Castle Almgard questions.

Post » Wed Sep 01, 2010 10:35 pm

Well first of all I have heard great things about the mod. I was wondering if anyone has downloaded it or used to have it and what they thought about it.

Questions:

1. Is the NPC count for the castle and village reasonable? Ex: Are there a lot of guards or citizens, servants, ect.

2. It is out of the map's border? Is there a mod for this and how would you install it.

3. If you have downloaded the GOTY disks for oblivion do you need the latest patch for mods?

Thanks. :)
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Thu Sep 02, 2010 12:12 am

Another question...

4. I downloaded OBMM and OBSE. I watched a Youtube video on how to install mods and if I extract the files and drop them in the Data file under Oblivion, I can just open Oblivion and go to files and check the mod rather than using OBMM, can this work for most mods?
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Wed Sep 01, 2010 8:58 pm

1. The NPC count is reasonable. I can't remember off-hand, but there are certainly guards and a retinue of servants.

2. It is by Anvil, not too far away from the edge of the map - the map markers can still be seen. There are two positions; the original and one further around the bay for if you have Unique Landscapes: Lost Coast installed.

3. I am not sure. If you download the patch from the Elder Scrolls website and try to run it, you will find out. If it completes, you did need it, if not, it is not needed.

4. You can just check the mods under the "Data Files" section of the Oblivion launcher, but I recommend getting to grips with OBMM as well as Wyre Bash: as you install more mods you will find it more and more difficult to build a stable game. I can attest to this.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm


Return to IV - Oblivion