So I am going to take on this tedious task of creating a a more royal feel to the Imperial Building Tile Set. On some of the statics I will not include a retex, but more like a much needed accessory to make things look grand. Remember all of those texture packs that I have made in the past? Well I am going to be using a few plus a few touch ups with some of the actual tiles that I have included in my original texture pack. Mosaics are a must. Semi-reflective marble tiles are a absolute must. New clutter....a HUGE must! Why do you ask? Every castle or symbolic royal building has to show off what riches they have!
I have a tall vase already made but I am in a bit of a stand still as to how I want to make this vase look as far as textures are concerned. I have it already textured and as it stands, the design on it is transparent but with golden flowers wrapped around it. Soundly enough, physics won't allow such a vase to be able to hold anything unless it is dried flowers or silk flowers. Here is what I am talking about:
http://sphotos-a.xx.fbcdn.net/hphotos-ash4/254304_126673454151607_2126236606_n.jpg
Tall Vase
It looks really cool and all, but as I mentioned above, nothing can be held inside of it.
Moving on.....lol
I have some progress made on the new tile set and some in-game screenies. Here are the names of what I have done so far:
in_impsmall_corner_01
in_impsmall_hall_01
in_impsmall_endcap_01
in_impsmall_3way_01
in_impsmall_4way_01
in_impsmall_stairs_01
I have a semi-basic hallway put together to show you exactly what covers what and so on. The floor/stair runners come in 6 different looks, but with many textures as I come across them. The runners also cover 3 of the in_impsmall_3way_01 statics an are custom made to fit only the in_impsmall_stairs_01. I realize that the first runner makes the hallway I made a little closed in, but the other two runner styles make the the hallways look just right.
Anyways here is what I have done so far:
http://sphotos-a.xx.fbcdn.net/hphotos-prn1/643943_126405317511754_362743850_n.jpg
A corner, stairs, three 3way pieces and an endcap.
http://sphotos-b.xx.fbcdn.net/hphotos-ash4/374852_126405364178416_1576381785_n.jpg
from a different angle....there was a little sna-fu in the UV mapping of this before I caught it, but I fixed it already so it looks the same.
http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/384365_126678494151103_115136577_n.jpg
Medium Runner
http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash3/557745_126678514151101_852570502_n.jpg
http://sphotos-f.ak.fbcdn.net/hphotos-ak-prn1/21602_126678530817766_2016896165_n.jpg
Slim Runner
http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash4/285734_126678554151097_638495996_n.jpg
http://sphotos-b.ak.fbcdn.net/hphotos-ak-prn1/30951_126678567484429_502867039_n.jpg
Double Slim Runners
http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash3/521680_126678580817761_1115978647_n.jpg
Don't worry, the runners are in the middle. It's the portal that is misaligned.
Texture pack: Checker Tile Set
Texture used: Checker Floor Tile (Black and White)