Capes, Cloaks, and the like?

Post » Wed Sep 07, 2011 3:10 am

As I see it if the Assassins Creed series can put capes in with no problems, surely Bethesda can too!

I wish. Stuff like climbing and throwing weapons were in games long before AC and they seem beyond Beths reach
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Nadia Nad
 
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Post » Tue Sep 06, 2011 8:00 pm

Off topic, but out of interest: how does being in school and having a full-time job work? Even if you're doing night-shifts that's, like, almost no sleep at all if you consider time needed for homework.


I do all my classes online. They have a lot of homeschool programs in Alaska. Its really convenient.

I work 8am-5pm and do my classes on the weekend. I don't have much free time, but its worth it.
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Jaki Birch
 
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Post » Wed Sep 07, 2011 5:28 am

Capes would be rubbish without physics and the creation engine (aka overhauled gamebryo) has really bad physics. If they can do it like in assassins creed then sure but otherwise no way...
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Lance Vannortwick
 
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Post » Tue Sep 06, 2011 10:12 pm

Capes would be rubbish without physics and the creation engine (aka overhauled gamebryo) has really bad physics. If they can do it like in assassins creed then sure but otherwise no way...


The game engine has no physics. Physics are not governed by the creation engine.
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Lizzie
 
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Post » Tue Sep 06, 2011 3:27 pm

I'd freakin' love to see Capes like the ones they have in http://images4.fanpop.com/image/photos/17600000/Robb-Bran-Stark-Jon-Snow-game-of-thrones-17630545-1280-720.jpg

I'd love it even more if it would be at all possible to makes capes like these out of Leather/Hides we get off of animals we kill.
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Andrew Tarango
 
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Post » Tue Sep 06, 2011 6:41 pm

I'd freakin' love to see Capes like the ones they have in http://images4.fanpop.com/image/photos/17600000/Robb-Bran-Stark-Jon-Snow-game-of-thrones-17630545-1280-720.jpg

I'd love it even more if it would be at all possible to makes capes like these out of Leather/Hides we get off of animals we kill.


(I think) They said that leather can be used in Forging new items
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Sandeep Khatkar
 
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Post » Tue Sep 06, 2011 3:58 pm

(I think) They said that leather can be used in Forging new items


Yes, it can, but probably not into cloaks.
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Andrew Tarango
 
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Post » Tue Sep 06, 2011 5:11 pm

(I think) They said that leather can be used in Forging new items


That's why I made the comment.
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Jack Bryan
 
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Post » Wed Sep 07, 2011 1:07 am

The cloak physics dilemma could easily be solved by having idle cloak animations and mobile cloak animations, depending on how your character moves. In a 3rd-movement system, this would require 27 animations per cloak (3 cubed), and many moving animations would be slight alterations of another.

However, considering how time-consuming this would be, it could be simplified to 11 animations, ignoring animations like jumping forward and to the left, which covers all three dimensions of movement, simplifing it to jump and forward animation.
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Allison Sizemore
 
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Post » Tue Sep 06, 2011 2:45 pm

I would like to hope so, but i doupt it :(
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Marquis deVille
 
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Post » Wed Sep 07, 2011 6:48 am

I doubt it, I want cloaks. Cloaks n' all y'know, sleeping cloaks, bathroom cloaks, smelly cloaks. What's happening to me?! :ahhh:
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Adrian Powers
 
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Post » Wed Sep 07, 2011 4:19 am

I do all my classes online. They have a lot of homeschool programs in Alaska. Its really convenient.

I work 8am-5pm and do my classes on the weekend. I don't have much free time, but its worth it.


So in Alaska kids work full time jobs but can complete their schooling while only studying two days a week? That explains a certain Alaskan politician.

Obviously you work very hard, but I think at your age, going to school 8 hours a day and working on the weekends would be better. This isn't Victorian Age England. Who knows though, maybe you're a prodigy and a HS degree is only a formality, and you're just saving money for college while meeting standards for graduation.

Anyways, it is a little upsetting that a game coming out in 2011 doesn't have cloth physics, or even pre-animated cloaks. This is something that people have been modding into TES games since day one.
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Khamaji Taylor
 
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Post » Tue Sep 06, 2011 4:40 pm

Without physics I don't want them.
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keri seymour
 
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Post » Tue Sep 06, 2011 8:17 pm

:whisper: console hardware limitations

No, I don't think so. Consoles can handle open-world cloth physics just fine, an example would be Red Dead Redemption. I think that it's really just budget cutting and not enough time.
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Dustin Brown
 
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Post » Wed Sep 07, 2011 3:49 am

Anyways, it is a little upsetting that a game coming out in 2011 doesn't have cloth physics, or even pre-animated cloaks. This is something that people have been modding into TES games since day one.

One word.

Xbox360.

:(
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Myles
 
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Post » Tue Sep 06, 2011 8:28 pm

I would like to see capes and cloaks in the game it seems with Havok Behavior it would be easy to put in the game not sure why it would be to hard.
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Sandeep Khatkar
 
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Post » Tue Sep 06, 2011 10:09 pm

Sure I would love for them to be in but I doubt Bethesda would bother. They would have to have physics applied to them and I really don't think such things are at the top of Bethesdas list.
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Jeff Tingler
 
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Post » Tue Sep 06, 2011 7:31 pm

I think it'd be very cool, but I'm not so positive that it'll be included.

*sad face*
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My blood
 
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Post » Tue Sep 06, 2011 4:46 pm

It seems to me that if they are going to remove grieves in order to increase how many NPCs can be on screen at one time that they would steer away from cloaks.
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Sharra Llenos
 
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Post » Wed Sep 07, 2011 5:44 am

I would love for them to be included, but I'm pretty sure there won't be any cloth physics due to technical limitations. No cloth physics, no capes or cloaks.

Yep.
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Marcin Tomkow
 
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Post » Tue Sep 06, 2011 4:35 pm

god i hope cloaks and caps are a special treat that they haven't talked about. that why when you play the game you'll be like "CLOAK!"

i really hope this is the case. but knowing gamesas wont have it.
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Taylor Thompson
 
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Post » Tue Sep 06, 2011 11:44 pm

Two Worlds II had some pretty decent cloth/cape physics, and it had a decent sized world. Oblivion had cloth physics in it, whether anyone realises it or not. I think it's possible, but I guess they didn't think it was necessary to add in. I've been wanting it since before Oblivion came out, and was on these forums back then asking the same thing, lol. I guess more important things come first. I'm hopeful that they will be added in at some point.
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Hannah Barnard
 
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Post » Wed Sep 07, 2011 4:57 am

Yeah where I'm from full time is 40+ hours a week and I doubt he's doing that much while also at school.

you cant do more than 20 if your under 18 atleast not in CT

on topic- even if the cloaks and capes used the same physics as fable 2 (dont :flamethrower: me) it would be pretty cool
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Catharine Krupinski
 
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Post » Wed Sep 07, 2011 12:12 am

One word.

Xbox360.

:(


I am pretty sure that has nothing to do with it. Look at Red Dead Redemption. Huge world and they still managed to have clothing physics... on 360.
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xx_Jess_xx
 
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Post » Tue Sep 06, 2011 2:34 pm

I am pretty sure that has nothing to do with it. Look at Red Dead Redemption. Huge world and they still managed to have clothing physics... on 360.


The size of the world is irrelevant, it's the complexity and number of things to be kept track of that counts. In Skyrim, that is a lot of things. Console hardware limitations are almost certainly the cause.
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Danger Mouse
 
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