charity Hughes
 
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Post » Thu Dec 31, 2009 12:05 pm

There is enough punishment for being in stealth. When a stealth player is shot they instantly come out of stealth with 0 energy and then they're effectively dead. Shooting out of stealth against a decent player also usually leaves you in big trouble.

So I'd say that is balanced. In fact to be good at using stealth does require some skill. I don't see a problem with it. Its the same for everyone.

It doesnt matter how good you are the point being that if someone gets first shot on you in this game your dead with the rate of fire and the damage of the weapons.

You can be the best player in the world but if somebody sees you before you see them the simple fact is your dead with the damage and ROF of the weapons coupled with aim assist and the fact armour only prolongs your death and slows you down.
Isn't that the whole point of an FPS game?

Shoot or be killed....
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koumba
 
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Post » Thu Dec 31, 2009 3:04 pm

There is enough punishment for being in stealth. When a stealth player is shot they instantly come out of stealth with 0 energy and then they're effectively dead. Shooting out of stealth against a decent player also usually leaves you in big trouble.

So I'd say that is balanced. In fact to be good at using stealth does require some skill. I don't see a problem with it. Its the same for everyone.

It doesnt matter how good you are the point being that if someone gets first shot on you in this game your dead with the rate of fire and the damage of the weapons.

You can be the best player in the world but if somebody sees you before you see them the simple fact is your dead with the damage and ROF of the weapons coupled with aim assist and the fact armour only prolongs your death and slows you down.
Isn't that the whole point of an FPS game?

Shoot or be killed....

yea.... that is the point of a FPS game....

This game however is.... Stealth or be killed.
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Lalla Vu
 
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Post » Thu Dec 31, 2009 1:45 am

It doesnt matter how good you are the point being that if someone gets first shot on you in this game your dead with the rate of fire and the damage of the weapons.

You can be the best player in the world but if somebody sees you before you see them the simple fact is your dead with the damage and ROF of the weapons coupled with aim assist and the fact armour only prolongs your death and slows you down.
Isn't that the whole point of an FPS game?

Shoot or be killed....

yea.... that is the point of a FPS game....

This game however is.... Stealth or be killed.
Armour up or be raqed.
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Nuno Castro
 
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Post » Thu Dec 31, 2009 2:50 am

Armour up or be raqed.

What modules do you use?
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Jonathan Windmon
 
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Post » Thu Dec 31, 2009 7:25 am

Armour up or be raqed.

What modules do you use?
ATM, Armor Enhance III, Stealth Enhance II, Aim Enhance III.

I use it with the SCARAB + Reflex Sight + Extended Magazines & Majestic & JAW.
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Donald Richards
 
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Post » Thu Dec 31, 2009 12:53 pm

Armour up or be raqed.

What modules do you use?
ATM, Armor Enhance III, Stealth Enhance II, Aim Enhance III.

I use it with the SCARAB + Reflex Sight + Extended Magazines & Majestic & JAW.

Does armour enhance even make a difference?
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Alex Blacke
 
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