@beatcop: It’s all about having strong, focused game design, to have a clear idea into how the game
should play, and it
should challenge the player. To do this, there have to be clear limits into what he can and cannot do. They can be wide, they can be narrow, but they have to be
there. If they're not, then the game has got itself some built in cheats that are completely, by its own logic, "legal." When the player himself has to impose limits to get around them and get any sort of challenge, something has probably gone wrong.
The issues that we’re discussing in this topic are limitations to what you can do in battle (and, perhaps by extension, everywhere else) so that there can still be a degree of challenge, because we feel the current ones don't go far enough. Combat, in real life and in these games, is a fast and frenetic affair where you simply don’t have a lot of time to think things through, because every second is a matter of life and death. The presence of potions is meant to alleviate this, since they can heal you, restore magicka, bestow defensive boons, and what have you. Unfortunately, as both
Morrowind and
Oblivion (and
Fallout 3) demonstrate, you acquire such a staggering amount of them that after a point, combat is no longer anywhere near the risky affair it may have once been; you’re not likely to die because you can restore yourself effortlessly without risk or significant cost.
There are several ways to address this. One, you could try doing any number of things to make potions rare, expensive, and valuable that would make a player really want to budget them wisely. This can be tricky to balance, and it might entail nerfing or even outright removing Alchemy, which none of us wants. OR you could try limiting the number of potions you can even use while fighting, as the OP is suggesting with the “toolbelt.” My opinion on that: reasonable, but it might be too restrictive and/or might not even be enough anyway. Another idea coming up in this thread would be animating the act of consuming the potion in real time, rather than act instantaneously in the menu. That, in my opinion is…pretty good. It means that no matter how many potions you’ve horded, you still have to use them tactically, because you can die just as easily if you have only one or one hundred. It makes for a funner game, and that’s the general philosophy I’m suggesting Bethesda (and all game developers) follow.
Same idea goes for equipment switching. In
Morrowind and
Oblivion, you’re pretty much free to use whatever you’re carrying. The only limitation you have is that equipment weighs you down. Seems reasonable at first, but after a certain point your carrying weight can get so high, either through natural statistics or by utilizing spells and enchantments like Feather or Fortify Strength, that even that’s not going to mean anything, and you’re free to carry as much gear as you like to tackle any situation the game decides to throw at you. And even if that’s not the case, the worst that’ll happen is that you won’t be able to carry as much loot to sell, but then, who needs loot when you’ve got 50,000 drakes and nothing to spend them on (that’s a whole other issue for another topic)? Better to just be prepared for whatever the game throws at you. There needs to be another, more permanent limitation, and the way I see it, prohibiting you from freely changing equipment up while under attack (outside of weapon sets) is one possible way to do that.
Of course, we could also just say to hell with what’s been suggested so far, and make it so that unlike previous games, TES V
never pauses when the menu is brought up. Hmmm, now there’s an idea.
But fine, you’re right, I can just “ignore” what I don’t like, or set my own rules and limitations. So you know what I’m going to do? Tell you the exact same thing. You don’t like the leveling system in
Oblivion? Then ignore it. Don’t sleep at all in-game, stay at level 1, and focus on building up your major skills only. And do the exact same thing in
Skyrim should its leveling system work the same way and be just as broken. Bethesda should in no way change it at all, lest there be some who don’t want it changed (and I guarantee you, they exist), and
everyone can be happy!
If that suggestion doesn't work for you, then maybe you'll understand why it doesn't work for me.