RJ,
That is helpful. I've printed out what rounds make what based off of what you said.
On a side note, I know you can break down scrap metal into lead but I've noticed you can't do the same to scrap electronics to get....electronic parts.....why is this?
Also, kind of unrelated. But I just annoyed myself to no end. I was in X-13 and was wandering around the observation decks and I came across a work bench. As I clicked on it the game crashed right to the desktop. I normally keep multiple saves in each area. Last time I saved was when I first entered X-13. I'm so annoyed for being lax in my saves this evening. Oh well, tomorrow is another day to go through X-13 yet again....
Brother Tallest, sir, I find that ammo production falls into two basic catagories:
1. Production of base ammo (regular ol' nuthin' special bullitz, like 9mm, shot shells, .44, etc.), and
2. Produciton of handload super-uber ammo (like .308JSP (jacketed soft point), .44SWC (semi-wadcutter), etc.)
There are two problematic issues with the above:
1. Production of base ammo stocks requires that you collect all the requisite parts to press the cartridges. As RJ has so helpfully supplied above, you need the cases, primers, powder and lead specific to each type of cartridge you wish to produce. The powder will usually be your constraining consummable. Collecting cases, reducing scrap to lead and buying boxes of primers from Gunrunners is not where you'll have issues. But you will consistently run out of powder unless you break down similar, but unused, cartrdiges. I personally find the returns on the investment in time and resources to mostly not be worth it for base stock ammo, with the possible exception of early in the game, if neccessary.
2. Production of handloads, once you take the perk, is much more rewarding. The handloaded ammo is much superior in most respects to base ammo, with the possible exception of it having a weapon condition modifier that will wear your gun out quicker. I feel, for the most part, that the trade-off is worth it. Now, the easiest way to produce handload ammo is to simply reduce the base ammo of the caliber you desire, and then immediately build the hand load ammo with those components. Here's the catch: handloads take a higher quantity of lead and powder, so you will be breaking down 100 .308 rounds to only make about 70 or so .308JSP rounds. You can of course suppliment this production by using the methods outlined by RJ and above (see #1), but by the middle stages of the game, your preferred base ammo type is usually so abundent that losing some as "waste" in the process to build hand loads is no big deal.
TL/DGAF: Making base ammo is a pain and I only do it if I have to early in the game. Making handloads is well worth it, but the easiest way to make them is to just break down the base ammo and "upgrade" to the handload, thereby losing some in the process.
-Gunny out.