But the Galactic takes less of a damage hit than the more powerful weapons, I use it silenced and the damage reduction is less noticeable than a silenced Carb.
I'm not convinced, I tried to suppress my Galactic after reading that post and it didn't turn out well at all the couple matches I played, I just wound up swapping to a Kross or the Carb. Could be that I was playing Light, so I was gimping my primary... might try it on a secondary Galactic.
It's funny that you say this in every single Carb-9 thread. But the Carb-9 is, what the UMP45 is for Modern Warfare 2. The most popular choice as the jack of all trades.
That doesn't make it overpowered per se, but given the environments you mostly find yourself in, it sort of becomes more powerful than the other weapons.
That being said, I prefer the Tampa in BRINK and the Vector or MP5K in MW2.
I feel like a broken record haha... but seriously, it's not a jack of all trades. IMO it's the absolute worst SMG possible for ranged combat with the insane recoil (because the Tampa is secretly an MP), ADS is totally useless unless a simulation of an earthquake is your kind of thing. The Kross or Bulp fits that role better, because though they sacrifice a little power they have FAR superior stability and accuracy.
Don't get me wrong, I go to town with the Carb defending Reactor as Security or Terminal as Resistance... but as soon as I try ADS to fire, say, from inside of the ventilation complex to somebody outside or from one end of the hackbox luggage area to the other, it's just impossible. This is on console mind you, I can only assume 99% of players used it on thebrink.tv's tournament because it handles better on PC.