Version 0.8 / by .sidekick
Canterbury Estates is a complete lore friendly overhaul of the town Canterbury Commons. By adding several new interiors, 15 new NPCs and many other features, the town feels much more alive compared to the vanilla version. Every player hears about the town relatively early in the game. All the traders talk about it as the trading hub of the wastes and I think I'm not the only one who was disappointed with what you find when you finally reach it.
If you want Canterbury to be the town it should be, this mod is for you!
///// FEATURES /////
For more infos, details an screenshots, visit Canterbury Estates on http://www.fallout3nexus.com/downloads/file.php?id=10323
///// TO DO - REQUEST FOR HELP! /////
At the moment every planned house is completely build, cluttered and Navmeshed. Some minor things like the custom items and a small quest has to be added, but that can wait. What desperately needs to be made are the NPCs. I really like creating environments, cluttering rooms and all this stuff, but when it comes to NPCs, I loose my patience.
So if anyone on this forum likes what this mod has become so far and is interested in helping out creating daily routines and behaviours to the NPCs, feel free to send me a PM or post a reply in this thread. It would be great if you already have some experience in adding NPC behaviour. Some references like mods, created by you are also a plus.
What you should be able to do:
- Daily NPC routines
- NPC Factions, and faction behaviour
- NPC reaction to the Canterbury alarm system (flee or fight)
- Dialogue options
Besides that, any responses, ideas or critics are welcome!
Greetings,
.sidekick