Cant go invisible with chinease stealth armor?

Post » Wed Apr 13, 2011 4:02 pm

When I crouch i dont go invisible like your normally suppose to with the armor on.Is it because of the FWE mod? (i have goty)
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Thu Apr 14, 2011 3:55 am

Hi, could you show us a list of your activated mods? It may help us in solving the problem :)
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Thu Apr 14, 2011 12:57 am

Hi, could you show us a list of your activated mods? It may help us in solving the problem :)


Mod load order report
! Warning: current load order template contains 13 duplicate entries

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

StreetLights.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

CRAFT - Activation Perk.esp

Fellout-Full.esp

Fellout-pipboylight.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp
Requires Anchorage.ESM

WeaponModKits - ThePitt.esp
Requires ThePitt.ESM

WeaponModKits - BrokenSteel.esp
Requires BrokenSteel.ESM

WeaponModKits - PointLookout.esp
Requires PointLookout.ESM

WeaponModKits - Zeta.esp
Requires Zeta.ESM

Mart's Mutant Mod.esp
Requires Mart's Mutant Mod.esm

Mart's Mutant Mod - DLC Anchorage.esp
Requires Anchorage.ESM

Mart's Mutant Mod - DLC The Pitt.esp
Requires ThePitt.ESM

Mart's Mutant Mod - DLC Broken Steel.esp
Requires BrokenSteel.ESM

Mart's Mutant Mod - DLC Point Lookout.esp
Requires PointLookout.ESM

Mart's Mutant Mod - DLC Zeta.esp
Requires Zeta.ESM

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No DLC Increased Spawns.esp

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - No Geckos.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - No Size Scaling.esp

Mart's Mutant Mod - No Skeleton Decay.esp

Mart's Mutant Mod - No Wanamingos.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Thu Apr 14, 2011 3:25 am

Have you tried disabling all mods, and then try to use the armor?
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Wed Apr 13, 2011 1:58 pm

FWE disables that feaure I think.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Wed Apr 13, 2011 9:36 pm

FWE disables that feaure I think.
Makes me glad that I use primary needs/Real injuries. The CSA is my main armor on most playthroughs. I'd probably be lost without it.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Thu Apr 14, 2011 4:53 am

quote from the FWE readme which I guess you haven't read:

This fix is courtesy of Nairax's Stealth Suit Fixed mod. Removed the stealth field effect but provided alternative bonuses for wearing the suit.


The suit is overpowered so is nerfed in FWE.
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Wed Apr 13, 2011 10:49 pm

Oh :( I didn't know that. Since installing FWE I haven't got the suit yet. But I rarely do Anchorage anymore, anyway so hadn't noticed. I usually use something better - http://www.fallout3nexus.com/downloads/file.php?id=5981.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am


Return to Fallout 3