cars and motorcycles

Post » Fri Mar 18, 2016 1:58 am

is there a mod for cars or motorcycles running on fusion cores?

I see soo many scrappy cars and motorcycles do want to ride 'em.

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Rachel Cafferty
 
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Post » Fri Mar 18, 2016 9:59 am

It's not Mad Max... :mohawk:



(doesn't mean there aren't, but I don't expect they will be any good...)

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Amy Cooper
 
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Post » Fri Mar 18, 2016 7:54 am

Wheeled vehicles are not in Bethesda Fallouts for simple reason, game engine is not designed to be able to make path finding for them. Such path finding would require to be able to deal with objects (your cars and motorcycles) which can't turn around at the spot, but rather have turning radius.



For that reason ever having functioning cars in Fallout 4 is extremely unlikely.

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Lily
 
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Post » Fri Mar 18, 2016 6:37 am

Be cool if you could race Robots at that placey thingy place (forgot what it was called) I hoped the new DLC coming soon would of had that. Would of been as close to cars as we could get. But I wouldn't want cars and bikes in FO anyway.



As to your question....no Idea, im on console :ph34r:

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Jeremy Kenney
 
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Post » Fri Mar 18, 2016 3:24 am

Just for fun: http://www.geek.com/games/a-train-you-ride-in-fallout-3-is-actually-an-npc-wearing-a-train-hat-1628532/

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Melanie
 
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Post » Fri Mar 18, 2016 9:39 am

While I would like to get a Lone Wanderer up and running with a fresh paint job its not likely. Ever.
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Emily Graham
 
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Post » Fri Mar 18, 2016 10:47 am

this was the misconception when some of the trailers were relased, and many thought you'd finally be able to drive around due to showing the vertibird in flight. ya, that turned out to be a major tease.

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X(S.a.R.a.H)X
 
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Post » Fri Mar 18, 2016 6:56 am

There will be a lot of those mods, just like in past Bethesda games.

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michael flanigan
 
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Post » Thu Mar 17, 2016 7:32 pm

I watched the story that shoddy cast did for fallout 3 and the story teller at one point they find a dude with a nice looking car the way it bounced when running over bumps and such was...well it looked ridiculus sometimes it looks like they ran over a land mine its pretty funny.
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Emily Graham
 
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Post » Fri Mar 18, 2016 5:32 am

Sentry bots are wheeled. Something could be managed with the editor possibly.
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Czar Kahchi
 
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Post » Fri Mar 18, 2016 5:38 am

Naaa, I'm good. Thanks though.

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lolli
 
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Post » Thu Mar 17, 2016 8:54 pm

I wonder what people will say when or if Bethesda Game Studios adds one car that you can drive in Fallout 4 in a expansion pack in the future after they release Far Harbor for sale or in a patch for free.



Afterall Bethesda Game Studios themselves said DLC's, expansion packs, and patches will be based on community feedback for Fallout 4.



I see people are asking for a driveable car every now and then.

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Darren
 
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Post » Fri Mar 18, 2016 12:35 am

The terrain just doesn't support cars anymore. Maybe a big off-road truck, but I haven't seen one of those.

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glot
 
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Post » Thu Mar 17, 2016 8:57 pm


I would say "It must have been a huge effort to expand the whole map and make the locations far enough apart to make the vehicles worth while. That time could have been better spent elsewhere, rather than adding piles of empty space so people can drive around and marvel at said empty space."

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Brad Johnson
 
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Post » Fri Mar 18, 2016 3:55 am

Remember the Mako!



(No vehicles in a game not designed for them, thanks.)

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Robyn Lena
 
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Post » Fri Mar 18, 2016 6:13 am

I use a mod that uses a motorcycle, a vertibird, or a teleporter to get around. Not actually driveable, but they act as fast travel nodes between settlements while deactivating regular fast travel.

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Lewis Morel
 
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Post » Thu Mar 17, 2016 10:00 pm

Well they've been asking for almost a decade now. People have wanted it since 3. As someone else mentioned and a long thread last night went on, engine limitations make it so that it just wouldn't work WELL. Sure modders have made vehicles with this engine before but they looked and acted like crap. For all that you can say about Beth, they do like to at least put a decent amount of polish on their assets. I can't see them releasing something that just doesn't work well. There's a lot more things I can see them doing than a driveable wheeled land vehicle.

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Tiff Clark
 
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Post » Fri Mar 18, 2016 9:27 am

A motorcycle would be cool. Then modify it to look like Daryl Dixon's scrambler with knobbies and missile turettes.

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Naomi Ward
 
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Post » Thu Mar 17, 2016 7:04 pm

path finding for player controlled vehicles is obviously done by the player.


there'd technically be no difference whatsoever between, like, a skyrim horse and a fallout motorcycle.

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Alyna
 
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Post » Fri Mar 18, 2016 7:54 am

you know what i'd really like? a driveable fusion flea :-))

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Danny Blight
 
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Post » Thu Mar 17, 2016 10:21 pm

Id love to have one of the pickup trucks working. It make scrap hauling a lot easier at least.
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Luis Longoria
 
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Post » Fri Mar 18, 2016 9:31 am

Could simply utilize the hit-box from a Brahmin and copy their pathfinding, only scaled up to a higher speed. I think at least the motorcycles. As for cars, recycle the sentrybot systems.
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Kelsey Hall
 
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Post » Thu Mar 17, 2016 6:57 pm


Restricting vehicles for player only would be sort of hard to explain withing game logic. Not entirely impossible but hard. Skyrim horses can turn around on the spot. Motorcycle can't.

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DAVId Bryant
 
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Post » Fri Mar 18, 2016 5:47 am


Just give me player controllable pack brahmin and I'll be fine.

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Leanne Molloy
 
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Post » Thu Mar 17, 2016 8:13 pm

they (the horses) can't, actually.


the faster they go, they'll longer they'll take to turn (a couple numerical values to change in ck to change)


they're far from realistic physics, admittedly, and of course convincing physics would be even more relevant for a bike (not necessarily a fusion flee though :-) etc etc,


but my actual point is: that there's no vehicles in fo definitely isn't because the engine can't handle it (been doing enough modding to definitely _know_ it can, and easily. or if you think speed matters, just get one of the countless ultra fast skyrim horse mods and try for yourself).


if i try to look at things from beth's view though, i'd see quite a couple of good reasons for not to add a vehicle:


like, for an example, it'd conflict with sprinting. if we took the game world for real dimension, you'd sprint at about 60-70 km/h. so i'd get my fusion flee that can go 60, and i'd be all "hey, i can _walk_ faster than that!" :-)


or another one: the whole way the game world is build, it relies on people exploring. you get stuff to do because you stumble over it (not like somebody rings your phone every 2 min, hear me, rockstar?), and there's no stumbling over on/in a vehicle.


you'll drive between a and b and everything in between is lost on you because you don't want to bother going through the get out/in animations just to see what that ...thing... over there is :-)


same thing for all the detail put into world building, that'd all be lost, yet it's a big factor of what makes beth's games outstanding.


and what's the point in a super mutant suidicer if he has chase your car :-)

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Charlotte Henderson
 
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