I have AT&T (standard DSL, not U-Verse). It's the only option for high speed internet around here aside from Charter, which is worse. FFFFFUUUUU---
The worst thing, for me, is that at present there's no way to see your current monthly usage. You have to wait until the caps go into effect so you can see how [censored] you are.
This is just an excuse to wring more money out of the higher-end users while simultaneously forcing their client base to self-limit to avoid upgrading their infrastructure. Which needs it, and badly. "High speed" internet around here is often anything but (and I'm in a suburban/urban area, with an area population of ~100K or more), and it cuts out whenever there's a bad rainstorm.
In an age where damn near everything is going digital distribution, it certainly is going to be a problem for the average customer in the near future.
Indeed. To anyone saying "not my problem"...do you buy games through Steam? Direct2Drive? Gamersgate? Especially new releases? While PC gaming especially is switching over to a digital distribution model, the actual size of games is increasing thanks to shiny new graphics and so on.
Out of curiosity and a way to channel my rage, I took a look at the hardrive space requirements of every game on Steam's top sellers' list. Space requirements and the amount of data you actually have to download are surprisingly close (ex., The Witcher takes up 15GB of HD space, and is a 16GB download). Here they are, in order of their current sale rank (omitting the Total War Collection, since it would be redundant):
Total War: Shogun 2 - 20GB
Homefront - 10GB
Dragon Age II - 7GB
Napoleon: Total War: Imperial Edition - 21GB
Portal 2 - estimated 7.6GB
Rift - 15GB; is an MMO, so will use additional bandwidth beyond the initial download
Crysis 2 - estimated 9GB
Warhammer 40K: Dawn of War II: Retribution - 8.5GB
Assassin's Creed: Brotherhood - 8GB
Call of Duty: Black Ops - requires a 16GB download
Magicka - 2GB
Total GB: 124.1
Now granted, it's the rare gamer who's going to buy and download every single one of those games in a single month, but: 16GB here, 8GB there, and pretty soon you're talking real bandwidth usage. And don't forget that a number of the games on that list have multiplayer components, which means additional bandwidth use if you make use of them.
That also doesn't take into account multiplayer games beyond MMOs--you think a game of L4D or CoD doesn't use up some bandwidth? It does. I'd also hazard a guess that most of us live in multi-person households, with a majority of the people in the house being 'net users. So, say you're downloading Crysis 2, another member of the house is streaming an HD movie off of Netflix, and so on. You'd be surprised how fast data usage adds up.
I really wish Netflix, Steam, et al would at least try to step in and do something about this. It's their profits bandwidth caps are cutting into.