Cast On Use B-Gone

Post » Fri Jul 01, 2011 12:00 am

Description
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Cast on use enchantments svck, plain and simple. I could try to explain why, but if you don't get it already, I'm not going to convince you now. Bethesda wisely chose to remove this enchantment type from Oblivion; this mod aims to correct their mistake in Morrowind. It does this by changing most of the stock cast on use enchantments in the game to an equivalent constant effect.

Details
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You can still make your own cast on use enchantments if you want, but the vast majority of the quest rewards and enchanted loot you find will no longer be useless crap that you sell off or throw away immediately.

The vast majority of the enchantments have been reduced in effectiveness in order to preserve game balance. To give you an idea of how I've balanced things, the constant effect items that were in the game originally are much more powerful than the vast majority of the effects introduced by this mod, so they should stand out almost as much as they did before.

Some enchantments that would not work or would break the game as constant effects were left unchanged, such as offensive effects like "damage x", or restore health and invisiblity. In a couple cases I've tried to change some of the more worthless cast on use enchantments that would be innapropriate as constant effect to something you'd at least consider using sometimes.

This mod should go especially well with BTB's Settings plugin, where the inability to make your own constant effect enchantments would make the quest rewards and loot you find that much more special.


http://www.tesnexus.com/downloads/file.php?id=39170

If you're like me and can't stand the awful cast on use enchantments that the game slaps on most of its magical items, this mod should help make getting quest rewards and finding loot infinitely more enjoyable. If you're not like me and can somehow find it within yourself to not hate those enchantments, you can safely ignore this.

Edit: Crap, I knew I'd forget something. Can a mod edit a [RELz] tag into the title, and "Replaced with balanced but useful constant effects" to the topic description, please?
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Leticia Hernandez
 
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Post » Thu Jun 30, 2011 3:46 pm

Off-hand, my immediate reaction is that the name is a bit misleading - it would indicate that your goal is to nerf cast-on-use enchantments rather than make them useful.

Secondly... TES Nexus elicits nothing but my ire these days. PES or GHF are better hosting choices by far.

Last, a changelog might help. Especially considering that you seem to be doing much of the same thing that the "Equipment" plugin from my mod does, it would be nice to have an easy way to compare the two.
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Ilona Neumann
 
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Post » Thu Jun 30, 2011 9:41 am

Off-hand, my immediate reaction is that the name is a bit misleading - it would indicate that your goal is to nerf cast-on-use enchantments rather than make them useful.

I think it's self explanatory to anybody who has played both Morrowind and Oblivion, but perhaps you're right. I'll ask a mod to add a little something to the topic description to clarify, at least.

Secondly... TES Nexus elicits nothing but my ire these days. PES or GHF are better hosting choices by far.

I uploaded it to PES and I'll post a link once it becomes available.

Last, a changelog might help. Especially considering that you seem to be doing much of the same thing that the "Equipment" plugin from my mod does, it would be nice to have an easy way to compare the two.

You mean a list of each individual change I made to the enchantments? I didn't make one due to how tedious it would've been, but I'm going to look over all my changes again in a day or two in order to make sure I didn't make any mistakes, so I suppose I could make one then.
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Laura Wilson
 
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Post » Thu Jun 30, 2011 9:44 pm

You mean a list of each individual change I made to the enchantments? I didn't make one due to how tedious it would've been...


I'm well aware of how tedious it is.

*WELL* aware :P

...but I'm going to look over all my changes again in a day or two in order to make sure I didn't make any mistakes, so I suppose I could make one then.


It's just a thought. For balance tweaks, in particular, a list of all changes is good to have, since you can't rely on things like screenshots to get the finer details of your mod across. And like I said, you're going to set out to do the same thing that part of my mod does - and my mod *has* one of those tedious changelogs.
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Steve Smith
 
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Post » Thu Jun 30, 2011 12:55 pm

I'm well aware of how tedious it is.

*WELL* aware :P

It's just a thought. For balance tweaks, in particular, a list of all changes is good to have, since you can't rely on things like screenshots to get the finer details of your mod across. And like I said, you're going to set out to do the same thing that part of my mod does - and my mod *has* one of those tedious changelogs.

Yeah, I can see why people would want to know exactly what I change and how, and having a list of changes would probably end up being a time saver for me overall. I'll make one for the next version.
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Scared humanity
 
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