Carry weight actor value (not working for NPC?)

Post » Sat Jul 16, 2016 5:04 am

So years ago it was discovered that the actor value Carry Weight did not seem to work as expected for NPC.



I do not remember if that was in scripting or in conditions or both.



Any old timers remember exactly? I need to use a condition like this:



if getactorvaluepercentage [Carryweight] < 0.5



for the player and I just could not remember what the issues were with this actor value.

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Samantha Jane Adams
 
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