Carriage travel in Skyrim. Bethesda's unforgivable laziness.

Post » Fri May 16, 2014 12:40 pm

and yet, Morrowind had an even more powerful "carriage" system, the mark/recall spells, and teh teleportation scrolls which could bring you to the closest temple whether you have been to that city or not. yet no one ever seems to hate on that, only ever on Skyrim's.

yeah, sorry, threads hating on skyrim like this are stupid because it blatantly ignores stuff that was the same thing in previous games (and in this case, MUSH worse/better) just so they can have a go at skyrim.

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MARLON JOHNSON
 
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Post » Fri May 16, 2014 5:00 am

Fast travel was perfectly fine to me.

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Céline Rémy
 
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Post » Fri May 16, 2014 2:35 pm

Chill. How do you know the OP even played Morrowind? And anyway, this is the Skyrim section, so obviously we talk about Skyrim - on its own or in relation to the previous games, both fit here.

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Farrah Barry
 
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Post » Fri May 16, 2014 8:26 am

Do you have any idea how far behind gaming would be if every follow-up game automatically had to be consistent with the earlier one? As a series develops, certain things need to be changed.

And I love it how you seem to have this presumption that I absolutely loathe Skyrim. I happen to believe Skyrim is the very best role playing game available for the Xbox 360, that does not mean I should not point out flaws in the game. Criticism is ALWAYS necessary, it's part of development.

*Update*

I should point out that I don't mean everything. Obviously some things need to be consistent with earlier games, but not things like this.

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Antonio Gigliotta
 
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Post » Fri May 16, 2014 1:36 pm

The people who complain about teh c45u4l5 are even more c45u4l than teh c45u4l5 themselves.

With all seriousness, I am upset that Bethesda did not add snow whale mounts in Skyrim.

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priscillaaa
 
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Post » Fri May 16, 2014 7:54 am

Pokemon has stayed relativity the same and it is the top-selling RPG in the world, and IMO, my favorite video game series. Mario also stay relatively unchanged with its 2d platforming games, and Sonic is considered to have gotten worse the moment it went to 3d by A LOT of people. Legend of zelda has also remained basically unchanged. Final fantasy, besides the addition of the action bar instead of regular turn based systems, most people consider the moment they changed from that even slightly (ie, FF12 to some extent and FF13) made the series worse off in comparison. so yes, generally, it is best to stick with what works and not change it unless you think you have to.

I mention morrowind, becuase nearly EVERYONE on this forum considers it much better than skyrim and repeatedly hate on skyrim using examples that are also in morrowind or are worse in morrowind, but convietly choose to forget. including the fact that a lot of people wnat morrowind travel system back, which includes said carriages at every city (not just certain ones).

Considering you have a bunch of threads that are all complaining about something in skyrim, yeah, it is pretty easy to assume you hate it or love complaining about in some form.

BTW, you opening post is flawed when you assume that you can ignore fast travel but somehow cannot ignore carriages, because that makes literally no sense. why can you not ignore carriages. and lets not even get started on the fact, most good RPG's that have the whole area to travel through have some way to get from one visited town to another easily and without interruption, so you do not have to travel back and forth to the cities when you have to.

EDIT: as for the game mod option, waste of time and money on something few would use.

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N Only WhiTe girl
 
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Post » Fri May 16, 2014 11:33 am

Thing is, Fast Travel really is an option, even using the carriages is an option. The nice thing about the Fast Travel options is you never have to use them if they go against your RP.

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Taylor Tifany
 
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Post » Fri May 16, 2014 11:24 am

If they would fix horses I would use horses all the time. But I can't keep one alive for nothing. Also hate that they can't carry any loot. I miss the pack mules from the older games.

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Robert Bindley
 
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Post » Fri May 16, 2014 12:57 pm

Most of the people who complain a lot are those who have played the game for a VERY long time, in the end the flaws start to irritate some people, with me being one of them.

I have other posts and replies that clearly show my liking for the game.

I already explained to someone else my reasoning for ordinary fast travelling. Look back.

*Update*

I'll save you the trouble. Here:

"Ordinary fast traveling is not forced into your face; it takes absolutely no appearance in your game outside of the map and quest menus. Carriages, however, do."

Also,

"Ordinary fast travel is an encouraged game cheat that most of us have used, and it's one of the few that can generally be endorsed. Some, however, do not want to fast travel."

Note: I was wrong about the teleportation. Somebody pointed that out to me earlier.

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Cayal
 
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Post » Fri May 16, 2014 2:29 am

Haha.

I had never thought of that. Then again, I don't often use horses. Your followers can't have them and they're a waste of money usually.

That's not a complaint though. I care little more about horses than I do about whether the Greybeards get sufficient food up there on their mountain.

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JD bernal
 
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Post » Fri May 16, 2014 1:12 pm

Roleplay. I never use Fast travel so I use carriages instead. Would be cool though if you could sit through the entire thing and skip if you wanted.

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Mackenzie
 
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Post » Fri May 16, 2014 6:12 am

Popularity of Frostfall and similar realism mods indicates otherwise. I wouldn't play Skyrim without them, just like I never play New Vegas without hardcoe mode.

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Bethany Watkin
 
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Post » Fri May 16, 2014 12:33 pm

I am unsure, but I think he may have been referring to what I suggested to CCNA.

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Laura Samson
 
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Post » Fri May 16, 2014 8:00 am

I mean mode, not mod, sorry. and you would be surprised, remember these forums are a very small part of the TES community, most could care less about those fake "Realism mods" (Which actually add no actual realism in anyway, just the appearance of it). Bethesda making a whole new mode would be a waste of time and money on their part

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Reanan-Marie Olsen
 
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Post » Thu May 15, 2014 10:24 pm

After Oblivion I was overjoyed to get any in-game travel option back. I loved Silt Striders in Morrowind and I love carriages in Skyrim.

That said, I think it would have been great if they had added a percentage chance to get waylaid by bandits. Daggerfall had it and I see no reason why Skyrim couldn't have had it too. Give each carriage driver a standard line of dialogue offering us a safe route for a high fee or a dangerous route for a low fee.

Also they should really bring Mark and Recall back. :smile:

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Austin Suggs
 
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Post » Fri May 16, 2014 3:47 am

WHY would a carriage driver with ANY sense go down a more dangerous path? granted the drivers are probably not the smartest people around, but it is HIGHLY unlikely they would go down a more dangerous path and risk their own life.

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Bethany Short
 
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Post » Fri May 16, 2014 5:00 am

I could see that they might take the more dangerous route if it were quicker, but it would make absolutely no sense for them to want LESS money for the more dangerous route (although it would make little sense for the player to want to spend MORE money for a dangerous route, other than if they were itching for a fight, or in a REAL hurry and it was a LOT faster).

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Rudi Carter
 
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Post » Fri May 16, 2014 1:16 am

People who transport other people go through dangerous areas all the time in real life. And when they do, they generally charge more money.

I'm not going to argue with you. It happens in real life, it can happen in a roleplaying game too. End of story.

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Darlene Delk
 
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Post » Fri May 16, 2014 9:10 am

I don't know... the life of a carriage driver doesn't exactly sound all that great.

  1. Feed the [censored] horse.
  2. Talk to people.
  3. Get paid.
  4. Travel.
  5. Buy cheap crap from shops.
  6. Eat and drink etc.
  7. Sleep.
  8. Repeat.

Sounds like they'd be hell-bent on getting themselves killed just for adventure to me.

:rofl:

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rheanna bruining
 
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Post » Fri May 16, 2014 6:14 am

I don't fast travel. I find it immersion breaking for my RP. Carriage travel though, not so much. I just wish it was like the taxi rides in GTA and that I could see Skyrim pass by as we rode along, if I wanted to. Or skip to the destination if I wanted. Scenic Carriages attempted to fix this on the PC but even then it was buggy.

What confuses me is how carriages will take you to every hold capital... yet not every hold capital has a carriage. Dawnstar and Morthal as an example.

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des lynam
 
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Post » Fri May 16, 2014 1:52 pm

The smaller/non-walled cities don't have a stable, for whatever reason, which is also why they are more expensive to take the carriage to (nowhere to feed and water the hoss, I suppose, so have to take extra supplies, less convenient, blah blah). I suspect this may be as much a design thing as anything.

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Sami Blackburn
 
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Post » Thu May 15, 2014 11:32 pm

I personally never use them. But I like the fact that they're there.

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Michelle Chau
 
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Post » Thu May 15, 2014 11:27 pm

They need to bring back the Cart from Daggerfall.

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Danial Zachery
 
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