cat as a companion

Post » Fri Dec 04, 2015 5:09 pm

Fact

9/10 fallout players own a cat

Cat companion could be available as optional dlc, dlc i would pay for. Cat would only be good for carrying 300 pounds and stealing stuff for stealthy characters.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Sat Dec 05, 2015 12:47 am

This animal discrimination cannot stand.

#Parameatfordlc

User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Fri Dec 04, 2015 10:10 pm

tell me have you got cait's perk ?

User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Fri Dec 04, 2015 2:19 pm

"Let's go Catmeat!"

*Catmeat licks himself and goes back to sleep*

User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Fri Dec 04, 2015 11:24 pm

The ability to steal actually doesn't sound too bad. But for anything else? It's a cat. And lets be honest, they're pretty useless animals in actual combat. But I suppose it would make for a nice gimmick companion.

User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Fri Dec 04, 2015 9:49 pm

Not if you strap a few (small) machine guns on its back!
Come on, it's the future. The public is ready for cat companions! :D

User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Fri Dec 04, 2015 10:54 pm

Tell that to https://www.youtube.com/watch?v=jIoOJKLHeY0 guy! :wink_smile:

User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Fri Dec 04, 2015 1:16 pm

An interesting factiod, FAllout 2 established that cats are in fact extinct.

User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Fri Dec 04, 2015 6:05 pm

*Begin Spoiler Alert*

There's a cat rancher near an overpass who sells cat meat. Does that count?

*End Spoiler Alert*

I'd like to have a mutant large cat, like a puma.

User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Fri Dec 04, 2015 5:28 pm

I admit that would be badass and quite threatening. No doubt they're probably a pretty good shot as well. :lol:

Maybe they're just hard to see and not all that common, but cats do still exist actually with their appearance in Fallout 4. Even seen an NPC argue with one.

User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Fri Dec 04, 2015 6:05 pm

A pickpocketing cat companion would actually be awesome. I like the idea of having a companion with strengths other than combat. Like Nick's hacking and Cait's lockpicking. Although they can both fight as well of course.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Fri Dec 04, 2015 8:52 pm


We have everything else, why not this. Ive never played a game with a cat companion.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Fri Dec 04, 2015 9:39 pm

If they made a cat companion I would never get anything done. Whenever I see a cat in game I follow it around cooing at it >.< <3

User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Fri Dec 04, 2015 6:31 pm


I did that for the kitty quest, i pretended it was my companion but really all it did was escape the vault to lick his own behind. Then i yelled at it.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Fri Dec 04, 2015 11:28 pm

Step 1: Add $5 Cat Companion DLC

Step 2: Profit

Step 3: Donate portion of profit to abandoned cats for a tax break.

User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Fri Dec 04, 2015 9:47 am

At the retirement home the damned synths kill the cats
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Fri Dec 04, 2015 1:39 pm

I do not think its fact that 9/10 players own a cat. I have a dog my self. Other than seeing cats around people, in game as a companion would be pretty much useless considering how cats behave compared to dogs.

User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Fri Dec 04, 2015 12:13 pm

Interesting Factoid: Fallout 2 (or any prior game) can claim anything it wants about the state of the entire world. However, there is no way that any such claims can be verified as fact due to the current state of the world, or at least anyone who might make such claims (i.e., no way for them to know what is happening between East Coast and West Coast of America let alone in every other location on the planet).

Far more likely that dogs would be extinct, too. That's also a fact because felines are hunters by nature as well as independent by nature. Canines and lupines are not.

Another interesting fact: felines would be FAR more useful as companions in a post-apocalyptic world due to the above-noted fact that they are natural hunters. Dogs would be largely useless, especially the breeds offered. Maybe something like dobermans might be more useful as dog companions, but not what we have.

User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Fri Dec 04, 2015 11:24 am

Of rodents, and other small pest of such size when it comes to cats. Which is exactly their purpose as house pets. And considering how some of those small creatures have grew in size to the point of being a threat, it kind of questions what exactly could make a cat a hunter in the post-apocalypse, and would be reasonable enough to assume they've gone extinct by someone in the wasteland.

But there is a reason why dogs have been used in combat and warfare in real life. They pose an actual threat, while cats do not. As is the case in Fallout when they're an actual enemy type. And cats are not.

But lel I've responded to this before when you made this very same comment.

User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Fri Dec 04, 2015 1:03 pm

Comparisons with real life are often dangerous. Supermutants, ghouls or mutated hounds have never been used in combat in real life and they pose no threat on account of not existing (yet). But they are and they do in the postapocalypses that do exist in our lives in the evenings after work. I say give cats the right to be irradiated and become combat worthy like the rest of us.

And a friends's dog got his ass kicked so hard by my cat even though it is 10x times smaller (when innocent curiosity brought it a bit too close to her litter of kittens), that we were all too scared to intervene. So when they deign to react they are quite "combat worthy", at least as a mutated dog repellant, but this is another discussion.

User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Fri Dec 04, 2015 11:41 pm


Yes, sounds accurate :lmao:

A synth-tiger mount. Make it happen!
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Fri Dec 04, 2015 7:22 pm

It will never happen because it is too cool for Bethesda to let it happen. I'm already getting over it.

User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Fri Dec 04, 2015 7:56 pm


Go visit Hawthornes apartment in Diamond City and you're in for a treat :P
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Fri Dec 04, 2015 12:00 pm

Buying one for player housing would be nice too.

User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Fri Dec 04, 2015 11:13 pm

They didn't add cats to the combat list because they'd be terrifying if they were on.

Those tiny cats would all have to show up with skull names forever to be anything close to realistic. Keep in mind that they (universally - dogs go both ways, it seems) don't seem to be mutated at all - the implication being that cats are immune to radiation.

But a true Feline Overlord DLC, where you could be recruited as a cat's companion and travel the wasteland with them to fight the deadliest enemies in the game? Yes, please.

User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Next

Return to Fallout 4