Castle Volkihar Rebuilt

Post » Tue Sep 22, 2015 4:59 pm

Castle Volkihar Rebuilt



A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory. The North Tower is also converted into a player home with safe storage.

After the Dawnguard quest line is over, have you ever wondered why nobody bothers to rebuild Castle Volkihar? Harkon may have been an obsessive lazy vampire, but that doesn't mean you need to be! Now you can rebuild the castle as you see fit, whether you're a vampire lord yourself and just want the stinking mess cleaned up, or a member of the Dawnguard seeking to expand into a new base and occupy some new territory.

At several locations throughout the Main Hall, Volkihar Ruins, Volkihar Courtyard, the Undercroft, and the docks behind the castle will be rubble piles or debris columns you can use to clean up the area around them. You'll need a pickaxe to do so, but that's it. After that all you need is the patience to see things through.

If you are playing as a vampire, your existing vampire minions will continue to provide their normal functions, just in a much cleaner environment. After all, what are we? Vampires or slovenly trolls? To clear the path to the Courtyard, speak to Garen Marethi as usual.

If you're playing as the Dawnguard, cleaning up rooms in the main guildhall area will bring in new Dawnguard members to man the stations that the vampires used to. The blacksmith, apothecary, and vendor will offer services appropriate to Dawnguard members. Ownership of the various castle cells will also be marked properly so you won't get accused of stealing the stuff you fought so hard to take. As a small added bonus, Fort Dawnguard will get cleaned up properly too. No more cobwebs lurking about!

Valerica's Study and the hallway outside that leads down to the secret fireplace passage will clean up when you go to the Soul Cairn to tell her Harkon is dead. Best to let the senior vampire handle her own affairs :smile:

Clearing the North Tower attached to the Courtyard provides a player home with safe storage, 3 mannequins, some weapon racks, 3 bookshelves, and a place to sleep too. Be aware though that the North Tower is the ONLY room you can clear out where storage is safe.

Download Locations

http://afkmods.iguanadons.net/index.php?/files/file/1551-castle-volkihar-rebuilt/
http://steamcommunity.com/sharedfiles/filedetails/?id=437164724
http://www.nexusmods.com/skyrim/mods/65502/
http://tesalliance.org/forums/index.php?/files/file/1878-castle-volkihar-rebuilt/
http://www.darkcreations.org/forums/files/file/1032-castle-volkihar-rebuilt/
http://www.theassimilationlab.com/forums/files/file/1108-castle-volkihar-rebuilt/

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.
Official Dawnguard DLC

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Steam Workshop

Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install.
Make sure it's active in the Data Files menu.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the .esp and .bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the .esp and .bsa from your Data folder. Then reload your game as usual. Don't expect the castle to be in any different condition than what you left it in though. You will also lose anything stored in the North Tower. So you best clean that up first too.

Load Order

http://loot.github.io/ should be used for optimal placement.

Compatibility

Will not likely be compatible with other mods that make changes to the rooms in Castle Volkihar.

Known Issues

Certain doorways in the castle ruins may not be passable if you enter from Valerica's Study and proceed downward from there. This is due to bugs in the DLC itself which have been addressed in the Unofficial Dawnguard Patch.

User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Tue Sep 22, 2015 7:29 am

Instant download - thank you! :D

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Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Tue Sep 22, 2015 8:30 pm

Version 1.0.1

The North Tower cell needed to be switched to the "NoReset" encounter zone. Nothing should have been lost since the container objects don't respawn anyway, this just sets it up to be just like other player owned cells.
A cobweb on the main castle level was still left uncleaned in the main dining area.
Rugs in front of Harkon's sleeping area were assigned to the wrong marker and not being toggled properly.

User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Tue Sep 22, 2015 10:04 am

Was wondering when someone would do this. Thanks Arthmoor. Downloading now.

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JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Tue Sep 22, 2015 5:10 am

Excellent! This is exactly what I was looking for. Thanks.

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Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Tue Sep 22, 2015 6:05 pm

Nice. Though i can't really be a murder hobo anymore if i own a castle, can i? :(
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Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Tue Sep 22, 2015 8:18 pm

Thanks for this. I've been planning for awhile now to make my first-ever Elder Scrolls Vampire character and go through Dawnguard on the Volkihar side. This mod sounds like it would be perfect for that character. I will definitely give this a try in that game.

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Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am


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