Castle Ravenpride

Post » Sat Feb 19, 2011 5:28 am

is it any good?
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CRuzIta LUVz grlz
 
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Post » Sat Feb 19, 2011 3:51 am

Yes...I liked it when I used to have it in my mod list. But I removed it because I am getting ready for the UL that is in the same area...supposed to come out very soon.
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Vicki Gunn
 
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Post » Sat Feb 19, 2011 6:07 am

Based on the comments on its Nexus page, it sounds like a lot more hype than work went into it. However, the commenters agree that the story is good and that it has a lot of potential. Personally, I'm just miffed there's already a Castle Raven-something out there (I'm working on Ravensgate currently, and thought I finally had a unique name) :facepalm: .
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Devin Sluis
 
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Post » Fri Feb 18, 2011 11:14 pm

Based on the comments on its Nexus page, it sounds like a lot more hype than work went into it. However, the commenters agree that the story is good and that it has a lot of potential. Personally, I'm just miffed there's already a Castle Raven-something out there (I'm working on Ravensgate currently, and thought I finally had a unique name) :facepalm: .


Castle Pidgeonsgate would be a good, equally ominous-sounding, alternative. :)
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Daniel Lozano
 
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Post » Sat Feb 19, 2011 11:51 am

Castle Pidgeonsgate would be a good, equally ominous-sounding, alternative. :)


It is a good quest, worth playing at least once.

The castle is very foreboding and huge from the outside, built in a manner that seems just natural. Gorgeous. However, the thing has a grand total of 3 rooms. And not just 3 huge cells, 3 rooms. One tower has interiors, everything else is just a facade. I understand not everything always needs it's own interior, bat that seemed to be to me a little lacking. So play it, but I cannot recommend it to be kept as a house.
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Anne marie
 
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Post » Fri Feb 18, 2011 9:36 pm

is it any good?

Castle Ravenpride is the only quest mod I have uninstalled before finishing it, because of a number of immersion-breaking design decisions, so my answer is "no".

The main problems, was that the mod used invisible walls to lock your movements into certain paths, which goes totally against Oblivion's free world, and was worsened by the fact that the mod's followers managed to get stuck outside those invisible walls.

Other problems was that at certain stages, if you talked to the mod's NPCs, there was no option to tell them to wait, meaning that they followed you even when I was planning to do some completely unrelated quests. And that it disabled all player controls during some combats, making you have to just stand and watch the fighting.


So if you want a good quest/castle mod, go for Hoarfrost Castle (my favourite), or Glenvar Castle (though I think its quest is broken a couple of places as well).
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LijLuva
 
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Post » Sat Feb 19, 2011 1:49 am

Personally, I'm just miffed there's already a Castle Raven-something out there (I'm working on Ravensgate currently, and thought I finally had a unique name) :facepalm: .


There is a 'Ravenview' town right near your 'Ravensgate'. :laugh:
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Lou
 
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Post » Sat Feb 19, 2011 11:28 am

So if you want a good quest/castle mod, go for Hoarfrost Castle (my favourite), or Glenvar Castle (though I think its quest is broken a couple of places as well).

Hoarfrost Castle rocks - I played it over 10 levels of my character and it has many quests and you feel you earned the castle by the end.

Just wish it had ongoing quests where you continue to protect the countryside around it.
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 5:12 am

How about calling it CASTLE RAVENSDNAGATE...
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Jerry Jr. Ortiz
 
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