» Mon Mar 14, 2011 3:40 pm
The mod looks promising, i played in survival mode up to round 8 wave 3 i think it was then the game crashed , probably a Morrowind bug not your mod.
The Area spells cast by the attackers also affect their own folks so in later stages a lot of enemies die to their own friendly fire. presumably mages would know not to use such spells in those circumstances and therefore not use them or for those spells to be modified to not affect their own side.
I would suggest a bigger variety of npcs used in each class so rather than have the same mage/warrior etc duplicated twice or more in the fight, to have say 3 different mages/warriors each with a different face and differing equipment/dress.
Same thing with the summonable allies,eg have 3 different elite warriors not so you have the same npc duplicating if you summon 2 or more of that class.Also i'd be tempted to change the icons from weapons to say a mugshot of the allies you are summoning , perhaps wearing an approptiate headress to help distinguish from the other claases. Initially i thought i was buying a weapon then wondered why i couldn't equip it.
The land around the edge of the arena could do with a little work reshaping it as some of the statue' s feet are submerged and one statue is floating slightly above the ground, also the land dips below the level of the Daedric wall in a few places and you can see the imperial wall used for the outer perimeter. Additionally you have used a rock texture there so trees growing out of it doesn't look quite right.
These are just cosmetic improvements , the battle sequences appear to be working fine.
I had a quick look around the islands, i can see it is still in the early stages of development and most likely you will tidy up the landscaping , fix texture seams etc in due course, i have one suggestion for the Daedric island with the sharp rocky peaks that is to use/make a different texture based on the daedric building textures for the land, because ;land/rock doesn't look that normally , so ash textures stretching to a sharp point aren't the best , but something that looks like a Daedric type rock would work better i think.