You seem so set on just ignoring other people's preferences, and I truly can't understand why? Using your examples, not only I can ignore the quest marker, I can mod it out if I'm inclined to, nobody its stopping me. And since I'm sure there are people that do like it, my best suggestion to Bethesda would be a toggle, real simple and everyone is pleased don't you think? The fix is not to kill the feature, but to make it optional, so you don't end up inconveniencing people just because your are set on x or y gameplay mechanic. Same with fast travel? Why get rid of the system in Morrowind completely, when its not at odds with the one in Oblivion? Both can coexists and It makes for a better game... for everyone! But they ended up killing it, a mistake that I get to correct with mods, since there is no other alternative, which really svcks for the console crowd.
The only reason Bethesda implemented something like level scaling is to allow people to experience any area of the game at any moment they please, not to make the game any more or less difficult. Bandits in Daedric has nothing to do with difficulty, is simply a lazy job by by the developers who couldn't be bored to make the pertinent equipment lists more tailored to what and actual bandit would wear. In the end, all they managed is to make select and rare gear by canon standards seem like stuff people just had laying everywhere, because I doubt that all that gear stopped you from murdering them with ease.
You see, what's broken is the leveling system, the one which allow you to become a god and max every stat and skill, the one that truly makes late game a joke. There is no room for specialization, all characters end up the same at the end of the road.
The features you suggested, in my opinion, only push realism in the game, they don't address the real problems in the game, like level scaling and the broken leveling system, which do have an effect on difficulty. They are simply minor tweaks to make the game behave in a way that mirrors what you can do in reality, and like I mentioned before, nothing is stopping you from playing you in that way, should you choose to. You don't even need a mod! Don't want to carry more than 2 swords? So don't... Don't want to use more than 3 potions? You are more than welcome not to. Don't want to open your inventory? Who is forcing you to? On the other hand, your tweaks force me to play differently, by imposing a bunch of restrictions that i can do without.
I'd have no issue with any of your ideas if they were not forced on me, by way of a hardcoe mode or something like that, but since that's not what you are suggesting, I'm happy to object to them.
And about modding the changes you suggest out? Of course I could, if the Construction Set allowed for it. But what about the others not able to, like the console community?
your forgetting that you need to use the quest markers unlike in morrowind. in most quests they just say to to bruma and talk to person x and bam theres a big green arrow. what if you had never been to bruma? how do you get there? morrowind had a perfect system where you were given some directions there and you had to get there by yourself.
as for fast travel as was already mentioned if there were alternative means of transprotation such as wagons with unicorns or mage guild teleport travel, ignoring fast travel is fairly easy. the problem is that there is nothing else to use so you are forced to hoof it or give in and use fast travel.
quest marker mods are easy although mods that add directions come out later on. mods for travel options probably wont come out for several months at least. playing the game with the "easy" button on might be fine for some gamers but alot of us miss an actual challenge and some realism in our games.
unfortunately i have a hard time seeing some of this being incorporated into hardcoe mode simply cause that would mean extra work. new vegas hardcoe was easy to implement since it was just HTS rates and ammo weight. for disabling fast travel in a skyrim hardcoe they would have to built some sort of alternative in the game like silt striders for morrowind. while i would love to see that i doubt they would do that. they wouldnt do the limit on weapons thing simply cause they would have to make 2 seperate interfaces depending on what you were using.
as for people that play on consoles that is their own problem. i dont care about them and im sick of games being built around them as well. games should not be built around the lowest common denominator. for all the money people have spent on consoles between the extra cost of the games and the controllers and memory cards and a new console cause we just know how reliable the xbox was :glare: you end up spending enough money to get a decent gaming rig.
all these things are only annoying to people that essentially dont mind cheating in their games. if they come across a fire breathing dragon they pause their game take off their sneaky gear and put on their entire set of fire resistant armor and then take out a sword with +10 damage to dragons. oh look you just defeated the dragon with 3 strokes (gosh i wonder how that happened) and here comes a frost atronach......no problem ill just pause my game go take a quick potty break and come back and take off my fire resistant armor and put on my full set of ice resistant armor and use the hammer of flames and tada.........killed the frost atronach in one stroke. how this is fun, challenging or even remotely realistic is just beyond me.