Carrying less weapons, all weapons equipped

Post » Sat May 28, 2011 8:41 am

It's not just about encumbrance it's about volume as has been posted before, where is your character carrying all that stuff when he doesn't even have a bag.
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jessica breen
 
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Post » Fri May 27, 2011 6:25 pm

Maybe on the carrying less weapons... But I like to be able to carry a lot of loot.. sooo meh, on the fence.
I'm not a fan of the potionbelt though, this is not diablo and you shouldn't need a hotbar for potions
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Farrah Barry
 
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Post » Sat May 28, 2011 6:24 am

I dont see the big deal i just carry less weapons cause i feel like it, and hotkey them to diffrent slots
I wouldnt wanna force everone else into this cause i feel like it, plus to me this seems to much like an action game where you only get two guns so you have to make tactial decisions or something
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Tiffany Carter
 
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Post » Sat May 28, 2011 6:39 am

I love how some people are schocked when one proposes something that's been done in The Witcher, although there are so many more that think implementing Fallout stuff is bound to work well. As if TW stands farther from TES than FO. Just imagine you do have a large inventory, but have the weapons (one each of most types) that are tied to hotkeys visible on the PC. I can't think otherwise than it'be nice in combat to switch weapons that way.
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Channing
 
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Post » Fri May 27, 2011 10:47 pm

I love how some people are schocked when one proposes something that's been done in The Witcher, although there are so many more that think implementing Fallout stuff is bound to work well. As if TW stands farther from TES than FO. Just imagine you do have a large inventory, but have the weapons (one each of most types) that are tied to hotkeys visible on the PC. I can't think otherwise than it'be nice in combat to switch weapons that way.


The Witcher is not a loot heavy free roam rpg. Its inventory system is tailored to the kind of game they are delivering, a quest focused rpg centered around a character that by lore, mainly uses swords as weapons, and a set of equipment tailored to his profession of monster slaying. Very different from any TES game, were sheer diversity of classes and approach to the game is basically a cornerstone of what the series stands for.
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Sunny Under
 
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Post » Fri May 27, 2011 6:48 pm

It's not just about encumbrance it's about volume as has been posted before, where is your character carrying all that stuff when he doesn't even have a bag.


In his/her http://tvtropes.org/pmwiki/pmwiki.php/Main/HyperspaceArsenal, where else?
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Juan Cerda
 
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Post » Fri May 27, 2011 10:19 pm

Why would you get exhausted, if your encumbrance allows you to go ahead and carry that extra armor with you? You are a strong warrior, and your strength rating and maximum encumbrance reflect the fact that you might be better suited to carry extra equipment and loot. Just another way that stats are affecting your character.


Yes. That's why a strong character would not get exhausted until he carried 100 units if his encumbrance was 200. A thief would get exhausted at 25 units if his encumbrance was 50. There just needs to a a more gradual slope, not "50% movement...add .01 units PARALYZED" And even if you could move at 50%, it would be tiring.
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bimsy
 
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Post » Sat May 28, 2011 4:41 am

if this is really what you want, you should check my post character slots and see what others are saying about the slots availability.
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MISS KEEP UR
 
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Post » Sat May 28, 2011 12:51 am

The Witcher is not a loot heavy free roam rpg. Its inventory system is tailored to the kind of game they are delivering, a quest focused rpg centered around a character that by lore, mainly uses swords as weapons, and a set of equipment tailored to his profession of monster slaying. Very different from any TES game, were sheer diversity of classes and approach to the game is basically a cornerstone of what the series stands for.

If you approach a TES game as a non-combatant or use magic exclusively, then this whole discussion doesn't concern you that much, does it. If you do kill things with swords and other melee weapons (like probably the majority at least once does), this 'll be a natural addition and make switching weapons in combat somewhat nicer. Or that's how I feel the OP's proposal could be implemented in a way that would please both hardcoe mode and other players. Give the hardcoe mode fans their TW inspired restrictions and let the rest keep the inventory without giving up the conveniences it provides in combat. Even more, you rather seem to complement than refute my vision.
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Sabrina Steige
 
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Post » Fri May 27, 2011 10:49 pm

i say again........mount and blade warband and stalker both have restrictions on your equipped gear and stalker has real time menus which discourage you from accessing stuff in the middle of a fight......you will be killed if you try and switch out those guns. both of those games are far more fun to play from a combat perspective than oblivion was. i dont think ive even heard anyone say that they preferred fallout 3 combat over stalkers combat unless they use VATS exclusively. since TES doesnt have VATS its not even an issue. yes you can mod lower encumbrance for PC gamers but i keep hearing about the poor console gamers that might be forced to play a harder game. considering how popular hardcoe mode for new vegas was even among console gamers i dont see how that even is an argument at all. alot if not most console gamers would enjoy the extra realism and challenge.

there are two types of gamers, casual and hardcoe. the casual gamer doesnt read the directions, doesnt read any clues given in game. this was demonstrated by my friend who couldnt find casius caius house in morrowind on his xbox, i asked him if he had read the directions given to him and he said "no, why would i do that?" :rolleyes: needless to say he didnt play much farther in the game cause it was to "hard" for him. the casual gamer will play the game until they get bored and they complete far fewer games than hardcoe gamers do. TES games are long term games. they are modded and played by the community for years to come and is a work of art that should not be designed for people who arent even going to be playing it a few months down the road. this game should be designed for the long term player who ill be playing this game well after 2018.
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Solène We
 
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Post » Sat May 28, 2011 2:13 am

i say again........mount and blade warband and stalker both have restrictions on your equipped gear and stalker has real time menus which discourage you from accessing stuff in the middle of a fight ......you will be killed if you try and switch out those guns. both of those games are far more fun to play from a combat perspective than oblivion was. i dont think ive even heard anyone say that they preferred fallout 3 combat over stalkers combat unless they use VATS exclusively. since TES doesnt have VATS its not even an issue. yes you can mod lower encumbrance for PC gamers but i keep hearing about the poor console gamers that might be forced to play a harder game. considering how popular hardcoe mode for new vegas was even among console gamers i dont see how that even is an argument at all. alot if not most console gamers would enjoy the extra realism and challenge.

there are two types of gamers, casual and hardcoe. the casual gamer doesnt read the directions, doesnt read any clues given in game. this was demonstrated by my friend who couldnt find casius caius house in morrowind on his xbox, i asked him if he had read the directions given to him and he said "no, why would i do that?" :rolleyes: needless to say he didnt play much farther in the game cause it was to "hard" for him. the casual gamer will play the game until they get bored and they complete far fewer games than hardcoe gamers do. TES games are long term games. they are modded and played by the community for years to come and is a work of art that should not be designed for people who arent even going to be playing it a few months down the road. this game should be designed for the long term player who ill be playing this game well after 2018.

1. Yes, that was done very nicely. But I guess that's because S.T.A.L.K.E.R. is S.T.A.L.K.E.R.. Being afraid to death and crouching away into corners so you can bandage that wound, hide for whatever's lurking or firing at you in the darkness, change your ammo (or underwear :ahhh: )... makes sense in a survival horror FPS (with RPG bits :tongue:) that S.T.A.L.K.E.R. really is, but in a sometimes fairytale resembling Tamriel? I don't know about that.

2. :lmao:
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tiffany Royal
 
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Post » Sat May 28, 2011 6:22 am

The encumbrance system is good enough thanks.

I already only carry 3 main weapons with me at a time. If I find nice loot, I don't want to leave things behind simply because I ran out of slots. :shrug:
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Mizz.Jayy
 
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Post » Fri May 27, 2011 10:15 pm

Todd has always said he will make games that are fun, rather than real. If it's too real, they typically will scrap it in favor of something that is fun and appeals to a larger crowd. I think that pretty much rules out belts and making what you can carry more realistic.
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zoe
 
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Post » Sat May 28, 2011 6:30 am

Got to love how close the results of the poll are:p
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Lawrence Armijo
 
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Post » Sat May 28, 2011 1:26 am

I liked how Diablo 1/2 did potions. Had a potion belt etc.

In Oblivion I never used potions cause it was to difficult to quickly open the back pack and use a potion in the middle of combat.



Why didnt you just use the HOTKEY system then you can use potions instantly?? :P
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Melissa De Thomasis
 
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Post » Fri May 27, 2011 7:02 pm

I'll pass on your suggestion, which is basically a very odd way to deal with a problem I can do nothing about unless I opt to mod the game. You on the other hand, do have a choice, without resorting to any kind of gimmicks or odd behavior like you suggest I do, by simply just playing the game the way you prefer, which involves all those restrictions that you can fully submit yourself to without the need to force them on anyone else.

But anyways, we all have our opinions, so I'm happy to disagree and simply move on. In the end, its highly unlikely that anything will come out of this debate, since most gameplay details should be set in stone by now. Like you said before, I'll mod what I don't like if possible, as I'm sure you'll do.

You do have a choice. You can ignore leveling up entirely in Oblivion (it only happens when you sleep, and aside from leveling up, sleeping does absolutely nothing), and beat every single quest at level 1no problem (well, with the exception of the Daedra Prince quests, they have minimum level requirements, so you'll have to get to level 2 to complete the main quest, but I digress). And in doing so, you do away with the annoying level scaling as well. Two birds with one stone! Whodda' thunk such a simple solution fixes broken games? :rolleyes:
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Causon-Chambers
 
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Post » Sat May 28, 2011 7:37 am

I kind of like the idea of only being able to carry a certain amount of weapons based on the fact that anything I have will physically display itself on my person, not just in my inventory. But then again, that would go along with a lot of other ideas I have to the point where I may as well just make my own game. If I could, that is. :P
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Dj Matty P
 
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Post » Sat May 28, 2011 1:09 am

What I want is to be able to use two weapons simultaneously. I want to have a knife on my belt and a bow on my back at the same time. I want to hold a knife in my bow hand while the other pulls back the string, just in case they get too close to me before I've trained my arrow on them. Hell, I want more options as an archer in general, maybe launch several arrows, maybe set them on fire, maybe attach a rope.
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Oceavision
 
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Post » Fri May 27, 2011 7:57 pm

What I want is to be able to use two weapons simultaneously. I want to have a knife on my belt and a bow on my back at the same time. I want to hold a knife in my bow hand while the other pulls back the string, just in case they get too close to me before I've trained my arrow on them. Hell, I want more options as an archer in general, maybe launch several arrows, maybe set them on fire, maybe attach a rope.

Those are awesome ideas. I especially love the rope arrow. Kind of like in thief 1 and 2. This would make stealth much more awesome. Also imagine shooting someone with a rope arrow, pulling it back while screaming "GET OVER HERE!" :ninja:
Also, shooting several arrows sounds awesome, though not very realistic :D
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biiibi
 
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Post » Sat May 28, 2011 4:01 am

I like the ideas, but I would like to see them implemented into a 'hardcoe' setting. :gun:

Also an actual 'Change Difficulty' setting. ie: Higher it is, the better equipment and higher stats the enemies have.
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Eoh
 
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Post » Fri May 27, 2011 7:37 pm

I don't get the limited weapons thing. So if I already have a sword in my pack, I can't pick up another one? What if I want to carry some gear out of a dungeon to sell?

Maybe a limit on how many quick keys you can bind weapons to (already existed in Ob.. but yeah..)? Wouldn't impact me really as I usually only have 1 or 2 melee weapons and 1 ranged weapon bound at all times anyway.

Maybe what you really want is for the game world to keep moving when you open your inventory so you can't just keep pausing to switch out gears/use potions.
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Elisha KIng
 
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Post » Fri May 27, 2011 11:27 pm

I don't get the limited weapons thing. So if I already have a sword in my pack, I can't pick up another one? What if I want to carry some gear out of a dungeon to sell?

Maybe a limit on how many quick keys you can bind weapons to (already existed in Ob.. but yeah..)? Wouldn't impact me really as I usually only have 1 or 2 melee weapons and 1 ranged weapon bound at all times anyway.

Maybe what you really want is for the game world to keep moving when you open your inventory so you can't just keep pausing to switch out gears/use potions.

The way I see it, you could keep your loot on a horse or better yet, a wagon, like in daggerfall. You could still go and sell your loot, but you would not be able to equip all o it.
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Javaun Thompson
 
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Post » Sat May 28, 2011 2:27 am

You do have a choice. You can ignore leveling up entirely in Oblivion (it only happens when you sleep, and aside from leveling up, sleeping does absolutely nothing), and beat every single quest at level 1no problem (well, with the exception of the Daedra Prince quests, they have minimum level requirements, so you'll have to get to level 2 to complete the main quest, but I digress). And in doing so, you do away with the annoying level scaling as well. Two birds with one stone! Whodda' thunk such a simple solution fixes broken games? :rolleyes:



Really? So lets say I do choose to stay at level one, the result is my Oblivion experience watered down to daedra invasions made up by scamps, a set of fur or iron armor at best, or heavily gimped relics to tackle a static gameworld that, only because a failed design choice, behaves the way it does. How is that approach allowing me to experience the game as I see fit? I'm bound by another intrusive restriction, and I gain nothing by it. There is no way to get around a problem like level scaling as implemented in oblivion without the use of modding, its a fact. Just like its also a fact that all the benefits of the tweaks you have asked for can be achieved by simply playing the game in the way that you see best. What do YOU lose by doing that? Absolutely nothing, it all makes for a more fun game to you, and it doesn't impose on anyone else any intrusive changes.
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Mylizards Dot com
 
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Post » Fri May 27, 2011 11:58 pm

If you approach a TES game as a non-combatant or use magic exclusively, then this whole discussion doesn't concern you that much, does it. If you do kill things with swords and other melee weapons (like probably the majority at least once does), this 'll be a natural addition and make switching weapons in combat somewhat nicer. Or that's how I feel the OP's proposal could be implemented in a way that would please both hardcoe mode and other players. Give the hardcoe mode fans their TW inspired restrictions and let the rest keep the inventory without giving up the conveniences it provides in combat. Even more, you rather seem to complement than refute my vision.


Have you read my comments in the thread? I have stated before that I have no issue with optional changes that restrict play style in any way, as part of a hardcoe mod or a toggled option, which is something that is not included in the opening post. The tweaks proposed are being considered as the norm, and since its not my preference to be restricted arbitrarily, I voice my concern.
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vanuza
 
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Post » Fri May 27, 2011 7:37 pm

No. Just.. no.

Serious immersion killer and would make the game needlessly convoluted and annoying.
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jenny goodwin
 
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