» Fri Feb 18, 2011 10:51 pm
I can make the doors inaccessible until the Mechanist/Angatonizer quest is complete. I had thought about doing this after I decide what the building across the street from Cup-A-Joe should be, and then write a script for the doors to Cup-A-Joe and that building together (they seem like the the 2 buildings most affected by the M vs. A fighting).
Although, the thing is, I am not sure I agree with this from an RP standpoint. Porter Joe might have mentioned that the conflict between the Mechanist and the Antagonizer was driving some businesses away - I don't entirely recall if he did or did not say this or if those were his exact words - but by that I infer he meant some potential customers would not approach the town if they saw fighting going on, and also the mess/clutter/infrastructure damage created by the fighting makes it more difficult to move around. By all accounts, the Mechanist and the Antagonizer were not really threatening the town, they were more a 'nuisance' than anything else, which is why Porter Joe preferred the player handle the situation in a 'peaceful' fashion. I can see how the fighting can negatively affect the operations of the shops by deterring some visitors and driving down business, but I don't know if they would be sufficiently disruptive as to actually cause some shops to close for business altogether, especially when the town people's livelihood depend on the trade.
I'll give some more thought to this, but I'll put it on my 'potential to-do' list for now.