[RELz] Castle Wolfspike

Post » Thu Sep 30, 2010 4:35 pm

Castle Wolfspike (by Centurion - translated into german by Dunkelherz)
**********************************************************************

A plugin for "The Elder Scrolls IV, Oblivion"
Created with US-version 1.2.0416 (alternative german files included)

This plugin adds a buyable Castle south-southwest of Bruma on the "Orange Road" which can be bought by the player.
Talk to "Hiloria Darnow" (a Woman with a red hood) to buy it (she can be found in the courtyard of Castle Wolfspike from 08:00 am - 06:00 pm).

Downloadlink and screenshots: http://www.tesnexus.com/downloads/file.php?id=30288
Edit:
Castle Wolfspike is now available on PES too: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6156


Requirements:
*************
-"Shivering Isles" is required!
-"Cobl" ("Common Oblivion") is required!
Downloadlinks for Cobl:
Planet ElderScrolls: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3508
TESNexus: http://tesnexus.com/downloads/file.php?id=21104


Features / usage of that plugin:
********************************
-Full furnished Castle built out of Mr Siika?s castle-meshes containing all rooms and NPCs you would expect to see in a castle (including several secret areas).
-All needed "DistantLOD"-files included to show up the castle in far distance

What else to know?

-The dialogue "Castle Wolfspike" of the NPC "Hiloria Darnow" uses "silent" mp3-files (there is no voice-acting!)
-All your storage should be save inside the walls of Castle Wolfspike (no respawning containers beside the ones marked with a foreign ownership ("Wolfspike Servant Food Cupboard" is used to "feed" the servants)
-There are five (!) ingredient sorters inside Castle Wolfspike (three can be found inside "Castle Wolfspike, Second Floor, Living Quarter"; the left one sorts all ingredienst out of "vanilla Oblivion" and the right one will handle the ingredients out of "Shivering Isles". The sorter can be activated by touching one of the crystalballs standing on the left (Oblivion-sorter) or right (Shivering Isles sorter) side of the table; the ingredients will be sorted into the shelves above the stone table. There is also one additional ingredient out of "Cobl" on the right; this sorter can sort all kind of ingredients (and if used in common with OBSE it can even handle ingredients out of any plugin). And inside "Golbert?s Lair" and "Old Lair" there can also be found "Cobl"-ingredient sorters".
-Static (master) alchemy apparati (can be found inside "Castle Almgard, Second Floor Living Quarters" and inside "Golbert?s Lair" (secret area) and "Old Lair" (secret area)) of the castle; the activator apparati act just like the spellmaking and enchanting altars. Simply activate them. A set of master apparati will be added to your inventory and you will be informed that an alchemical experiment has begun as the alchemy window appears. Closing the alchemy window removes the apparati from the players inventory until he reactivates the static apparati.)
-smith selling his goods from 08:00 am - 06:00 pm inside the "Basemant" of "Castle Wolfspike".
-Alchemist selling her goods goods from 08:00 am - 06:00 pm inside the "Castle Wolfspike, Mainkeep"
-Masseuse offering her services from 08:00 am - 06:00 pm inside "Loft, East Wing" (just click on that massage-mat to start her services; and don?t wonder if that massage-mat isn?t there while the masseuse has left that room - she will take it with her and bring it back as soon as she reenters that room)
-Priest selling some spells and offering Restoration-training from 08:00 am - 06:00 pm inside the chapel
-Two teleportation spells which can be learned by reading a scroll (one scroll can be found inside "Castle Wolfspike, Second Floor, Living Quarter" and the other one inside "Patrick?s Lair".
-Forge raising the players smithing ability and two anvils allowing repairs without having hammers (inside the basemant)
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kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Thu Sep 30, 2010 1:49 pm

Castle Wolfspike (by Centurion - translated into german by Dunkelherz)
**********************************************************************

A plugin for "The Elder Scrolls IV, Oblivion"
Created with US-version 1.2.0416 (alternative german files included)

This plugin adds a buyable Castle south-southwest of Bruma on the "Orange Road" which can be bought by the player.
Talk to "Hiloria Darnow" (a Woman with a red hood) to buy it (she can be found in the courtyard of Castle Wolfspike from 08:00 am - 06:00 pm).

Downloadlink and screenshots: http://www.tesnexus.com/downloads/file.php?id=30288



Requirements:
*************
-"Shivering Isles" is required!
-"Cobl" ("Common Oblivion") is required!
Downloadlinks for Cobl:
Planet ElderScrolls: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3508
TESNexus: http://tesnexus.com/downloads/file.php?id=21104


Features / usage of that plugin:
********************************
-Full furnished Castle built out of Mr Siika?s castle-meshes containing all rooms and NPCs you would expect to see in a castle (including several secret areas).
-All needed "DistantLOD"-files included to show up the castle in far distance

What else to know?

-The dialogue "Castle Wolfspike" of the NPC "Hiloria Darnow" uses "silent" mp3-files (there is no voice-acting!)
-All your storage should be save inside the walls of Castle Wolfspike (no respawning containers beside the ones marked with a foreign ownership ("Wolfspike Servant Food Cupboard" is used to "feed" the servants)
-There are five (!) ingredient sorters inside Castle Wolfspike (three can be found inside "Castle Wolfspike, Second Floor, Living Quarter"; the left one sorts all ingredienst out of "vanilla Oblivion" and the right one will handle the ingredients out of "Shivering Isles". The sorter can be activated by touching one of the crystalballs standing on the left (Oblivion-sorter) or right (Shivering Isles sorter) side of the table; the ingredients will be sorted into the shelves above the stone table. There is also one additional ingredient out of "Cobl" on the right; this sorter can sort all kind of ingredients (and if used in common with OBSE it can even handle ingredients out of any plugin). And inside "Golbert?s Lair" and "Old Lair" there can also be found "Cobl"-ingredient sorters".
-Static (master) alchemy apparati (can be found inside "Castle Almgard, Second Floor Living Quarters" and inside "Golbert?s Lair" (secret area) and "Old Lair" (secret area)) of the castle; the activator apparati act just like the spellmaking and enchanting altars. Simply activate them. A set of master apparati will be added to your inventory and you will be informed that an alchemical experiment has begun as the alchemy window appears. Closing the alchemy window removes the apparati from the players inventory until he reactivates the static apparati.)
-smith selling his goods from 08:00 am - 06:00 pm inside the "Basemant" of "Castle Wolfspike".
-Alchemist selling her goods goods from 08:00 am - 06:00 pm inside the "Castle Wolfspike, Mainkeep"
-Masseuse offering her services from 08:00 am - 06:00 pm inside "Loft, East Wing" (just click on that massage-mat to start her services; and don?t wonder if that massage-mat isn?t there while the masseuse has left that room - she will take it with her and bring it back as soon as she reenters that room)
-Priest selling some spells and offering Restoration-training from 08:00 am - 06:00 pm inside the chapel
-Two teleportation spells which can be learned by reading a scroll (one scroll can be found inside "Castle Wolfspike, Second Floor, Living Quarter" and the other one inside "Patrick?s Lair".
-Forge raising the players smithing ability and two anvils allowing repairs without having hammers (inside the basemant)



Download link doesn't work, but this does http://www.tesnexus.com/downloads/file.php?id=30288
User avatar
Causon-Chambers
 
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Post » Fri Oct 01, 2010 12:34 am

Nice job once again! thanks for the new castle ;)
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neil slattery
 
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Joined: Wed May 16, 2007 4:57 am

Post » Thu Sep 30, 2010 11:16 pm

Thank you Centurion, for a beautiful castle with a beautiful view :foodndrink:

Will endorse on tesnexus :goodjob:
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Taylor Tifany
 
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Post » Thu Sep 30, 2010 9:27 am

neat the best castle modder is back, are you participating in the ORE Castle contest, you should.
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Scott Clemmons
 
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Post » Fri Oct 01, 2010 12:16 am

Very nice. This place is Huge - I spent a good half-hour just wandering around checking everything out. Lots and lots of storage, including some really cool stuff I've never seen before. The furnishings and decorations are nothing short of amazing. It's well worth the asking price, IMO. My only real gripe is that there's nowhere for mannequins to display armor. Well, that and it's a long hike to the bedroom, but I'm sure the teleportation spells would take care of that.

I did find one (major) conflict: UL Lush Woodlands. Half the southern end of the castle is floating, and when I first went into the courtyard, there were three goblin bandits on the ramparts fighting with the guards.

I found a (possible) bug, too: when I clicked on the bookshelf in Golbert's Lair, the game crashed. I meant to check it a second time, but I forgot how to get down there. :P
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Wayne Cole
 
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Post » Thu Sep 30, 2010 5:09 pm

An instant download! :)

From the screenshots it looks like an absolute musthave - fantastic views, exquisite details in the interiors.

Now I just hope I'll be able to move in there during the weekend - I can't wait to see it in real life... oops! Tamriel life of course!
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Dan Endacott
 
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Joined: Fri Jul 06, 2007 9:12 am

Post » Thu Sep 30, 2010 12:36 pm

My only real gripe is that there's nowhere for mannequins to display armor.

I did find one (major) conflict: UL Lush Woodlands. Half the southern end of the castle is floating, and when I first went into the courtyard, there were three goblin bandits on the ramparts fighting with the guards.


Oh bummer. Gotta have somewhere for my suits of armor!

Another bummer. I use all of the UL mods and while I've played through a few mods that conflict in a similar way, those were "play it and be done" type things, so I could tolerate it for the duration. This one would be different. I hope a patch will be made.
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Nathan Risch
 
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Post » Thu Sep 30, 2010 10:07 am

I did find one (major) conflict: UL Lush Woodlands. Half the southern end of the castle is floating, and when I first went into the courtyard, there were three goblin bandits on the ramparts fighting with the guards.


Added to my list of conflicts to consider patching for Unique Landscapes.
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lisa nuttall
 
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Post » Thu Sep 30, 2010 5:29 pm

Looks great. I hate that more and more mods are COBL dependant. I don't want COBL, but want those mods.
Mods shouldn't have requirements, dammit :/ except for OBSE, etc.
But anyways, good job.
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Marta Wolko
 
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Post » Thu Sep 30, 2010 5:31 pm

Looks great. I hate that more and more mods are COBL dependant. I don't want COBL, but want those mods.
Mods shouldn't have requirements, dammit :/ except for OBSE, etc.
But anyways, good job.



the other choice is to download the same resources again and again and again and flood your data folder with every mod that provides for example Morrowind books, new food items, drinks or Ayleid clutter etc etc etc.....cobl is modular so you just need the cobl esm and the resources for all these mods if you do not want to use the cobl esp's.....
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Lucie H
 
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Post » Thu Sep 30, 2010 6:03 pm

Download link doesn't work, but this does http://www.tesnexus.com/downloads/file.php?id=30288

Thanks! Corrected the link - it should now work.

are you participating in the ORE Castle contest

No, sorry, I just finished a castle after three month of work. Another castle would currently be a little bit too mutch for me. But that ORE-challenge is very interesting and I?m already very excited concerning the results out of that contest!

Added to my list of conflicts to consider patching for Unique Landscapes.

That is some good news! Thank you very mutch!


the other choice is to download the same resources again and again and again and flood your data folder with every mod that provides for example Morrowind books, new food items, drinks or Ayleid clutter etc etc etc.....cobl is modular so you just need the cobl esm and the resources for all these mods if you do not want to use the cobl esp's.....

Yes, that?s the idea behind Cobl.
And sorry to all who wished to see a none-Cobl-version. This time I couldn?t resist to use that fine resource. And I swear, Cobl won?t hurt! Just give it a try!

Gotta have somewhere for my suits of armor!

Although there aren?t any mannequins, there is lot of place to store your equipment. And inside the weaponry (next to the smith in the basemant) there are many empty weapon and armor racks which can be used to display your armor (yes, these racks are constructed that way, that their collision may allow the player to use them ingame!).

I found a (possible) bug, too: when I clicked on the bookshelf in Golbert's Lair, the game crashed.

Nope, I just tested it again. There isn?t a problem. All bookshelfs inside Golbert?s Lair are working correct.

I can't wait to see it in real life... oops! Tamriel life of course!

:lmao:
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Alex Vincent
 
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Post » Thu Sep 30, 2010 6:33 pm

Castle Wolfspike is now also available on PES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6156
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Suzy Santana
 
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Post » Thu Sep 30, 2010 10:10 am

Perfect location, both for the view and compatibility. Nothing on my install touches that area. Hooray! :celebration:
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Auguste Bartholdi
 
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Post » Fri Oct 01, 2010 1:43 am

On the downloadsections of Castle Wolfspike on PES and TESNexus is now a patch available for "UniqueLandscapes The Great Forest: Lush Woodland".
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Dragonz Dancer
 
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Post » Thu Sep 30, 2010 11:00 pm

And with that patch it becomes an instant download, thank you very much for this amazing creation!
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GEo LIme
 
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Post » Thu Sep 30, 2010 6:08 pm

On the downloadsections of Castle Wolfspike on PES and TESNexus is now a patch available for "UniqueLandscapes The Great Forest: Lush Woodland".


Removed from my list of conflicts to consider patching for Unique Landscapes :D
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how solid
 
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Post » Thu Sep 30, 2010 7:00 pm

Removed from my list of conflicts to consider patching for Unique Landscapes :D

Sorry, I should have informed you immediately.
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Nicole M
 
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Post » Fri Oct 01, 2010 1:02 am

Download link doesn't work, but this does http://www.tesnexus.com/downloads/file.php?id=30288



Castle Wolfspike

This is a great castle. I want it for my home.

But I have tons of those yellow triangles almost everywhere.

I believe these indicate a texture is missing.
Could there be a conflict with something or a bad download? I do have the cobl main esp aand the UL patch esp.

Should both the ul patch esp and the main original castle esp be check or just one? And if so which one?

Normally when a mod doesnt work for me I just trow it out but I really really want this one to work.


Or maybe the Unofficial patch?
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Charlotte Buckley
 
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Post » Thu Sep 30, 2010 10:44 am

Castle Wolfspike

This is a great castle. I want it for my home.

But I have tons of those yellow triangles almost everywhere.

I believe these indicate a texture is missing.
Could there be a conflict with something or a bad download? I do have the cobl main esp aand the UL patch esp.

Should both the ul patch esp and the main original castle esp be check or just one? And if so which one?

Normally when a mod doesnt work for me I just trow it out but I really really want this one to work.


Or maybe the Unofficial patch?


As I already answered at TESNexus:
These yellow triangles indicate that there are missing meshes!
So, reinstall Castle Wolfspike as described in it�s readme. And don�t forget to copy all files out of that download into your data-directory (not only the esp-file but plus all complete sub-directories DistantLOD, meshes, textures and sound).
And if you use UL, both esp-files (Castle_Wolfspike.esp and Patch-Wolfspike-Ul.esp) have to be enabled.


I hope, you get it working!
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Elisabete Gaspar
 
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Post » Fri Oct 01, 2010 1:32 am

Looks really great! Nice work! :D

Is this part of the Castle Competition that was going around a little while back?
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Rude_Bitch_420
 
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Post » Thu Sep 30, 2010 10:39 am

Looks really great! Nice work! :D

Is this part of the Castle Competition that was going around a little while back?


No!
That plugin was almost finished before the "Castle-home-challange" on ORE was announced. And that challange on ORE is still going on...
Have a look here for that challenge: http://www.gamesas.com/index.php?/topic/1079425-req-ore-castles-challenge/page__p__15723127&#entry15723127?quot;
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Jeneene Hunte
 
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Post » Thu Sep 30, 2010 3:31 pm

As I already answered at TESNexus:


I hope, you get it working!

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I’m my own
 
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Post » Thu Sep 30, 2010 2:37 pm

And as I just answered at TesNexus:

Thank you for the information about adding cobl. When the instructs said to just use the main cobl.esp that is all I used! So of course there are tectures missing.

I undestand now that it meant for me to use the main.esm, p with all the texture and meshes folders under it.

Can I still assume that I only install that one thing from the core folder or do I also add
everything in that folder, the coble races.esp, the cobl tweaks esp and so on?.I do not want to install more than is nessary for this one castle.

Thanks again.

All foolong aside, I admit I did cast a rather large net. Sorry if that was a problem. I guess I am just not familiar with COBL and so am feeling my way along.
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Carlos Vazquez
 
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Post » Fri Oct 01, 2010 12:06 am

And as I just answered at TesNexus:

Thank you for the information about adding cobl. When the instructs said to just use the main cobl.esp that is all I used! So of course there are tectures missing.

I undestand now that it meant for me to use the main.esm, p with all the texture and meshes folders under it.

Can I still assume that I only install that one thing from the core folder or do I also add
everything in that folder, the coble races.esp, the cobl tweaks esp and so on?.I do not want to install more than is nessary for this one castle.

Thanks again.

All foolong aside, I admit I did cast a rather large net. Sorry if that was a problem. I guess I am just not familiar with COBL and so am feeling my way along.


Yes, all files out of Cobl-core-directory would be enough to run Castle Wolfspike. And I?d recommend to have a look at the "Cobl Glue.esp" (if you use that file, the "Luggage" out of Cobl may also appear inside Castle Wolfspike as soon as you found it the very first time and if you are a member of the fighter?s guild).
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Sami Blackburn
 
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