Carrying Capacity

Post » Sat May 28, 2011 3:29 pm

Honestly, I'd like to have infinite space in my inventory, because after gaining hundreds of items, inventory management becomes pain in the a$$. In an open-world RPG, it doesn't make gameplay more challenging or interesting, just more frustrating.


No, inventory management does make the gameplay more challenging. When Role Playing you need to decide what's important to you and what you need to carry. This is why I like the wagon in Daggerfall. You could load up in dungeons, go back to the exit and empty your stuff into the wagon and then go back again for more.
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Alisha Clarke
 
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Post » Sat May 28, 2011 7:03 am

It makes sense that carrying weight be based on Strength and it could be an option to purchase an upgrade or earn an upgrade. I can see both of those options being good. As for seeing the backpack...I don't really want to see it. It would be ok with me if it was an invisible, magical inventory tool, sorry. :) I want to see great looking armor, dresses, etc., on my character.
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Strawberry
 
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Post » Sat May 28, 2011 7:42 pm

No, inventory management does make the gameplay more challenging. When Role Playing you need to decide what's important to you and what you need to carry. This is why I like the wagon in Daggerfall. You could load up in dungeons, go back to the exit and empty your stuff into the wagon and then go back again for more.

If your wagon has at least ten times more capacity than your inventory, then I can agree.
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Rachel Cafferty
 
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Post » Sat May 28, 2011 8:54 am

Inventory limitation can add a lot to gameplay, so I am all for backpacks and limited inventory space.

It's convenient to be able to carry an arsenal and a drug store around, but it also makes the game less challenging and interesting in the long run.
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sally coker
 
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Post » Sat May 28, 2011 4:41 am

Personaly I think some things like enchanted items and alchemy stuff should be limited not by strength but by intelligence or if stats arnt in by race.

Example an altmer could carry around alot more potions and alchemy supplies then a nord a nord could carry more weaponry and armor then a woodlef but a woodelf would eb able to carry more specialty arrows and traps and such.

Would make races a good bit different gameplay wise...
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Andrea Pratt
 
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Post » Sat May 28, 2011 6:50 pm

In a way I would like to see both the backpacks and "dimensional pockets" - it makes sense for a mage character to be able to store and carry things differently. I think that the "dimensional pocket" should be a perk available to thous who have high enough magic skill, and should allow to carry things without the backpacks. But if you don't have one bags and backpacks should be used.
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Latisha Fry
 
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Post » Sat May 28, 2011 7:44 am

I dont like having to make multiple trips into town and back from a dungeon to loot it all. A mule waiting for me outside would be great.
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Alberto Aguilera
 
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Post » Sat May 28, 2011 5:38 am

Being forced to use a backpack, pull a wagon, or having to protect a stupid mule would make me feel something like this: :swear:

*Picks up Warhammer*
"Inventory is full, you already have a Claymore equipped."
"Fine I'll put it in my backpack then..."
*Warhammer is too big for backpack*
"Oh, [censored] this!" *Turns PC off*

I don't want it to be too realistic, let's just stick with a big inventory and really deep pockets. Please.
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Alex Blacke
 
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Post » Sat May 28, 2011 5:42 pm

Slot systems are generally despised, aren't they? I'm the kind of guy that "wants everything in the name of realism". So in Arma2 we have a slot system with a hefty limit on the amount of stuff you can carry. So I want it to expand the slots but add both weight and form. So a mine would take up 2x2 slots, a normal magazine 1 slot, and a big magazine 2x1 slot whereas rockets might be 1x4 slots, where everything also has a weight and causes stamina issues. Everything coupled with different "gear layouts", where i.e. a rocket ammoman has a completely different layout than a sniper.

Now, the engine doesn't support it, so it's out of the question atm. But it was favored in ACE (realism addon) that impact of slots was pretty much reduced, and everything was governed by weight alone. It's not very refined, but it does seem to do the trick. Considering a "note" is also an item, it would be weird if you had to spend a whole slot for this note, if slots are to be limited. Unless we have these "bag/directories" where you might put unlimited number of items like notes, the unlimited list is really the only way to go.

For a horse I'd expect something like 5-10 times the weight, and 20-50 times the weight for a cart, depending very much on how the system works wrt weight. I wouldn't mind a slot based equipped equipment system (slot for helmet, left hand, curiass, pauldrons, ring etc) - especially the PC would be well suited for this - but for the unequipped equipment I can only see a list system. Click on the pauldron slot and you'll only get a list of pauldrons instead of searching the endless list.

But clothes should be made more important, and easier to manage. So I'd like option to quickly assign a selection of normal clothes and a selection of armor/compatible clothes. I have no idea how suitable the above suggestion is for a console player though.
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Glu Glu
 
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Post » Sat May 28, 2011 8:56 pm

So we should show the packs we purchase, so that we will be covered in these packs.
I can see it now, im covered in a suit of full glass armor, i go to draw my blade, except there is a pack in my way.
In fact you can't even see the armor, im covered in these back packs from head to toe.
Maybe they should count to armor capacity?


And why does carrying packs matter? Then we will just complain that they weight too much for anyone to carry and we are right back here...
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Katy Hogben
 
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Post » Sat May 28, 2011 12:31 pm

Infinite pockets, but would be cool to have purchaseable backpacks in the game.
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Darren
 
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Post » Sat May 28, 2011 8:02 pm

In oblivion I kept downloading pack mods and I got none to work so yeah please give me a good customizable upgradeable backpack.
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Liv Brown
 
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Post » Sat May 28, 2011 1:21 pm

Already said this on similar threads, so here goes again :
1. Carry without penalty then be unable to move after picking some flax seeds is stupid, there should be graded encumbrance.
2. Don't make me buy 7 backpacks, this is not a party based rpg, they won't all fit in my backpack.
3. If we have backpacks in 3rd person, ok big rugged rucksacks for the big rugged warrior types, but can my female Altmer sorceress please have something more delicate, she can carry less anyway, maybe something by Fendi.


that makes sense :)
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Katie Pollard
 
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Post » Sat May 28, 2011 3:59 pm

I think they should put a small magical pouch on your side that somehow holds large items lol. Or give you a really small carrying compacity unless you chose to buy a travel sachel or something like that. Good idea? I like to keep things a little realistic and optional.
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Esther Fernandez
 
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Post » Sat May 28, 2011 5:25 am

System from Oblivion and Morrowind please.
this the system is fine as it is,screw realism it kind of ruining games these days.
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My blood
 
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Post » Sat May 28, 2011 5:12 pm

Infinite backpack, or just a back pack that shows everything you are carrying sounds like a horrible idea (unless we have the magical back pack from Harry Potter). Not only would it still not be realistic (some people are pack rats and practically pick up everything they see (armor, weapons, books, items, etc), but it would look down right silly. As long as Bethesda shows the equipped armor and weapons on the person (sword in a sheath which is confirmed, and the shield on the back), I'm fine with that. Encumbrance should still be based on strength like it has been.
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kat no x
 
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Post » Sat May 28, 2011 8:51 am

I want volumetric inventory. Just cause i can lift 300lbs worth of watermelons doesn't mean I can fit 30 of them in my pack. As far as the pack showing on the character I think that would be going to far when we are already going to be seeing weapons all over our person.
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City Swagga
 
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Post » Sat May 28, 2011 2:54 pm

I don't think backpacks are a good idea, for reasons stated above. Either you want to make it realistic (you can't carry 2000 lbs of loot, even if you have the bags for it), which would mean that our looting is EXTREMELY scaled back, or you keep it unrealistic to match the current playstyle. I'm for the latter, exploration is a gameplay element that is too fun to sacrifice for realism. That being said, I would like having horses with saddlebags or other combinations that could increase encumbrance at the cost of speed. It would give us the feeling of really planning an excursion. It would be great to actually think of my horse as an integral aspect of my travels, would really add to the immersion. As a side effect, giving horses the ability to hold loot would motivate players to avoid fast travel and really explore the world, which would be great. I like the idea that we could buy accessories for our horse (possibly cart or something of the sort) so each trip could be customized according to the distance we wished to travel and the speed which we wanted to travel at. Horses in Oblivion never seemed to have a purpose.
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Kirsty Wood
 
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Post » Sat May 28, 2011 4:08 pm

Carry weight should be somewhat dependent on strength and race. Just makes sense. Not really for upgradeable backpacks but I'd be fine with that as well.

I prefer infinite pockets. It's not like carrying packs around would be realistic anyway considering the sheer volume of stuff the average character will be carrying.
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Hussnein Amin
 
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Post » Sat May 28, 2011 8:36 pm

Strength should determine the carrying Capacity and hopefully if you go over the encumberence it'll be like Fallout 3 where it dramaticly slows you down and prevents you from fast traveling.

Having a backpack visible is dumb and it would look weird on the character.
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Hairul Hafis
 
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Post » Sat May 28, 2011 1:02 pm

Strength should determine the carrying Capacity and hopefully if you go over the encumberence it'll be like Fallout 3 where it dramaticly slows you down and prevents you from fast traveling.

Having a backpack visible is dumb and it would look weird on the character.


A thousand times this. There is no need to change a mechanic that works just fine. "If it ain't broke, don't fix it." is how the saying goes.
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Betsy Humpledink
 
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Post » Sat May 28, 2011 8:18 pm

Well technically horses could be used as an inventory. At least Shadowmere could if you incapacitated him and stuffed him with items... :whistling:
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Jonathan Windmon
 
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Post » Sat May 28, 2011 4:00 pm

I want volumetric inventory. Just cause i can lift 300lbs worth of watermelons doesn't mean I can fit 30 of them in my pack. As far as the pack showing on the character I think that would be going to far when we are already going to be seeing weapons all over our person.



agreed. most of the old school rpgs had a grid where certain items took up more squares than others and you had a maximum number of squares. some of those games alsy had a weight limit which increased with strenght. those systems were absolutely perfect. you couldnt carry everything and if you decided to carry nothing but heavy armor and warhammers you reached your weight limit before your space limit and the opposite happened if you carried nothing but ingredients and books and scrolls. i had oblivion modded so that my carrying capacity was very low and i had made weight changes to items like potions so that i couldnt carry 100s of them at a time. greatly improved the gameplay.
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Samantha Mitchell
 
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Post » Sat May 28, 2011 11:59 am

A thousand times this. There is no need to change a mechanic that works just fine. "If it ain't broke, don't fix it." is how the saying goes.
100% agree

agreed. most of the old school rpgs had a grid where certain items took up more squares than others and you had a maximum number of squares. some of those games alsy had a weight limit which increased with strenght. those systems were absolutely perfect. you couldnt carry everything and if you decided to carry nothing but heavy armor and warhammers you reached your weight limit before your space limit and the opposite happened if you carried nothing but ingredients and books and scrolls. i had oblivion modded so that my carrying capacity was very low and i had made weight changes to items like potions so that i couldnt carry 100s of them at a time. greatly improved the gameplay.
yeah for you, for most people me included it would be torturous and repetitive.
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Greg Cavaliere
 
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